| /* |
| * Copyright (C) 2007 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #include "AnimationControllerPrivate.h" |
| #include "CSSPropertyAnimation.h" |
| #include "CompositeAnimation.h" |
| #include "EventNames.h" |
| #include "GeometryUtilities.h" |
| #include "ImplicitAnimation.h" |
| #include "KeyframeAnimation.h" |
| #include "RenderBox.h" |
| |
| namespace WebCore { |
| |
| ImplicitAnimation::ImplicitAnimation(Animation& transition, CSSPropertyID animatingProperty, RenderElement* renderer, CompositeAnimation* compAnim, RenderStyle* fromStyle) |
| : AnimationBase(transition, renderer, compAnim) |
| , m_fromStyle(RenderStyle::clone(fromStyle)) |
| , m_transitionProperty(transition.property()) |
| , m_animatingProperty(animatingProperty) |
| { |
| ASSERT(animatingProperty != CSSPropertyInvalid); |
| } |
| |
| ImplicitAnimation::~ImplicitAnimation() |
| { |
| // // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed. |
| if (!postActive()) |
| endAnimation(); |
| } |
| |
| bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType) const |
| { |
| return m_object->document().hasListenerType(inListenerType); |
| } |
| |
| bool ImplicitAnimation::animate(CompositeAnimation*, RenderElement*, const RenderStyle*, RenderStyle* targetStyle, std::unique_ptr<RenderStyle>& animatedStyle) |
| { |
| // If we get this far and the animation is done, it means we are cleaning up a just finished animation. |
| // So just return. Everything is already all cleaned up. |
| if (postActive()) |
| return false; |
| |
| AnimationState oldState = state(); |
| |
| // Reset to start the transition if we are new |
| if (isNew()) |
| reset(targetStyle); |
| |
| // Run a cycle of animation. |
| // We know we will need a new render style, so make one if needed |
| if (!animatedStyle) |
| animatedStyle = RenderStyle::clone(targetStyle); |
| |
| bool needsAnim = CSSPropertyAnimation::blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress()); |
| // FIXME: we also need to detect cases where we have to software animate for other reasons, |
| // such as a child using inheriting the transform. https://bugs.webkit.org/show_bug.cgi?id=23902 |
| if (!needsAnim) { |
| // If we are running an accelerated animation, set a flag in the style which causes the style |
| // to compare as different to any other style. This ensures that changes to the property |
| // that is animating are correctly detected during the animation (e.g. when a transition |
| // gets interrupted). |
| // FIXME: still need this hack? |
| animatedStyle->setIsRunningAcceleratedAnimation(); |
| } |
| |
| // Fire the start timeout if needed |
| fireAnimationEventsIfNeeded(); |
| return state() != oldState; |
| } |
| |
| void ImplicitAnimation::getAnimatedStyle(std::unique_ptr<RenderStyle>& animatedStyle) |
| { |
| if (!animatedStyle) |
| animatedStyle = RenderStyle::clone(m_toStyle.get()); |
| |
| CSSPropertyAnimation::blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress()); |
| } |
| |
| bool ImplicitAnimation::computeExtentOfTransformAnimation(LayoutRect& bounds) const |
| { |
| ASSERT(hasStyle()); |
| |
| if (!is<RenderBox>(m_object)) |
| return true; // Non-boxes don't get transformed; |
| |
| ASSERT(m_animatingProperty == CSSPropertyTransform); |
| |
| RenderBox& box = downcast<RenderBox>(*m_object); |
| FloatRect rendererBox = snapRectToDevicePixels(box.borderBoxRect(), box.document().deviceScaleFactor()); |
| |
| LayoutRect startBounds = bounds; |
| LayoutRect endBounds = bounds; |
| |
| if (transformFunctionListsMatch()) { |
| if (!computeTransformedExtentViaTransformList(rendererBox, *m_fromStyle, startBounds)) |
| return false; |
| |
| if (!computeTransformedExtentViaTransformList(rendererBox, *m_toStyle, endBounds)) |
| return false; |
| } else { |
| if (!computeTransformedExtentViaMatrix(rendererBox, *m_fromStyle, startBounds)) |
| return false; |
| |
| if (!computeTransformedExtentViaMatrix(rendererBox, *m_toStyle, endBounds)) |
| return false; |
| } |
| |
| bounds = unionRect(startBounds, endBounds); |
| return true; |
| } |
| |
| bool ImplicitAnimation::startAnimation(double timeOffset) |
| { |
| if (m_object && m_object->isComposited()) |
| return downcast<RenderBoxModelObject>(*m_object).startTransition(timeOffset, m_animatingProperty, m_fromStyle.get(), m_toStyle.get()); |
| return false; |
| } |
| |
| void ImplicitAnimation::pauseAnimation(double timeOffset) |
| { |
| if (!m_object) |
| return; |
| |
| if (m_object->isComposited()) |
| downcast<RenderBoxModelObject>(*m_object).transitionPaused(timeOffset, m_animatingProperty); |
| // Restore the original (unanimated) style |
| if (!paused()) |
| setNeedsStyleRecalc(m_object->element()); |
| } |
| |
| void ImplicitAnimation::endAnimation() |
| { |
| if (m_object && m_object->isComposited()) |
| downcast<RenderBoxModelObject>(*m_object).transitionFinished(m_animatingProperty); |
| } |
| |
| void ImplicitAnimation::onAnimationEnd(double elapsedTime) |
| { |
| // If we have a keyframe animation on this property, this transition is being overridden. The keyframe |
| // animation keeps an unanimated style in case a transition starts while the keyframe animation is |
| // running. But now that the transition has completed, we need to update this style with its new |
| // destination. If we didn't, the next time through we would think a transition had started |
| // (comparing the old unanimated style with the new final style of the transition). |
| RefPtr<KeyframeAnimation> keyframeAnim = m_compositeAnimation->getAnimationForProperty(m_animatingProperty); |
| if (keyframeAnim) |
| keyframeAnim->setUnanimatedStyle(RenderStyle::clone(m_toStyle.get())); |
| |
| sendTransitionEvent(eventNames().transitionendEvent, elapsedTime); |
| endAnimation(); |
| } |
| |
| bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, double elapsedTime) |
| { |
| if (eventType == eventNames().transitionendEvent) { |
| Document::ListenerType listenerType = Document::TRANSITIONEND_LISTENER; |
| |
| if (shouldSendEventForListener(listenerType)) { |
| String propertyName = getPropertyNameString(m_animatingProperty); |
| |
| // Dispatch the event |
| RefPtr<Element> element = m_object->element(); |
| |
| ASSERT(!element || !element->document().inPageCache()); |
| if (!element) |
| return false; |
| |
| // Schedule event handling |
| m_compositeAnimation->animationController().addEventToDispatch(element, eventType, propertyName, elapsedTime); |
| |
| // Restore the original (unanimated) style |
| if (eventType == eventNames().transitionendEvent && element->renderer()) |
| setNeedsStyleRecalc(element.get()); |
| |
| return true; // Did dispatch an event |
| } |
| } |
| |
| return false; // Didn't dispatch an event |
| } |
| |
| void ImplicitAnimation::reset(RenderStyle* to) |
| { |
| ASSERT(to); |
| ASSERT(m_fromStyle); |
| |
| m_toStyle = RenderStyle::clone(to); |
| |
| // Restart the transition |
| if (m_fromStyle && m_toStyle) |
| updateStateMachine(AnimationStateInput::RestartAnimation, -1); |
| |
| // set the transform animation list |
| validateTransformFunctionList(); |
| checkForMatchingFilterFunctionLists(); |
| #if ENABLE(FILTERS_LEVEL_2) |
| checkForMatchingBackdropFilterFunctionLists(); |
| #endif |
| } |
| |
| void ImplicitAnimation::setOverridden(bool b) |
| { |
| if (b == m_overridden) |
| return; |
| |
| m_overridden = b; |
| updateStateMachine(m_overridden ? AnimationStateInput::PauseOverride : AnimationStateInput::ResumeOverride, -1); |
| } |
| |
| bool ImplicitAnimation::affectsProperty(CSSPropertyID property) const |
| { |
| return (m_animatingProperty == property); |
| } |
| |
| bool ImplicitAnimation::isTargetPropertyEqual(CSSPropertyID prop, const RenderStyle* targetStyle) |
| { |
| // We can get here for a transition that has not started yet. This would make m_toStyle unset and null. |
| // So we check that here (see <https://bugs.webkit.org/show_bug.cgi?id=26706>) |
| if (!m_toStyle) |
| return false; |
| return CSSPropertyAnimation::propertiesEqual(prop, m_toStyle.get(), targetStyle); |
| } |
| |
| void ImplicitAnimation::blendPropertyValueInStyle(CSSPropertyID prop, RenderStyle* currentStyle) |
| { |
| // We should never add a transition with a 0 duration and delay. But if we ever did |
| // it would have a null toStyle. So just in case, let's check that here. (See |
| // <https://bugs.webkit.org/show_bug.cgi?id=24787> |
| if (!m_toStyle) |
| return; |
| |
| CSSPropertyAnimation::blendProperties(this, prop, currentStyle, m_fromStyle.get(), m_toStyle.get(), progress()); |
| } |
| |
| void ImplicitAnimation::validateTransformFunctionList() |
| { |
| m_transformFunctionListsMatch = false; |
| |
| if (!m_fromStyle || !m_toStyle) |
| return; |
| |
| const TransformOperations* val = &m_fromStyle->transform(); |
| const TransformOperations* toVal = &m_toStyle->transform(); |
| |
| if (val->operations().isEmpty()) |
| val = toVal; |
| |
| if (val->operations().isEmpty()) |
| return; |
| |
| // An empty transform list matches anything. |
| if (val != toVal && !toVal->operations().isEmpty() && !val->operationsMatch(*toVal)) |
| return; |
| |
| // Transform lists match. |
| m_transformFunctionListsMatch = true; |
| } |
| |
| static bool filterOperationsMatch(const FilterOperations* fromOperations, const FilterOperations& toOperations) |
| { |
| if (fromOperations->operations().isEmpty()) |
| fromOperations = &toOperations; |
| |
| if (fromOperations->operations().isEmpty()) |
| return false; |
| |
| if (fromOperations != &toOperations && !toOperations.operations().isEmpty() && !fromOperations->operationsMatch(toOperations)) |
| return false; |
| |
| return true; |
| } |
| |
| void ImplicitAnimation::checkForMatchingFilterFunctionLists() |
| { |
| m_filterFunctionListsMatch = false; |
| |
| if (!m_fromStyle || !m_toStyle) |
| return; |
| |
| m_filterFunctionListsMatch = filterOperationsMatch(&m_fromStyle->filter(), m_toStyle->filter()); |
| } |
| |
| #if ENABLE(FILTERS_LEVEL_2) |
| void ImplicitAnimation::checkForMatchingBackdropFilterFunctionLists() |
| { |
| m_backdropFilterFunctionListsMatch = false; |
| |
| if (!m_fromStyle || !m_toStyle) |
| return; |
| |
| m_backdropFilterFunctionListsMatch = filterOperationsMatch(&m_fromStyle->backdropFilter(), m_toStyle->backdropFilter()); |
| } |
| #endif |
| |
| double ImplicitAnimation::timeToNextService() |
| { |
| double t = AnimationBase::timeToNextService(); |
| if (t != 0 || preActive()) |
| return t; |
| |
| // A return value of 0 means we need service. But if this is an accelerated animation we |
| // only need service at the end of the transition. |
| if (CSSPropertyAnimation::animationOfPropertyIsAccelerated(m_animatingProperty) && isAccelerated()) { |
| bool isLooping; |
| getTimeToNextEvent(t, isLooping); |
| } |
| return t; |
| } |
| |
| } // namespace WebCore |