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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLBackwardsCompatibleContextTest.cpp.cpp:
// Coverage of the EGL_ANGLE_create_context_backwards_compatible extension
#include <vector>
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
namespace angle
{
namespace
{
std::pair<EGLint, EGLint> GetCurrentContextVersion()
{
const char *versionString = reinterpret_cast<const char *>(glGetString(GL_VERSION));
EXPECT_TRUE(strstr(versionString, "OpenGL ES") != nullptr);
return {versionString[10] - '0', versionString[12] - '0'};
}
} // anonymous namespace
class EGLBackwardsCompatibleContextTest : public ANGLETest
{
public:
EGLBackwardsCompatibleContextTest() : mDisplay(0) {}
void testSetUp() override
{
EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE};
mDisplay = eglGetPlatformDisplayEXT(
EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
ASSERT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr));
int configsCount = 0;
ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &configsCount));
ASSERT_TRUE(configsCount != 0);
std::vector<EGLConfig> configs(configsCount);
ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), configsCount, &configsCount));
for (auto config : configs)
{
EGLint surfaceType;
eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType);
if (surfaceType & EGL_PBUFFER_BIT)
{
mConfig = config;
break;
}
}
ASSERT_NE(nullptr, mConfig);
const EGLint pbufferAttribs[] = {
EGL_WIDTH, 500, EGL_HEIGHT, 500, EGL_NONE,
};
mPbuffer = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttribs);
EXPECT_TRUE(mPbuffer != EGL_NO_SURFACE);
}
void testTearDown() override
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (mPbuffer != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mPbuffer);
}
eglTerminate(mDisplay);
}
EGLDisplay mDisplay = EGL_NO_DISPLAY;
EGLSurface mPbuffer = EGL_NO_SURFACE;
EGLConfig mConfig = 0;
};
// Test extension presence. All backends should expose this extension
TEST_P(EGLBackwardsCompatibleContextTest, PbufferDifferentConfig)
{
EXPECT_TRUE(
IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
}
// Test that disabling backwards compatibility will always return the expected context version
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleDisbled)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
std::pair<EGLint, EGLint> testVersions[] = {
{1, 0}, {1, 1}, {2, 0}, {3, 0}, {3, 1}, {3, 2},
};
for (const auto &version : testVersions)
{
EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION,
version.first,
EGL_CONTEXT_MINOR_VERSION,
version.second,
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE,
EGL_FALSE,
EGL_NONE,
EGL_NONE};
EGLContext context = eglCreateContext(mDisplay, mConfig, nullptr, attribs);
if (context == EGL_NO_CONTEXT)
{
// Context version not supported
continue;
}
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, context));
auto contextVersion = GetCurrentContextVersion();
EXPECT_EQ(version, contextVersion);
eglDestroyContext(mDisplay, context);
}
}
// Test that if it's possible to create an ES3 context, requesting an ES2 context should return an
// ES3 context as well
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES3)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
EGLint es3ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es3Context = eglCreateContext(mDisplay, mConfig, nullptr, es3ContextAttribs);
ANGLE_SKIP_TEST_IF(es3Context == EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es3Context));
auto es3ContextVersion = GetCurrentContextVersion();
eglDestroyContext(mDisplay, es3Context);
EGLint es2ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 2, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es2Context = eglCreateContext(mDisplay, mConfig, nullptr, es2ContextAttribs);
EXPECT_NE(es2Context, EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es2Context));
auto es2ContextVersion = GetCurrentContextVersion();
eglDestroyContext(mDisplay, es2Context);
EXPECT_EQ(es3ContextVersion, es2ContextVersion);
}
// Test that if ES1.1 is supported and a 1.0 context is requested, an ES 1.1 context is returned
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES1)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
EGLint es11ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE, EGL_NONE};
EGLContext es11Context = eglCreateContext(mDisplay, mConfig, nullptr, es11ContextAttribs);
ANGLE_SKIP_TEST_IF(es11Context == EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es11Context));
auto es11ContextVersion = GetCurrentContextVersion();
ASSERT_EQ(std::make_pair(1, 1), es11ContextVersion);
eglDestroyContext(mDisplay, es11Context);
EGLint es10ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es10Context = eglCreateContext(mDisplay, mConfig, nullptr, es10ContextAttribs);
EXPECT_NE(es10Context, EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es10Context));
auto es10ContextVersion = GetCurrentContextVersion();
ASSERT_EQ(std::make_pair(1, 1), es10ContextVersion);
eglDestroyContext(mDisplay, es10Context);
}
ANGLE_INSTANTIATE_TEST(EGLBackwardsCompatibleContextTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES2_OPENGLES()),
WithNoFixture(ES2_VULKAN()));
} // namespace angle