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| /* |
| ** Copyright (c) 2012-2016 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <title>WebGL WEBGL_compressed_texture_s3tc_srgb Conformance Tests</title> |
| <style> |
| img { |
| border: 1px solid black; |
| margin-right: 1em; |
| } |
| .testimages { |
| } |
| |
| .testimages br { |
| clear: both; |
| } |
| |
| .testimages > div { |
| float: left; |
| margin: 1em; |
| } |
| </style> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| description("This test verifies the functionality of the WEBGL_compressed_texture_s3tc_srgb extension, if it is available."); |
| |
| debug(""); |
| |
| // This is the original image from webgl-compressed-texture-s3tc.html but |
| // scaled to 0x40..0xbf inclusive and alpha changed from 0x69 to 0x7f. |
| var img_4x4_rgba_raw = new Uint8Array([ |
| 0xbf,0x40,0x40,0x7f,0x40,0xbf,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff, |
| 0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff, |
| 0xbf,0x40,0x40,0xff,0xbf,0x40,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff, |
| 0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff, |
| ]); |
| var img_4x4_rgb_dxt1 = new Uint8Array([ |
| 0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55, |
| ]); |
| var img_4x4_rgba_dxt1 = new Uint8Array([ |
| 0xa8,0x4d,0x48,0xb2,0x13,0x10,0x15,0x00, |
| ]); |
| var img_4x4_rgba_dxt3 = new Uint8Array([ |
| 0xf7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55, |
| ]); |
| var img_4x4_rgba_dxt5 = new Uint8Array([ |
| 0xff,0x7f,0x01,0x00,0x00,0x00,0x00,0x00,0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55, |
| ]); |
| var img_8x8_rgba_raw = new Uint8Array([ |
| 0xdf,0xa0,0xa0,0x7f,0x40,0xbf,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff,0xbf,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff,0xbf,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff, |
| 0x40,0xbf,0x40,0x7f,0x40,0xbf,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0xbf,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff, |
| 0xbf,0x40,0x40,0xff,0xbf,0x40,0x40,0xff,0xbf,0x40,0x40,0xff,0x40,0xbf,0x40,0xff,0xbf,0xbf,0x40,0xff,0xbf,0xbf,0x40,0xff,0xbf,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff, |
| 0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff, |
| 0x40,0xbf,0x40,0xff,0xbf,0x40,0xbf,0xff,0x40,0xbf,0x40,0xff,0xbf,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff, |
| 0xbf,0x40,0xbf,0xff,0xbf,0x40,0xbf,0xff,0x40,0xbf,0x40,0xff,0xbf,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff, |
| 0x40,0xbf,0x40,0x7f,0x40,0xbf,0x40,0xff,0x40,0xbf,0x40,0xff,0xbf,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff, |
| 0xbf,0x40,0xbf,0x7f,0xbf,0x40,0xbf,0xff,0xbf,0x40,0xbf,0xff,0xbf,0x40,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0xbf,0xbf,0xff,0x40,0xbf,0xbf,0xff, |
| ]); |
| var img_8x8_rgb_dxt1 = new Uint8Array([ |
| 0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55,0xe8,0xbd,0x17,0x42,0x44,0x45,0x40,0x55,0x17,0xba,0xe8,0x45,0x11,0x10,0x15,0x00,0xf7,0x45,0x17,0x42,0x11,0x10,0x15,0x00, |
| ]); |
| var img_8x8_rgba_dxt1 = new Uint8Array([ |
| 0xa8,0x4d,0x48,0xb2,0x13,0x10,0x15,0x00,0xe8,0xbd,0x17,0x42,0x44,0x45,0x40,0x55,0x17,0xba,0xe8,0x45,0x11,0x10,0x15,0x00,0xf7,0x45,0x17,0x42,0x11,0x10,0x15,0x00, |
| ]); |
| var img_8x8_rgba_dxt3 = new Uint8Array([ |
| 0xf7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe8,0xbd,0x17,0x42,0x44,0x45,0x40,0x55,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x17,0xba,0xe8,0x45,0x11,0x10,0x15,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf7,0x45,0x17,0x42,0x11,0x10,0x15,0x00, |
| ]); |
| var img_8x8_rgba_dxt5 = new Uint8Array([ |
| 0xff,0x7f,0x01,0x00,0x00,0x00,0x00,0x00,0x08,0xba,0xe8,0x45,0x44,0x45,0x40,0x55,0xff,0xff,0x49,0x92,0x24,0x49,0x92,0x24,0xe8,0xbd,0x17,0x42,0x44,0x45,0x40,0x55,0xff,0xff,0x49,0x92,0x24,0x49,0x92,0x24,0x17,0xba,0xe8,0x45,0x11,0x10,0x15,0x00,0xff,0xff,0x49,0x92,0x24,0x49,0x92,0x24,0xf7,0x45,0x17,0x42,0x11,0x10,0x15,0x00, |
| ]); |
| |
| var wtu = WebGLTestUtils; |
| var contextVersion = wtu.getDefault3DContextVersion(); |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas, {antialias: false}); |
| var program = wtu.setupTexturedQuad(gl); |
| var ext = null; |
| var vao = null; |
| var validFormats = { |
| COMPRESSED_SRGB_S3TC_DXT1_EXT : 0x8C4C, |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT : 0x8C4D, |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : 0x8C4E, |
| COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : 0x8C4F, |
| }; |
| var name; |
| var supportedFormats; |
| |
| if (!gl) { |
| testFailed("WebGL context does not exist"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| // Run tests with extension disabled |
| runTestDisabled(); |
| |
| // Query the extension and store globally so shouldBe can access it |
| ext = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc_srgb"); |
| if (!ext) { |
| testPassed("No WEBGL_compressed_texture_s3tc_srgb support -- this is legal"); |
| runSupportedTest(false); |
| } else { |
| testPassed("Successfully enabled WEBGL_compressed_texture_s3tc_srgb extension"); |
| |
| runSupportedTest(true); |
| runTestExtension(); |
| } |
| } |
| |
| function runSupportedTest(extensionEnabled) { |
| var name = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_compressed_texture_s3tc_srgb"); |
| if (name !== undefined) { |
| if (extensionEnabled) { |
| testPassed("WEBGL_compressed_texture_s3tc_srgb listed as supported and getExtension succeeded"); |
| } else { |
| testFailed("WEBGL_compressed_texture_s3tc_srgb listed as supported but getExtension failed"); |
| } |
| } else { |
| if (extensionEnabled) { |
| testFailed("WEBGL_compressed_texture_s3tc_srgb not listed as supported but getExtension succeeded"); |
| } else { |
| testPassed("WEBGL_compressed_texture_s3tc_srgb not listed as supported and getExtension failed -- this is legal"); |
| } |
| } |
| } |
| |
| |
| function runTestDisabled() { |
| debug("Testing binding enum with extension disabled"); |
| |
| supportedFormats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS); |
| shouldBe("supportedFormats", "[]"); |
| } |
| |
| function formatExists(format, supportedFormats) { |
| for (var ii = 0; ii < supportedFormats.length; ++ii) { |
| if (format == supportedFormats[ii]) { |
| testPassed("supported format " + formatToString(format) + " is exists"); |
| return; |
| } |
| } |
| testFailed("supported format " + formatToString(format) + " does not exist"); |
| } |
| |
| function formatToString(format) { |
| for (var p in ext) { |
| if (ext[p] == format) { |
| return p; |
| } |
| } |
| return "0x" + format.toString(16); |
| } |
| |
| function runTestExtension() { |
| debug("Testing WEBGL_compressed_texture_s3tc_srgb"); |
| |
| // check that all format enums exist. |
| for (name in validFormats) { |
| var expected = "0x" + validFormats[name].toString(16); |
| var actual = "ext['" + name + "']"; |
| shouldBe(actual, expected); |
| } |
| |
| supportedFormats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS); |
| // There should be exactly 4 formats for both WebGL 1.0 and WebGL 2.0. |
| shouldBe("supportedFormats.length", "4"); |
| |
| // check that all 4 formats exist |
| for (var name in validFormats.length) { |
| formatExists(validFormats[name], supportedFormats); |
| } |
| |
| // Test each format |
| testDXT1_SRGB(); |
| testDXT1_SRGB_ALPHA(); |
| testDXT3_SRGB_ALPHA(); |
| testDXT5_SRGB_ALPHA(); |
| } |
| |
| function testDXT1_SRGB() { |
| var tests = [ |
| { width: 4, |
| height: 4, |
| channels: 3, |
| data: img_4x4_rgb_dxt1, |
| format: ext.COMPRESSED_SRGB_S3TC_DXT1_EXT, |
| hasAlpha: false, |
| }, |
| { width: 8, |
| height: 8, |
| channels: 3, |
| data: img_8x8_rgb_dxt1, |
| format: ext.COMPRESSED_SRGB_S3TC_DXT1_EXT, |
| hasAlpha: false, |
| } |
| ]; |
| testDXTTextures(tests); |
| } |
| |
| function testDXT1_SRGB_ALPHA() { |
| var tests = [ |
| { width: 4, |
| height: 4, |
| channels: 4, |
| data: img_4x4_rgba_dxt1, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, |
| // This is a special case -- the texture is still opaque |
| // though it's RGBA. |
| hasAlpha: false, |
| }, |
| { width: 8, |
| height: 8, |
| channels: 4, |
| data: img_8x8_rgba_dxt1, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, |
| // This is a special case -- the texture is still opaque |
| // though it's RGBA. |
| hasAlpha: false, |
| } |
| ]; |
| testDXTTextures(tests); |
| } |
| |
| function testDXT3_SRGB_ALPHA() { |
| var tests = [ |
| { width: 4, |
| height: 4, |
| channels: 4, |
| data: img_4x4_rgba_dxt3, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, |
| hasAlpha: true, |
| }, |
| { width: 8, |
| height: 8, |
| channels: 4, |
| data: img_8x8_rgba_dxt3, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, |
| hasAlpha: true, |
| } |
| ]; |
| testDXTTextures(tests); |
| } |
| |
| function testDXT5_SRGB_ALPHA() { |
| var tests = [ |
| { width: 4, |
| height: 4, |
| channels: 4, |
| data: img_4x4_rgba_dxt5, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, |
| hasAlpha: true, |
| }, |
| { width: 8, |
| height: 8, |
| channels: 4, |
| data: img_8x8_rgba_dxt5, |
| format: ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, |
| hasAlpha: true, |
| } |
| ]; |
| testDXTTextures(tests); |
| } |
| |
| function testDXTTextures(tests) { |
| debug("<hr/>"); |
| for (var ii = 0; ii < tests.length; ++ii) { |
| testDXTTexture(tests[ii], false); |
| if (contextVersion >= 2) { |
| debug("<br/>"); |
| testDXTTexture(tests[ii], true); |
| } |
| } |
| } |
| |
| function uncompressDXTBlockSRGB( |
| destBuffer, destX, destY, destWidth, src, srcOffset, format) { |
| function make565(src, offset) { |
| return src[offset + 0] + src[offset + 1] * 256; |
| } |
| function make8888From565(c) { |
| return [ |
| Math.floor(((c >> 11) & 0x1F) * 255 / 31), |
| Math.floor(((c >> 5) & 0x3F) * 255 / 63), |
| Math.floor(((c >> 0) & 0x1F) * 255 / 31), |
| 255 |
| ]; |
| } |
| function mix(mult, c0, c1, div) { |
| var r = []; |
| for (var ii = 0; ii < c0.length; ++ii) { |
| r[ii] = Math.floor((c0[ii] * mult + c1[ii]) / div); |
| } |
| return r; |
| } |
| var isDXT1 = format == ext.COMPRESSED_SRGB_S3TC_DXT1_EXT || |
| format == ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; |
| var colorOffset = srcOffset + (isDXT1 ? 0 : 8); |
| var color0 = make565(src, colorOffset + 0); |
| var color1 = make565(src, colorOffset + 2); |
| var c0gtc1 = color0 > color1 || !isDXT1; |
| var rgba0 = make8888From565(color0); |
| var rgba1 = make8888From565(color1); |
| var colors = [ |
| rgba0, |
| rgba1, |
| c0gtc1 ? mix(2, rgba0, rgba1, 3) : mix(1, rgba0, rgba1, 2), |
| c0gtc1 ? mix(2, rgba1, rgba0, 3) : [0, 0, 0, 255] |
| ]; |
| |
| // yea I know there is a lot of math in this inner loop. |
| // so sue me. |
| for (var yy = 0; yy < 4; ++yy) { |
| var pixels = src[colorOffset + 4 + yy]; |
| for (var xx = 0; xx < 4; ++xx) { |
| var dstOff = ((destY + yy) * destWidth + destX + xx) * 4; |
| var code = (pixels >> (xx * 2)) & 0x3; |
| var srcColor = colors[code]; |
| var alpha; |
| switch (format) { |
| case ext.COMPRESSED_SRGB_S3TC_DXT1_EXT: |
| alpha = 255; |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
| alpha = (code == 3 && !c0gtc1) ? 0 : 255; |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
| { |
| var alpha0 = src[srcOffset + yy * 2 + Math.floor(xx / 2)]; |
| var alpha1 = (alpha0 >> ((xx % 2) * 4)) & 0xF; |
| alpha = alpha1 | (alpha1 << 4); |
| } |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
| { |
| var alpha0 = src[srcOffset + 0]; |
| var alpha1 = src[srcOffset + 1]; |
| var alphaOff = Math.floor(yy / 2) * 3 + 2; |
| var alphaBits = |
| src[srcOffset + alphaOff + 0] + |
| src[srcOffset + alphaOff + 1] * 256 + |
| src[srcOffset + alphaOff + 2] * 65536; |
| var alphaShift = (yy % 2) * 12 + xx * 3; |
| var alphaCode = (alphaBits >> alphaShift) & 0x7; |
| if (alpha0 > alpha1) { |
| switch (alphaCode) { |
| case 0: |
| alpha = alpha0; |
| break; |
| case 1: |
| alpha = alpha1; |
| break; |
| default: |
| alpha = ((8 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 7; |
| break; |
| } |
| } else { |
| switch (alphaCode) { |
| case 0: |
| alpha = alpha0; |
| break; |
| case 1: |
| alpha = alpha1; |
| break; |
| case 6: |
| alpha = 0; |
| break; |
| case 7: |
| alpha = 255; |
| break; |
| default: |
| alpha = ((6 - alphaCode) * alpha0 + (alphaCode - 1) * alpha1) / 5; |
| break; |
| } |
| } |
| } |
| break; |
| default: |
| throw "bad format"; |
| } |
| destBuffer[dstOff + 0] = sRGBChannelToLinear(srcColor[0]); |
| destBuffer[dstOff + 1] = sRGBChannelToLinear(srcColor[1]); |
| destBuffer[dstOff + 2] = sRGBChannelToLinear(srcColor[2]); |
| destBuffer[dstOff + 3] = alpha; |
| } |
| } |
| } |
| |
| function getBlockSize(format) { |
| var isDXT1 = format == ext.COMPRESSED_SRGB_S3TC_DXT1_EXT || |
| format == ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; |
| return isDXT1 ? 8 : 16; |
| } |
| |
| function uncompressDXTSRGB(width, height, data, format) { |
| if (width % 4 || height % 4) throw "bad width or height"; |
| |
| var dest = new Uint8Array(width * height * 4); |
| var blocksAcross = width / 4; |
| var blocksDown = height / 4; |
| var blockSize = getBlockSize(format); |
| for (var yy = 0; yy < blocksDown; ++yy) { |
| for (var xx = 0; xx < blocksAcross; ++xx) { |
| uncompressDXTBlockSRGB( |
| dest, xx * 4, yy * 4, width, data, |
| (yy * blocksAcross + xx) * blockSize, format); |
| } |
| } |
| return dest; |
| } |
| |
| function copyRect(data, srcX, srcY, dstX, dstY, width, height, stride) { |
| var bytesPerLine = width * 4; |
| var srcOffset = srcX * 4 + srcY * stride; |
| var dstOffset = dstX * 4 + dstY * stride; |
| for (; height > 0; --height) { |
| for (var ii = 0; ii < bytesPerLine; ++ii) { |
| data[dstOffset + ii] = data[srcOffset + ii]; |
| } |
| srcOffset += stride; |
| dstOffset += stride; |
| } |
| } |
| |
| function testDXTTexture(test, useTexStorage) { |
| var data = new Uint8Array(test.data); |
| var width = test.width; |
| var height = test.height; |
| var format = test.format; |
| |
| var uncompressedData = uncompressDXTSRGB(width, height, data, format); |
| |
| canvas.width = width; |
| canvas.height = height; |
| gl.viewport(0, 0, width, height); |
| debug("testing " + formatToString(format) + " " + width + "x" + height + |
| (useTexStorage ? " via texStorage2D" : " via compressedTexImage2D")); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| if (useTexStorage) { |
| gl.texStorage2D(gl.TEXTURE_2D, 1, format, width, height); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "allocating compressed texture via texStorage2D"); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawing unit quad"); |
| var clearColor = (test.hasAlpha ? [0, 0, 0, 0] : [0, 0, 0, 255]); |
| wtu.checkCanvas(gl, clearColor, "texture should be initialized to black"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture data via compressedTexSubImage2D"); |
| } else { |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture"); |
| } |
| gl.generateMipmap(gl.TEXTURE_2D); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "trying to generate mipmaps from compressed texture"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after clearing generateMipmap error"); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawing unit quad 1"); |
| compareRect(width, height, test.channels, width, height, uncompressedData, data, format, "NEAREST"); |
| // Test again with linear filtering. |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawing unit quad 2"); |
| compareRect(width, height, test.channels, width, height, uncompressedData, data, format, "LINEAR"); |
| |
| if (!useTexStorage) { |
| // It's not allowed to redefine textures defined via texStorage2D. |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height, 1, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "non 0 border"); |
| |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width + 4, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height + 4, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 4, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 4, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 1, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width - 2, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 1, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 0, format, width, height - 2, 0, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| |
| if (width == 4) { |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 1, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, 2, height, 0, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
| } |
| if (height == 4) { |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 1, 0, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
| gl.compressedTexImage2D(gl.TEXTURE_2D, 1, format, width, 2, 0, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "valid dimensions for level > 0"); |
| } |
| } |
| |
| // pick a wrong format that uses the same amount of data. |
| var wrongFormat; |
| switch (format) { |
| case ext.COMPRESSED_SRGB_S3TC_DXT1_EXT: |
| wrongFormat = ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
| wrongFormat = ext.COMPRESSED_SRGB_S3TC_DXT1_EXT; |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
| wrongFormat = ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; |
| break; |
| case ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
| wrongFormat = ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; |
| break; |
| } |
| |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, wrongFormat, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "format does not match"); |
| |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 4, 0, width, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "dimension out of range"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 4, width, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "dimension out of range"); |
| |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width + 4, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height + 4, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 4, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 4, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "data size does not match dimensions"); |
| |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 1, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width - 2, height, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 1, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height - 2, format, data); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid dimensions"); |
| |
| var subData = new Uint8Array(data.buffer, 0, getBlockSize(format)); |
| |
| if (width == 8 && height == 8) { |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 1, 0, 4, 4, format, subData); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset"); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 1, 4, 4, format, subData); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "invalid offset"); |
| } |
| |
| var stride = width * 4; |
| for (var yoff = 0; yoff < height; yoff += 4) { |
| for (var xoff = 0; xoff < width; xoff += 4) { |
| copyRect(uncompressedData, 0, 0, xoff, yoff, 4, 4, stride); |
| gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, xoff, yoff, 4, 4, format, subData); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture"); |
| // First test NEAREST filtering. |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| wtu.clearAndDrawUnitQuad(gl); |
| compareRect(width, height, test.channels, width, height, uncompressedData, data, format, "NEAREST"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawing unit quad"); |
| // Next test LINEAR filtering. |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "drawing unit quad"); |
| compareRect(width, height, test.channels, width, height, uncompressedData, data, format, "LINEAR"); |
| } |
| } |
| } |
| |
| function insertImg(element, caption, img) { |
| var div = document.createElement("div"); |
| div.appendChild(img); |
| var label = document.createElement("div"); |
| label.appendChild(document.createTextNode(caption)); |
| div.appendChild(label); |
| element.appendChild(div); |
| } |
| |
| function makeImage(imageWidth, imageHeight, dataWidth, data, alpha) { |
| var scale = 8; |
| var c = document.createElement("canvas"); |
| c.width = imageWidth * scale; |
| c.height = imageHeight * scale; |
| var ctx = c.getContext("2d"); |
| for (var yy = 0; yy < imageHeight; ++yy) { |
| for (var xx = 0; xx < imageWidth; ++xx) { |
| var offset = (yy * dataWidth + xx) * 4; |
| ctx.fillStyle = "rgba(" + |
| data[offset + 0] + "," + |
| data[offset + 1] + "," + |
| data[offset + 2] + "," + |
| (alpha ? data[offset + 3] / 255 : 1) + ")"; |
| ctx.fillRect(xx * scale, yy * scale, scale, scale); |
| } |
| } |
| return wtu.makeImageFromCanvas(c); |
| } |
| |
| // See EXT_texture_sRGB, Section 3.8.x, sRGB Texture Color Conversion. |
| function sRGBChannelToLinear(value) { |
| value = value / 255; |
| if (value <= 0.04045) { |
| value = value / 12.92; |
| } else { |
| value = Math.pow((value + 0.055) / 1.055, 2.4); |
| } |
| return Math.trunc(value * 255 + 0.5); |
| } |
| |
| function compareRect( |
| actualWidth, actualHeight, actualChannels, |
| dataWidth, dataHeight, expectedData, |
| testData, testFormat, filteringMode) { |
| var actual = new Uint8Array(actualWidth * actualHeight * 4); |
| gl.readPixels( |
| 0, 0, actualWidth, actualHeight, gl.RGBA, gl.UNSIGNED_BYTE, actual); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "reading back pixels"); |
| |
| var div = document.createElement("div"); |
| div.className = "testimages"; |
| insertImg(div, "expected", makeImage( |
| actualWidth, actualHeight, dataWidth, expectedData, |
| actualChannels == 4)); |
| insertImg(div, "actual", makeImage( |
| actualWidth, actualHeight, actualWidth, actual, |
| actualChannels == 4)); |
| div.appendChild(document.createElement('br')); |
| document.getElementById("console").appendChild(div); |
| |
| // This threshold is required because the values we get back from the |
| // implementation don't exactly match our javascript implementation. |
| // This is probably due to allowances in the way sRGB interacts with S3TC. |
| var threshold = 2; |
| var failed = false; |
| for (var yy = 0; yy < actualHeight; ++yy) { |
| for (var xx = 0; xx < actualWidth; ++xx) { |
| var actualOffset = (yy * actualWidth + xx) * 4; |
| var expectedOffset = (yy * dataWidth + xx) * 4; |
| var expected = [ |
| expectedData[expectedOffset + 0], |
| expectedData[expectedOffset + 1], |
| expectedData[expectedOffset + 2], |
| (actualChannels == 3 ? 255 : expectedData[expectedOffset + 3]) |
| ]; |
| for (var jj = 0; jj < 4; ++jj) { |
| if (Math.abs(actual[actualOffset + jj] - expected[jj]) > threshold) { |
| failed = true; |
| var was = actual.slice(actualOffset, actualOffset + 4); |
| testFailed('at (' + xx + ', ' + yy + ') expected: ' |
| + expected + ' ± ' + threshold + '; was ' + was); |
| } |
| } |
| } |
| } |
| if (!failed) { |
| testPassed("texture rendered correctly with " + filteringMode + " filtering"); |
| } |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |