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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL OES_vertex_array_object_bufferData Conformance Tests</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <!-- comment in the script tag below to test through JS emualation of the extension. --> |
| <!-- |
| <script src="../../../demos/google/resources/OESVertexArrayObject.js"></script> |
| --> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| attribute vec4 a_color; |
| varying vec4 v_color; |
| void main(void) { |
| gl_Position = a_position; |
| v_color = a_color; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 v_color; |
| void main(void) { |
| gl_FragColor = v_color; |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("This test verifies drawing results when using gl.bufferData with the OES_vertex_array_object extension."); |
| |
| debug(""); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var gl = wtu.create3DContext(canvas); |
| var ext = null; |
| var vao = null; |
| |
| if (!gl) { |
| testFailed("WebGL context does not exist"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| // Setup emulated OESVertexArrayObject if it has been included. |
| if (window.setupVertexArrayObject) { |
| debug("using emuated OES_vertex_array_object"); |
| setupVertexArrayObject(gl); |
| } |
| |
| // Query the extension and store globally so shouldBe can access it |
| ext = gl.getExtension("OES_vertex_array_object"); |
| if (!ext) { |
| testPassed("No OES_vertex_array_object support -- this is legal"); |
| |
| } else { |
| testPassed("Successfully enabled OES_vertex_array_object extension"); |
| |
| runBufferDataTest(); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors"); |
| } |
| } |
| |
| /** |
| * The OES_vertex_array_object extension seems to work incorrectly on some handheld devices, |
| * namely the Nexus 5, and Nexus 7 (in 2014/01) when using bufferData before binding the VAO. |
| * The tested OS was Android KitKat 4.4.2, the effects were the same in all tested browsers |
| * (Chrome, Chrome Beta, Firefox, Firefox Beta), so it is likely a driver bug. |
| * These devices have the similar Adreno 320 and Adreno 330 GPUs respectively. |
| * |
| * The issuse resulted from this sequence of actions in a requestAnimationFrame loop: |
| * 1. upload some vertex buffers with gl.bufferData (eg. colors) |
| * 2. bind the VAO |
| * 3. clear the canvas |
| * 4. draw (some triangles) to the canvas |
| * 5. unbind the VAO |
| * |
| * This caused the drawn triangles to be drawn with black (0) for most of the frames, with some |
| * rare frames presenting the correct render results. Interestingly on both devices exactly every |
| * 64th frame passed (starting with the very first one), the others failed. |
| * (Because of this, we test multiple frames.) |
| * When positions were uploaded, seemingly nothing was drawn, that's likely because the |
| * position buffer was also all 0s. |
| * |
| * The issue did not occur: |
| * - if step 1. and 2. were swapped |
| * - or if step5 was ommited (probably because that makes step 2 a no-op since the VAO is bound) |
| */ |
| function runBufferDataTest() { |
| debug("Testing draws with bufferData"); |
| |
| canvas.width = 50; canvas.height = 50; |
| gl.viewport(0, 0, canvas.width, canvas.height); |
| |
| var testColor = [0, 255, 0, 255]; |
| var clearColor = [255, 0, 0, 255]; |
| |
| // Where the issue occures, this is the sequence of success/failure every time: |
| // result: success fail fail fail fail ... success fail fail ... |
| // currentTestCount: 0 1 2 3 4 ... 64 65 66 ... |
| // So with just 1 test it passes, but 2 tests are enough. Here we use 3. |
| var numberOfTests = 3; |
| var currentTestCount = 0; |
| |
| var positionLoc = 0; |
| var colorLoc = 1; |
| var gridRes = 1; |
| |
| var program = wtu.setupSimpleVertexColorProgram(gl, positionLoc, colorLoc); |
| |
| var vao0 = ext.createVertexArrayOES(); |
| ext.bindVertexArrayOES(vao0); |
| |
| var buffers = wtu.setupIndexedQuadWithOptions(gl, |
| { gridRes: gridRes, |
| positionLocation: positionLoc |
| }); |
| |
| var colorTypedArray = createColorTypedArray(); |
| |
| var colorBuffer = gl.createBuffer(gl.ARRAY_BUFFER); |
| gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); |
| gl.enableVertexAttribArray(colorLoc); |
| gl.vertexAttribPointer(colorLoc, 4, gl.FLOAT, false, 0, 0); |
| |
| ext.bindVertexArrayOES(null); |
| |
| testDrawing(); |
| |
| function testDrawing() { |
| // this order works fine: |
| // ext.bindVertexArrayOES(vao0); |
| // uploadColor(); |
| |
| // this order doesn't: |
| uploadColor(); |
| ext.bindVertexArrayOES(vao0); |
| |
| wtu.clearAndDrawIndexedQuad(gl, 1, clearColor); |
| |
| ext.bindVertexArrayOES(null); |
| |
| //debug("<span>"+currentTestCount+"</span"); |
| wtu.checkCanvas(gl, testColor, "should be green") |
| |
| if (++currentTestCount < numberOfTests) { |
| testDrawing(); |
| // wtu.requestAnimFrame(testDrawing); |
| } else { |
| // clean up |
| ext.deleteVertexArrayOES(vao0); |
| } |
| } |
| |
| function uploadColor() { |
| gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, colorTypedArray, gl.STREAM_DRAW); |
| } |
| |
| function createColorTypedArray() { |
| var colors = []; |
| var pOffset = 0; |
| for (var yy = 0; yy <= gridRes; ++yy) { |
| for (var xx = 0; xx <= gridRes; ++xx) { |
| colors[pOffset + 0] = testColor[0]; |
| colors[pOffset + 1] = testColor[1]; |
| colors[pOffset + 2] = testColor[2]; |
| colors[pOffset + 3] = testColor[3]; |
| pOffset += 4; |
| } |
| } |
| return new Float32Array(colors); |
| } |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |