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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Context_gl_3_2_autogen.h: Creates a macro for interfaces in Context.
#ifndef ANGLE_CONTEXT_GL_3_2_AUTOGEN_H_
#define ANGLE_CONTEXT_GL_3_2_AUTOGEN_H_
#define ANGLE_GL_3_2_CONTEXT_API \
void drawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, \
GLint basevertex); \
void drawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, \
const void *indices, GLsizei instancecount, \
GLint basevertex); \
void drawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, \
GLenum type, const void *indices, GLint basevertex); \
void multiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, \
const void *const *indices, GLsizei drawcount, \
const GLint *basevertex); \
void texImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, \
GLsizei width, GLsizei height, GLboolean fixedsamplelocations); \
void texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, \
GLsizei width, GLsizei height, GLsizei depth, \
GLboolean fixedsamplelocations);
#endif // ANGLE_CONTEXT_API_3_2_AUTOGEN_H_