| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "MockGamepadProvider.h" |
| |
| #if ENABLE(GAMEPAD) |
| |
| #include "GamepadProviderClient.h" |
| #include "MockGamepad.h" |
| #include <wtf/MainThread.h> |
| #include <wtf/NeverDestroyed.h> |
| |
| namespace WebCore { |
| |
| MockGamepadProvider& MockGamepadProvider::singleton() |
| { |
| static NeverDestroyed<MockGamepadProvider> sharedProvider; |
| return sharedProvider; |
| } |
| |
| MockGamepadProvider::MockGamepadProvider() = default; |
| |
| void MockGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) |
| { |
| ASSERT(!m_clients.contains(&client)); |
| m_clients.add(&client); |
| } |
| |
| void MockGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) |
| { |
| ASSERT(m_clients.contains(&client)); |
| m_clients.remove(&client); |
| } |
| |
| void MockGamepadProvider::setMockGamepadDetails(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount) |
| { |
| if (index >= m_mockGamepadVector.size()) |
| m_mockGamepadVector.resize(index + 1); |
| |
| if (m_mockGamepadVector[index]) |
| m_mockGamepadVector[index]->updateDetails(gamepadID, axisCount, buttonCount); |
| else |
| m_mockGamepadVector[index] = makeUnique<MockGamepad>(index, gamepadID, axisCount, buttonCount); |
| } |
| |
| bool MockGamepadProvider::connectMockGamepad(unsigned index) |
| { |
| if (index < m_connectedGamepadVector.size() && m_connectedGamepadVector[index]) { |
| LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that is already connected (%u)", index); |
| return false; |
| } |
| |
| if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that doesn't have details set(%u)", index); |
| return false; |
| } |
| |
| if (m_connectedGamepadVector.size() <= index) |
| m_connectedGamepadVector.reserveCapacity(index + 1); |
| |
| while (m_connectedGamepadVector.size() <= index) |
| m_connectedGamepadVector.uncheckedAppend(nullptr); |
| |
| m_connectedGamepadVector[index] = m_mockGamepadVector[index].get(); |
| |
| for (auto& client : m_clients) |
| client->platformGamepadConnected(*m_connectedGamepadVector[index]); |
| |
| return true; |
| } |
| |
| bool MockGamepadProvider::disconnectMockGamepad(unsigned index) |
| { |
| if (index >= m_connectedGamepadVector.size() || !m_connectedGamepadVector[index]) { |
| LOG_ERROR("MockGamepadProvider: Attempt to disconnect a fake gamepad that is not connected (%u)", index); |
| return false; |
| } |
| if (m_connectedGamepadVector[index] != m_mockGamepadVector[index].get()) { |
| LOG_ERROR("MockGamepadProvider: Vectors of fake gamepads and connected gamepads have gotten out of sync"); |
| return false; |
| } |
| |
| m_connectedGamepadVector[index] = nullptr; |
| |
| for (auto& client : m_clients) |
| client->platformGamepadDisconnected(*m_mockGamepadVector[index]); |
| |
| return true; |
| } |
| |
| bool MockGamepadProvider::setMockGamepadAxisValue(unsigned index, unsigned axisIndex, double value) |
| { |
| if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| LOG_ERROR("MockGamepadProvider: Attempt to set axis value on a fake gamepad that doesn't exist (%u)", index); |
| return false; |
| } |
| |
| m_mockGamepadVector[index]->setAxisValue(axisIndex, value); |
| gamepadInputActivity(); |
| return true; |
| } |
| |
| bool MockGamepadProvider::setMockGamepadButtonValue(unsigned index, unsigned buttonIndex, double value) |
| { |
| if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { |
| LOG_ERROR("MockGamepadProvider: Attempt to set button value on a fake gamepad that doesn't exist (%u)", index); |
| return false; |
| } |
| |
| m_mockGamepadVector[index]->setButtonValue(buttonIndex, value); |
| setShouldMakeGamepadsVisibile(); |
| gamepadInputActivity(); |
| return true; |
| } |
| |
| void MockGamepadProvider::gamepadInputActivity() |
| { |
| if (!m_shouldScheduleActivityCallback) |
| return; |
| |
| m_shouldScheduleActivityCallback = false; |
| callOnMainThread([this]() { |
| dispatchPlatformGamepadInputActivity(); |
| |
| m_shouldScheduleActivityCallback = true; |
| }); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GAMEPAD) |