| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VaryingPacking: |
| // Class which describes a mapping from varyings to registers, according |
| // to the spec, or using custom packing algorithms. We also keep a register |
| // allocation list for the D3D renderer. |
| // |
| |
| #include "libANGLE/VaryingPacking.h" |
| |
| #include "common/utilities.h" |
| #include "libANGLE/Program.h" |
| #include "libANGLE/Shader.h" |
| |
| namespace gl |
| { |
| |
| namespace |
| { |
| |
| // true if varying x has a higher priority in packing than y |
| bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y) |
| { |
| // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent |
| // non-array shader variable 'vx' or 'vy' for actual comparison instead. |
| sh::ShaderVariable vx, vy; |
| const sh::ShaderVariable *px, *py; |
| if (x.isArrayElement()) |
| { |
| vx = *x.varying; |
| vx.arraySizes.clear(); |
| px = &vx; |
| } |
| else |
| { |
| px = x.varying; |
| } |
| |
| if (y.isArrayElement()) |
| { |
| vy = *y.varying; |
| vy.arraySizes.clear(); |
| py = &vy; |
| } |
| else |
| { |
| py = y.varying; |
| } |
| |
| return gl::CompareShaderVar(*px, *py); |
| } |
| |
| } // anonymous namespace |
| |
| // Implementation of VaryingPacking |
| VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode) |
| : mRegisterMap(maxVaryingVectors), mPackMode(packMode) |
| {} |
| |
| VaryingPacking::~VaryingPacking() = default; |
| |
| // Packs varyings into generic varying registers, using the algorithm from |
| // See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| // Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119 |
| // Returns false if unsuccessful. |
| bool VaryingPacking::packVarying(const PackedVarying &packedVarying) |
| { |
| const sh::ShaderVariable &varying = *packedVarying.varying; |
| |
| // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN |
| // where N is the greater of C and R." |
| // Here we are a bit more conservative and allow packing non-square matrices more tightly. |
| // Make sure we use transposed matrix types to count registers correctly. |
| ASSERT(!varying.isStruct()); |
| GLenum transposedType = gl::TransposeMatrixType(varying.type); |
| unsigned int varyingRows = gl::VariableRowCount(transposedType); |
| unsigned int varyingColumns = gl::VariableColumnCount(transposedType); |
| |
| // Special pack mode for D3D9. Each varying takes a full register, no sharing. |
| // TODO(jmadill): Implement more sophisticated component packing in D3D9. |
| if (mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9) |
| { |
| varyingColumns = 4; |
| } |
| |
| // "Variables of type mat2 occupies 2 complete rows." |
| // For non-WebGL contexts, we allow mat2 to occupy only two columns per row. |
| else if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2) |
| { |
| varyingColumns = 4; |
| } |
| |
| // "Arrays of size N are assumed to take N times the size of the base type" |
| // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of |
| // structures, so we may use getBasicTypeElementCount(). |
| const unsigned int elementCount = varying.getBasicTypeElementCount(); |
| varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount); |
| |
| unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size()); |
| |
| // Fail if we are packing a single over-large varying. |
| if (varyingRows > maxVaryingVectors) |
| { |
| return false; |
| } |
| |
| // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row. |
| // Variables are then allocated to successive rows, aligning them to the 1st column." |
| if (varyingColumns >= 2 && varyingColumns <= 4) |
| { |
| for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row) |
| { |
| if (isFree(row, 0, varyingRows, varyingColumns)) |
| { |
| insert(row, 0, packedVarying); |
| return true; |
| } |
| } |
| |
| // "For 2 component variables, when there are no spare rows, the strategy is switched to |
| // using the highest numbered row and the lowest numbered column where the variable will |
| // fit." |
| if (varyingColumns == 2) |
| { |
| for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;) |
| { |
| if (isFree(r, 2, varyingRows, 2)) |
| { |
| insert(r, 2, packedVarying); |
| return true; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| // "1 component variables have their own packing rule. They are packed in order of size, largest |
| // first. Each variable is placed in the column that leaves the least amount of space in the |
| // column and aligned to the lowest available rows within that column." |
| ASSERT(varyingColumns == 1); |
| unsigned int contiguousSpace[4] = {0}; |
| unsigned int bestContiguousSpace[4] = {0}; |
| unsigned int totalSpace[4] = {0}; |
| |
| for (unsigned int row = 0; row < maxVaryingVectors; ++row) |
| { |
| for (unsigned int column = 0; column < 4; ++column) |
| { |
| if (mRegisterMap[row][column]) |
| { |
| contiguousSpace[column] = 0; |
| } |
| else |
| { |
| contiguousSpace[column]++; |
| totalSpace[column]++; |
| |
| if (contiguousSpace[column] > bestContiguousSpace[column]) |
| { |
| bestContiguousSpace[column] = contiguousSpace[column]; |
| } |
| } |
| } |
| } |
| |
| unsigned int bestColumn = 0; |
| for (unsigned int column = 1; column < 4; ++column) |
| { |
| if (bestContiguousSpace[column] >= varyingRows && |
| (bestContiguousSpace[bestColumn] < varyingRows || |
| totalSpace[column] < totalSpace[bestColumn])) |
| { |
| bestColumn = column; |
| } |
| } |
| |
| if (bestContiguousSpace[bestColumn] >= varyingRows) |
| { |
| for (unsigned int row = 0; row < maxVaryingVectors; row++) |
| { |
| if (isFree(row, bestColumn, varyingRows, 1)) |
| { |
| for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex) |
| { |
| // If varyingRows > 1, it must be an array. |
| PackedVaryingRegister registerInfo; |
| registerInfo.packedVarying = &packedVarying; |
| registerInfo.registerRow = row + arrayIndex; |
| registerInfo.registerColumn = bestColumn; |
| registerInfo.varyingArrayIndex = |
| (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex); |
| registerInfo.varyingRowIndex = 0; |
| // Do not record register info for builtins. |
| // TODO(jmadill): Clean this up. |
| if (!packedVarying.varying->isBuiltIn()) |
| { |
| mRegisterList.push_back(registerInfo); |
| } |
| mRegisterMap[row + arrayIndex][bestColumn] = true; |
| } |
| break; |
| } |
| } |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool VaryingPacking::isFree(unsigned int registerRow, |
| unsigned int registerColumn, |
| unsigned int varyingRows, |
| unsigned int varyingColumns) const |
| { |
| for (unsigned int row = 0; row < varyingRows; ++row) |
| { |
| ASSERT(registerRow + row < mRegisterMap.size()); |
| for (unsigned int column = 0; column < varyingColumns; ++column) |
| { |
| ASSERT(registerColumn + column < 4); |
| if (mRegisterMap[registerRow + row][registerColumn + column]) |
| { |
| return false; |
| } |
| } |
| } |
| |
| return true; |
| } |
| |
| void VaryingPacking::insert(unsigned int registerRow, |
| unsigned int registerColumn, |
| const PackedVarying &packedVarying) |
| { |
| unsigned int varyingRows = 0; |
| unsigned int varyingColumns = 0; |
| |
| const auto &varying = *packedVarying.varying; |
| ASSERT(!varying.isStruct()); |
| GLenum transposedType = gl::TransposeMatrixType(varying.type); |
| varyingRows = gl::VariableRowCount(transposedType); |
| varyingColumns = gl::VariableColumnCount(transposedType); |
| |
| PackedVaryingRegister registerInfo; |
| registerInfo.packedVarying = &packedVarying; |
| registerInfo.registerColumn = registerColumn; |
| |
| // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of |
| // structures, so we may use getBasicTypeElementCount(). |
| const unsigned int arrayElementCount = varying.getBasicTypeElementCount(); |
| for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement) |
| { |
| if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex) |
| { |
| continue; |
| } |
| for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow) |
| { |
| registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow; |
| registerInfo.varyingRowIndex = varyingRow; |
| registerInfo.varyingArrayIndex = arrayElement; |
| // Do not record register info for builtins. |
| // TODO(jmadill): Clean this up. |
| if (!packedVarying.varying->isBuiltIn()) |
| { |
| mRegisterList.push_back(registerInfo); |
| } |
| |
| for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex) |
| { |
| mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true; |
| } |
| } |
| } |
| } |
| |
| bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog, |
| const ProgramMergedVaryings &mergedVaryings, |
| const std::vector<std::string> &tfVaryings) |
| { |
| std::set<std::string> uniqueFullNames; |
| mPackedVaryings.clear(); |
| |
| for (const auto &ref : mergedVaryings) |
| { |
| const sh::ShaderVariable *input = ref.second.frontShader; |
| const sh::ShaderVariable *output = ref.second.backShader; |
| |
| // Only pack statically used varyings that have a matched input or output, plus special |
| // builtins. Note that we pack all statically used user-defined varyings even if they are |
| // not active. GLES specs are a bit vague on whether it's allowed to only pack active |
| // varyings, though GLES 3.1 spec section 11.1.2.1 says that "device-dependent |
| // optimizations" may be used to make vertex shader outputs fit. |
| if ((input && output && output->staticUse) || |
| (input && input->isBuiltIn() && input->active) || |
| (output && output->isBuiltIn() && output->active)) |
| { |
| const sh::ShaderVariable *varying = output ? output : input; |
| |
| // Don't count gl_Position. Also don't count gl_PointSize for D3D9. |
| if (varying->name != "gl_Position" && |
| !(varying->name == "gl_PointSize" && |
| mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9)) |
| { |
| // Will get the vertex shader interpolation by default. |
| auto interpolation = ref.second.get()->interpolation; |
| |
| // Note that we lose the vertex shader static use information here. The data for the |
| // variable is taken from the fragment shader. |
| if (varying->isStruct()) |
| { |
| ASSERT(!(varying->isArray() && varying == input)); |
| for (GLuint fieldIndex = 0; fieldIndex < varying->fields.size(); ++fieldIndex) |
| { |
| const sh::ShaderVariable &field = varying->fields[fieldIndex]; |
| |
| ASSERT(!field.isStruct() && !field.isArray()); |
| mPackedVaryings.emplace_back(field, interpolation, varying->name, |
| fieldIndex); |
| uniqueFullNames.insert(mPackedVaryings.back().fullName()); |
| } |
| } |
| else |
| { |
| mPackedVaryings.emplace_back(*varying, interpolation); |
| uniqueFullNames.insert(mPackedVaryings.back().fullName()); |
| } |
| continue; |
| } |
| } |
| |
| // If the varying is not used in the VS, we know it is inactive. |
| if (!input) |
| { |
| mInactiveVaryingNames.push_back(ref.first); |
| continue; |
| } |
| |
| // Keep Transform FB varyings in the merged list always. |
| for (const std::string &tfVarying : tfVaryings) |
| { |
| std::vector<unsigned int> subscripts; |
| std::string baseName = ParseResourceName(tfVarying, &subscripts); |
| size_t subscript = GL_INVALID_INDEX; |
| if (!subscripts.empty()) |
| { |
| subscript = subscripts.back(); |
| } |
| // Already packed for fragment shader. |
| if (uniqueFullNames.count(tfVarying) > 0 || uniqueFullNames.count(baseName) > 0) |
| { |
| continue; |
| } |
| if (input->isStruct()) |
| { |
| GLuint fieldIndex = 0; |
| const sh::ShaderVariable *field = |
| FindShaderVarField(*input, tfVarying, &fieldIndex); |
| if (field != nullptr) |
| { |
| ASSERT(!field->isStruct() && !field->isArray()); |
| mPackedVaryings.emplace_back(*field, input->interpolation, input->name, |
| fieldIndex); |
| mPackedVaryings.back().vertexOnly = true; |
| mPackedVaryings.back().arrayIndex = GL_INVALID_INDEX; |
| uniqueFullNames.insert(tfVarying); |
| } |
| } |
| // Array as a whole and array element conflict has already been checked in |
| // linkValidateTransformFeedback. |
| else if (baseName == input->name) |
| { |
| // only pack varyings that are not builtins. |
| if (tfVarying.compare(0, 3, "gl_") != 0) |
| { |
| mPackedVaryings.emplace_back(*input, input->interpolation); |
| mPackedVaryings.back().vertexOnly = true; |
| mPackedVaryings.back().arrayIndex = static_cast<GLuint>(subscript); |
| uniqueFullNames.insert(tfVarying); |
| } |
| // Continue to match next array element for 'input' if the current match is array |
| // element. |
| if (subscript == GL_INVALID_INDEX) |
| { |
| break; |
| } |
| } |
| } |
| |
| if (uniqueFullNames.count(ref.first) == 0) |
| { |
| mInactiveVaryingNames.push_back(ref.first); |
| } |
| } |
| |
| std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying); |
| |
| return packUserVaryings(infoLog, mPackedVaryings); |
| } |
| |
| // See comment on packVarying. |
| bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog, |
| const std::vector<PackedVarying> &packedVaryings) |
| { |
| // "Variables are packed into the registers one at a time so that they each occupy a contiguous |
| // subrectangle. No splitting of variables is permitted." |
| for (const PackedVarying &packedVarying : packedVaryings) |
| { |
| if (!packVarying(packedVarying)) |
| { |
| infoLog << "Could not pack varying " << packedVarying.fullName(); |
| |
| // TODO(jmadill): Implement more sophisticated component packing in D3D9. |
| if (mPackMode == PackMode::ANGLE_NON_CONFORMANT_D3D9) |
| { |
| infoLog << "Note: Additional non-conformant packing restrictions are enforced on " |
| "D3D9."; |
| } |
| |
| return false; |
| } |
| } |
| |
| // Sort the packed register list |
| std::sort(mRegisterList.begin(), mRegisterList.end()); |
| |
| return true; |
| } |
| } // namespace gl |