blob: f4d24ad9fee2aad293d2ef2b280f7e41026f8ec6 [file] [log] [blame]
/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMathMLUnderOver_h
#define RenderMathMLUnderOver_h
#if ENABLE(MATHML)
#include "RenderMathMLBlock.h"
namespace WebCore {
class RenderMathMLUnderOver final : public RenderMathMLBlock {
public:
RenderMathMLUnderOver(Element&, std::unique_ptr<RenderStyle>);
RenderMathMLOperator* unembellishedOperator() override;
Optional<int> firstLineBaseline() const override;
void computePreferredLogicalWidths() final;
void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) final;
void paintChildren(PaintInfo& forSelf, const LayoutPoint&, PaintInfo& forChild, bool usePrintRect) final;
private:
bool isRenderMathMLUnderOver() const override { return true; }
const char* renderName() const override { return "RenderMathMLUnderOver"; }
void computeOperatorsHorizontalStretch();
bool isValid() const;
RenderBox& base() const;
RenderBox& under() const;
RenderBox& over() const;
LayoutUnit horizontalOffset(const RenderBox&) const;
enum UnderOverType { Under, Over, UnderOver };
UnderOverType m_scriptType;
};
}
#endif // ENABLE(MATHML)
#endif // RenderMathMLUnderOver_h