blob: 5dfd0311d34a7ca279f80254d489934b1a023665 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
'use strict';
goog.provide('functional.gles3.es3fShaderOperatorTests');
goog.require('framework.common.tcuTestCase');
goog.require('framework.opengl.gluShaderUtil');
goog.require('framework.opengl.gluShaderProgram');
goog.require('framework.delibs.debase.deMath');
goog.require('modules.shared.glsShaderRenderCase');
goog.require('framework.common.tcuMatrix');
goog.scope(function() {
var es3fShaderOperatorTests = functional.gles3.es3fShaderOperatorTests;
var tcuTestCase = framework.common.tcuTestCase;
var gluShaderUtil = framework.opengl.gluShaderUtil;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var deMath = framework.delibs.debase.deMath;
var glsShaderRenderCase = modules.shared.glsShaderRenderCase;
var tcuMatrix = framework.common.tcuMatrix;
/** @const */ es3fShaderOperatorTests.MAX_INPUTS = 3;
let canvasWH = 256;
if (tcuTestCase.isQuickMode()) {
canvasWH = 32;
}
es3fShaderOperatorTests.stringJoin = function(elems, delim) {
var result = '';
for (var i = 0; i < elems.length; i++)
result += (i > 0 ? delim : '') + elems[i];
return result;
};
es3fShaderOperatorTests.twoValuedVec4 = function(first, second, firstMask) {
var elems = [];
for (var i = 0; i < 4; i++)
elems[i] = firstMask[i] ? first : second;
return 'vec4(' + es3fShaderOperatorTests.stringJoin(elems, ', ') + ')';
};
var setParentClass = function(child, parent) {
child.prototype = Object.create(parent.prototype);
child.prototype.constructor = child;
};
var negate = function(x) {
return -x;
};
var addOne = function(x) {
return x + 1;
};
var subOne = function(x) {
return x - 1;
};
/**
* @param {number} a
* @param {number} b
*/
var add = function(a, b) {
return a + b;
};
/**
* @param {number} a
* @param {number} b
*/
var sub = function(a, b) {
return a - b;
};
/**
* @param {number} a
* @param {number} b
*/
var mul = function(a, b) {
return a * b;
};
/**
* @param {number} a
* @param {number} b
*/
var div = function(a, b) {
return a / b;
};
/**
* @param {number} a
* @param {number} b
* @return {number}
*/
var lessThan = function(a, b) {
return a < b ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var lessThanVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] < b[i];
return res
};
/**
* @param {number} a
* @param {number} b
* @return {number}
*/
var lessThanEqual = function(a, b) {
return a <= b ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var lessThanEqualVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] <= b[i];
return res;
};
/**
* @param {number} a
* @param {number} b
*/
var greaterThan = function(a, b) {
return a > b ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var greaterThanVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] > b[i];
return res;
};
/**
* @param {number} a
* @param {number} b
*/
var greaterThanEqual = function(a, b) {
return a >= b ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var greaterThanEqualVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] >= b[i];
return res;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {number}
*/
var allEqual = function(a, b) {
return deMath.equal(a, b) ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var allEqualVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] == b[i];
return res;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {number}
*/
var anyNotEqual = function(a, b) {
return !deMath.equal(a, b) ? 1 : 0;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var anyNotEqualVec = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = a[i] != b[i];
return res;
};
/**
* @param {Array<number>} a
* @return {Array<number>}
*/
var boolNotVec = function(a) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = !a[i];
return res;
}
/**
* @param {Array<number>} a
* @return {boolean}
*/
var boolAny = function(a) {
for (var i = 0; i < a.length; i++)
if (a[i] == true)
return true;
return false;
}
/**
* @param {Array<number>} a
* @return {boolean}
*/
var boolAll = function(a) {
for (var i = 0; i < a.length; i++)
if (a[i] == false)
return false;
return true;
}
/**
* @param {number} a
* @param {number} b
*/
var logicalAnd = function(a, b) {
return a && b ? 1 : 0;
};
/**
* @param {number} a
* @param {number} b
*/
var logicalOr = function(a, b) {
return a || b ? 1 : 0;
};
/**
* @param {number} a
* @param {number} b
*/
var logicalXor = function(a, b) {
return a != b ? 1 : 0;
};
/**
* @param {number} a
*/
var exp2 = function(a) {
return deFloatExp2(a);
};
/**
* @param {number} a
*/
var inverseSqrt = function(a) {
return deFloatRsq(a);
};
/**
* @param {Array<number>} a
* @param {number} b
* @return {Array<number>}
*/
var minVecScalar = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = Math.min(a[i], b);
return res;
};
/**
* @param {Array<number>} a
* @param {number} b
* @return {Array<number>}
*/
var maxVecScalar = function(a, b) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = Math.max(a[i], b);
return res;
};
/**
* @param {number} a
* @param {number} b
* @param {number} c
* @return {number}
*/
var mix = function(a, b, c) {
return a * (1.0 - c) + b * c;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @param {number} c
* @return {Array<number>}
*/
var mixVecVecScalar = function(a, b, c) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = mix(a[i], b[i], c);
return res;
};
/**
* @param {Array<number>} a
* @param {number} b
* @param {number} c
* @return {Array<number>}
*/
var clampVecScalarScalar = function(a, b, c) {
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = deMath.clamp(a[i], b, c);
return res;
};
/**
* @param {number} a
* @param {number} b
* @return {number}
*/
var step = function(a, b) {
return b < a ? 0.0 : 1.0;
};
/**
* @param {number} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var stepScalarVec = function(a, b) {
var res = [];
for (var i = 0; i < b.length; i++)
res[i] = step(a, b[i]);
return res;
};
/**
* @param {number} a
* @param {number} b
* @param {number} c
* @return {number}
*/
var smoothStep = function(a, b, c) {
if (c <= a) return 0.0;
if (c >= b) return 1.0;
var t = deMath.clamp((c - a) / (b - a), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
};
/**
* @param {number} a
* @param {number} b
* @param {Array<number>} c
* @return {Array<number>}
*/
var smoothStepScalarScalarVec = function(a, b, c) {
var res = [];
for (var i = 0; i < c.length; i++)
res[i] = smoothStep(a, b, c[i]);
return res;
};
/**
* @param {number} a
* @return {number}
*/
var roundToEven = function(a) {
var q = deMath.deFloatFrac(a);
var r = a - q;
if (q > 0.5)
r += 1.0;
else if (q == 0.5 && r % 2 != 0)
r += 1.0;
return r;
};
/**
* @param {number} a
* @return {number}
*/
var fract = function(a) {
return a - Math.floor(a);
};
/**
* @param {number} a
* @return {number}
*/
var radians = function(a) {
return deFloatRadians(a);
}
/**
* @param {number} a
* @return {number}
*/
var degrees = function(a) {
return deFloatDegrees(a);
}
/**
* @param {number} a
* @param {Array<number>} b
*/
var addScalarVec = function(a, b) {
return deMath.addScalar(b, a);
};
/**
* @param {number} a
* @param {Array<number>} b
*/
var subScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(a - b[i]);
return dst;
};
/**
* @param {number} a
* @param {Array<number>} b
*/
var mulScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(a * b[i]);
return dst;
};
/**
* @param {number} a
* @param {Array<number>} b
*/
var divScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(a / b[i]);
return dst;
};
/**
* @param {number} a
* @param {Array<number>} b
*/
var modScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(a % b[i]);
return dst;
};
var bitwiseAndScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.AND));
return dst;
};
var bitwiseOrScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.OR));
return dst;
};
var bitwiseXorScalarVec = function(a, b) {
var dst = [];
for (var i = 0; i < b.length; i++)
dst.push(deMath.binaryOp(a, b[i], deMath.BinaryOp.XOR));
return dst;
};
/**
* @param {Array<number>} a
* @return {number}
*/
var length = function(a) {
var squareSum = 0;
for (var i = 0; i < a.length; i++)
squareSum += a[i] * a[i];
return Math.sqrt(squareSum);
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {number}
*/
var distance = function(a, b) {
var res = deMath.subtract(a, b)
return length(res);
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {number}
*/
var dot = function(a, b) {
var res = deMath.multiply(a, b);
var sum = 0;
for (var i = 0; i < res.length; i++)
sum += res[i];
return sum;
};
/**
* @param {Array<number>} a
* @return {Array<number>}
*/
var normalize = function(a) {
var ooLen = 1 / length(a);
var res = [];
for (var i = 0; i < a.length; i++)
res[i] = ooLen * a[i];
return res;
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @param {Array<number>} c
* @return {Array<number>}
*/
var faceforward = function(a, b, c) {
return dot(c, b) < 0 ? a : deMath.scale(a, -1);
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var reflect = function(a, b) {
return deMath.subtract(a, deMath.scale(deMath.scale(b, dot(b, a)), 2));
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @param {number} c
* @return {Array<number>}
*/
var refract = function(a, b, c) {
var cosAngle = dot(b, a);
var k = 1 - c * c * (1 - cosAngle * cosAngle);
if (k < 0) {
var res = new Array(a.length);
return res.fill(0)
} else
return deMath.subtract(deMath.scale(a, c), deMath.scale(b, c * cosAngle + Math.sqrt(k)));
};
/**
* @param {Array<number>} a
* @param {Array<number>} b
* @return {Array<number>}
*/
var cross = function(a, b) {
if (a.length != 3 || b.length != 3)
throw new Error('Arrays must have the size of 3');
return [
a[1] * b[2] - b[1] * a[2],
a[2] * b[0] - b[2] * a[0],
a[0] * b[1] - b[0] * a[1]];
};
var nop = function(v) {
return v;
};
var selection = function(cond, a, b) {
return cond ? a : b;
};
var boolNot = function(a) {
return !a;
};
var bitwiseNot = function(a) {
return ~a;
};
/**
* @param {number} x
* @return {number}
*/
var deFloatRadians = function(x) {
return x * (Math.PI / 180.0);
};
/**
* @param {number} x
* @return {number}
*/
var deFloatDegrees = function(x) {
return x * (180.0 / Math.PI);
};
/**
* @param {number} x
* @return {number}
*/
var deFloatExp2 = function(x) {
return Math.exp(x * Math.LN2);
};
/**
* @param {number} x
* @return {number}
*/
var deFloatLog2 = function(x) {
return Math.log(x) * Math.LOG2E;
};
/**
* @param {number} x
* @return {number}
*/
var deFloatRsq = function(x) {
var s = Math.sqrt(x);
return s == 0.0 ? 0.0 : (1.0 / s);
};
/**
* @constructor
* @param {boolean} low
* @param {boolean} medium
* @param {boolean} high
*/
es3fShaderOperatorTests.Precision = function(low, medium, high) {
this.low = low;
this.medium = medium;
this.high = high;
};
/** @const */ es3fShaderOperatorTests.Precision.Low = new es3fShaderOperatorTests.Precision(true, false, false);
/** @const */ es3fShaderOperatorTests.Precision.Medium = new es3fShaderOperatorTests.Precision(false, true, false);
/** @const */ es3fShaderOperatorTests.Precision.High = new es3fShaderOperatorTests.Precision(false, false, true);
/** @const */ es3fShaderOperatorTests.Precision.LowMedium = new es3fShaderOperatorTests.Precision(true, true, false);
/** @const */ es3fShaderOperatorTests.Precision.MediumHigh = new es3fShaderOperatorTests.Precision(false, true, true);
/** @const */ es3fShaderOperatorTests.Precision.All = new es3fShaderOperatorTests.Precision(true, true, true);
/** @const */ es3fShaderOperatorTests.Precision.None = new es3fShaderOperatorTests.Precision(false, false, false);
/**
* @enum
*/
es3fShaderOperatorTests.ValueType = {
NONE: 0,
FLOAT: (1 << 0), // float scalar
FLOAT_VEC: (1 << 1), // float vector
FLOAT_GENTYPE: (1 << 2), // float scalar/vector
VEC3: (1 << 3), // vec3 only
MATRIX: (1 << 4), // matrix
BOOL: (1 << 5), // boolean scalar
BOOL_VEC: (1 << 6), // boolean vector
BOOL_GENTYPE: (1 << 7), // boolean scalar/vector
INT: (1 << 8), // int scalar
INT_VEC: (1 << 9), // int vector
INT_GENTYPE: (1 << 10), // int scalar/vector
UINT: (1 << 11), // uint scalar
UINT_VEC: (1 << 12), // uint vector
UINT_GENTYPE: (1 << 13) // uint scalar/vector
};
/**
* @param {es3fShaderOperatorTests.ValueType} type
* @return {boolean}
*/
es3fShaderOperatorTests.isBoolType = function(type) {
return (type & (es3fShaderOperatorTests.ValueType.BOOL | es3fShaderOperatorTests.ValueType.BOOL_VEC | es3fShaderOperatorTests.ValueType.BOOL_GENTYPE)) != 0;
};
/**
* @param {es3fShaderOperatorTests.ValueType} type
* @return {boolean}
*/
es3fShaderOperatorTests.isIntType = function(type) {
return (type & (es3fShaderOperatorTests.ValueType.INT | es3fShaderOperatorTests.ValueType.INT_VEC | es3fShaderOperatorTests.ValueType.INT_GENTYPE)) != 0;
};
/**
* @param {es3fShaderOperatorTests.ValueType} type
* @return {boolean}
*/
es3fShaderOperatorTests.isUintType = function(type) {
return (type & (es3fShaderOperatorTests.ValueType.UINT | es3fShaderOperatorTests.ValueType.UINT_VEC | es3fShaderOperatorTests.ValueType.UINT_GENTYPE)) != 0;
};
/**
* @param {es3fShaderOperatorTests.ValueType} type
* @return {boolean}
*/
es3fShaderOperatorTests.isScalarType = function(type) {
return type == es3fShaderOperatorTests.ValueType.FLOAT || type == es3fShaderOperatorTests.ValueType.BOOL || type == es3fShaderOperatorTests.ValueType.INT || type == es3fShaderOperatorTests.ValueType.UINT;
};
/**
* @param {es3fShaderOperatorTests.ValueType} type
* @return {boolean}
*/
es3fShaderOperatorTests.isFloatType = function(type) {
return (type & (es3fShaderOperatorTests.ValueType.FLOAT | es3fShaderOperatorTests.ValueType.FLOAT_VEC | es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE)) != 0;
};
/**
* @param {gluShaderProgram.shaderType} shaderType
* @param {gluShaderUtil.precision} uintPrecision
* @return {number}
*/
es3fShaderOperatorTests.getGLSLUintMaxAsFloat = function(shaderType, uintPrecision) {
switch (uintPrecision) {
case gluShaderUtil.precision.PRECISION_LOWP:
var intPrecisionGL = gl.LOW_INT;
break;
case gluShaderUtil.precision.PRECISION_MEDIUMP:
var intPrecisionGL = gl.MEDIUM_INT;
break;
case gluShaderUtil.precision.PRECISION_HIGHP:
var intPrecisionGL = gl.HIGH_INT;
break;
default:
assertMsgOptions(false, 'Invalid shader type', false, false);
var intPrecisionGL = 0;
}
switch (shaderType) {
case gluShaderProgram.shaderType.VERTEX:
var shaderTypeGL = gl.VERTEX_SHADER;
break;
case gluShaderProgram.shaderType.FRAGMENT:
var shaderTypeGL = gl.FRAGMENT_SHADER;
break;
default:
assertMsgOptions(false, 'Invalid shader type', false, false);
var shaderTypeGL = 0;
}
/** @type {WebGLShaderPrecisionFormat } */ var sPrecision = gl.getShaderPrecisionFormat(shaderTypeGL, intPrecisionGL);
assertMsgOptions(gl.getError() === gl.NO_ERROR, 'glGetShaderPrecisionFormat failed', false, true);
if (!deMath.deInBounds32(sPrecision.rangeMin, 8, 32))
throw new Error('Out of range');
var numBitsInType = sPrecision.rangeMin + 1;
return Math.pow(2, numBitsInType) - 1;
};
/**
* @enum
*/
es3fShaderOperatorTests.OperationType = {
FUNCTION: 0,
OPERATOR: 1,
SIDE_EFFECT_OPERATOR: 2 // Test the side-effect (as opposed to the result) of a side-effect operator.
};
/**
* swizzling indices for assigning the tested function output to the correct color channel
*/
es3fShaderOperatorTests.outIndices = [];
es3fShaderOperatorTests.outIndices[1] = [0];
es3fShaderOperatorTests.outIndices[2] = [1, 2];
es3fShaderOperatorTests.outIndices[3] = [0, 1, 2];
es3fShaderOperatorTests.outIndices[4] = [0, 1, 2, 3];
var convert = function(input, dataType) {
switch (dataType) {
case gluShaderUtil.DataType.INT:
if (input instanceof Array) {
var ret = [];
for (var i = 0; i < input.length; i++)
ret[i] = deMath.intCast(input[i]);
return ret;
}
return deMath.intCast(input);
case gluShaderUtil.DataType.UINT:
if (input instanceof Array) {
var ret = [];
for (var i = 0; i < input.length; i++)
ret[i] = deMath.uintCast(input[i]);
return ret;
}
return deMath.uintCast(input);
case gluShaderUtil.DataType.BOOL:
if (input instanceof Array) {
var ret = [];
for (var i = 0; i < input.length; i++)
ret[i] = input[i] > 0 ? 1 : 0;
return ret;
}
return input > 0 ? 1 : 0;
}
return input;
};
/**
* Generate unary functions which have the same input and return type
* @param {function(number): number} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.unaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input) {
if (input instanceof Array) {
var len = input.length;
var indices = es3fShaderOperatorTests.outIndices[len];
for (var i = 0; i < input.length; i++)
output[indices[i]] = convert(func(convert(input[i], dataTypeIn)), dataTypeOut);
} else
output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, c.in_[0][2]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
return functions;
};
/**
* Generate unary functions which have the same input and return type
* @param {function(Array<number>): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.unaryArrayFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input) {
var len = input.length;
var indices = es3fShaderOperatorTests.outIndices[len];
var value = convert(func(convert(input, dataTypeIn)), dataTypeOut);
for (var i = 0; i < input.length; i++)
output[indices[i]] = value[i];
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
return functions;
};
/**
* Generate unary functions which always have scalar return type
* @param {function(Array<number>): number} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.unaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input) {
output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0])); };
return functions;
};
/**
* Generate unary functions which always have bolean return type
* @param {function(Array<number>): boolean} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.unaryBooleanGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input) {
output[0] = convert(func(convert(input, dataTypeIn)), dataTypeOut);
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, [c.in_[0][2] > 0.0]); };
functions.vec2 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [3, 1]), [0, 0])); };
functions.vec3 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [2, 0, 1]), [0, 0, 0])); };
functions.vec4 = function(c) { run(c.color, func, greaterThanVec(deMath.swizzle(c.in_[0], [1, 2, 3, 0]), [0, 0, 0, 0])); };
return functions;
};
/**
* Generate binary functions which have the same input and return type
* @param {function(number, number): number} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.binaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input1, input2) {
if (input1 instanceof Array) {
var len = input1.length;
var indices = es3fShaderOperatorTests.outIndices[len];
for (var i = 0; i < input1.length; i++)
output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn)), dataTypeOut);
} else {
var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut);
output[0] = value;
}
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
return functions;
};
/**
* Generate binary functions which have the same input and return type
* @param {function(number, number, number): number} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.ternaryGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input1, input2, input3) {
if (input1 instanceof Array) {
var len = input1.length;
var indices = es3fShaderOperatorTests.outIndices[len];
for (var i = 0; i < input1.length; i++)
output[indices[i]] = convert(func(convert(input1[i], dataTypeIn), convert(input2[i], dataTypeIn), convert(input3[i], dataTypeIn)), dataTypeOut);
} else {
var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn), convert(input3, dataTypeIn)), dataTypeOut);
output[0] = value;
}
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], c.in_[2][1]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
return functions;
};
/**
* Generate binary functions which have the same input and return type
* @param {function(Array<number>, Array<number>): number} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.binaryScalarGenTypeFuncs = function(func, dataTypeOut, dataTypeIn) {
var run = function(output, func, input1, input2) {
var value = convert(func(convert(input1, dataTypeIn), convert(input2, dataTypeIn)), dataTypeOut);
output[0] = value;
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
return functions;
};
/**
* Generate (cond ? a : b) functions
* @param {gluShaderUtil.DataType} dataType
* Returns an array of functions, indexed by datatype size
*/
es3fShaderOperatorTests.selectionFuncs = function(dataType) {
var run = function(output, input0, input1, input2) {
var value = selection(input0, input1, input2);
value = convert(value, dataType);
if (value instanceof Array) {
var len = value.length;
var indices = es3fShaderOperatorTests.outIndices[len];
for (var i = 0; i < len; i++)
output[indices[i]] = value[i];
} else
output[0] = value;
};
var functions = [];
functions[1] = function(c) { run(c.color, c.in_[0][2] > 0, c.in_[1][0], c.in_[2][1]); };
functions[2] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
functions[3] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
functions[4] = function(c) { run(c.color, c.in_[0][2] > 0, deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
return functions;
};
var cp = function(dst, src) {
var len = src.length;
var indices = es3fShaderOperatorTests.outIndices[len];
for (var i = 0; i < len; i++)
dst[indices[i]] = src[i];
};
/**
* Generate binary functions of form: vec = func(scalar, vec)
* @param {function(number, Array<number>): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.binaryScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(number, Array<number>): Array<number>} func
* @param {number} input1
* @param {Array<number>} input2
*/
var run = function(output, func, input1, input2) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var value = func(in1, in2);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 0])); };
functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [1, 2, 0])); };
functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
return functions;
};
/**
* Generate binary functions of form: vec = func(vec, scalar)
* @param {function(Array<number>, number): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.binaryVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(Array<number>, number): Array<number>} func
* @param {Array<number>} input1
* @param {number} input2
*/
var run = function(output, func, input1, input2) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var value = func(in1, in2);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0]); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0]); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0]); };
return functions;
};
/**
* Generate binary functions of form: vec = func(vec, vec, scalar)
* @param {function(Array<number>, Array<number>, number): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.ternaryVecVecScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(Array<number>, Array<number>, number): Array<number>} func
* @param {Array<number>} input1
* @param {Array<number>} input2
* @param {number} input3
*/
var run = function(output, func, input1, input2, input3) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var in3 = convert(input3, dataTypeIn);
var value = func(in1, in2, in3);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.scalar = function(c) { run(c.color, func, [c.in_[0][2]], [c.in_[1][0]], c.in_[2][1]); };
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), c.in_[2][1]); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), c.in_[2][1]); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), c.in_[2][1]); };
return functions;
};
/**
* Generate binary functions of form: vec = func(vec, scalar, scalar)
* @param {function(Array<number>, number, number): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.ternaryVecScalarScalarFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(Array<number>, number, number): Array<number>} func
* @param {Array<number>} input1
* @param {number} input2
* @param {number} input3
*/
var run = function(output, func, input1, input2, input3) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var in3 = convert(input3, dataTypeIn);
var value = func(in1, in2, in3);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), c.in_[1][0], c.in_[2][1]); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), c.in_[1][0], c.in_[2][1]); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), c.in_[1][0], c.in_[2][1]); };
return functions;
};
/**
* Generate binary functions of form: vec = func(scalar, scalar, vec)
* @param {function(number, number, Array<number>): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.ternaryScalarScalarVecFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(number, number, Array<number>): Array<number>} func
* @param {number} input1
* @param {number} input2
* @param {Array<number>} input3
*/
var run = function(output, func, input1, input2, input3) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var in3 = convert(input3, dataTypeIn);
var value = func(in1, in2, in3);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [2, 1])); };
functions.vec3 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [3, 1, 2])); };
functions.vec4 = function(c) { run(c.color, func, c.in_[0][2], c.in_[1][0], deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
return functions;
};
/**
* Generate binary functions of form: vec = func(vec, vec, vec)
* @param {function(Array<number>, Array<number>, Array<number>): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.ternaryVecVecVecFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(Array<number>, Array<number>, Array<number>): Array<number>} func
* @param {Array<number>} input1
* @param {Array<number>} input2
* @param {Array<number>} input3
*/
var run = function(output, func, input1, input2, input3) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var in3 = convert(input3, dataTypeIn);
var value = func(in1, in2, in3);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0]), deMath.swizzle(c.in_[2], [2, 1])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0]), deMath.swizzle(c.in_[2], [3, 1, 2])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0]), deMath.swizzle(c.in_[2], [0, 3, 2, 1])); };
return functions;
};
/**
* Generate binary functions of form: vec = func(vec, vec)
* @param {function(Array<number>, Array<number>): Array<number>} func
* @param {gluShaderUtil.DataType=} dataTypeIn
* @param {gluShaderUtil.DataType=} dataTypeOut
*/
es3fShaderOperatorTests.binaryVecVecFuncs = function(func, dataTypeOut, dataTypeIn) {
/**
* @param {function(Array<number>, Array<number>): Array<number>} func
* @param {Array<number>} input1
* @param {Array<number>} input2
*/
var run = function(output, func, input1, input2) {
var in1 = convert(input1, dataTypeIn);
var in2 = convert(input2, dataTypeIn);
var value = func(in1, in2);
value = convert(value, dataTypeOut);
cp(output, value);
};
var functions = {};
functions.vec2 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [3, 1]), deMath.swizzle(c.in_[1], [1, 0])); };
functions.vec3 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [2, 0, 1]), deMath.swizzle(c.in_[1], [1, 2, 0])); };
functions.vec4 = function(c) { run(c.color, func, deMath.swizzle(c.in_[0], [1, 2, 3, 0]), deMath.swizzle(c.in_[1], [3, 2, 1, 0])); };
return functions;
};
/**
* @constructor
* @param {es3fShaderOperatorTests.ValueType} valueType
* @param {es3fShaderOperatorTests.FloatScalar} rangeMin
* @param {es3fShaderOperatorTests.FloatScalar} rangeMax
*/
es3fShaderOperatorTests.Value = function(valueType, rangeMin, rangeMax) {
this.valueType = valueType;
this.rangeMin = rangeMin;
this.rangeMax = rangeMax;
};
/**
* @enum
*/
es3fShaderOperatorTests.Symbol = {
SYMBOL_LOWP_UINT_MAX: 0,
SYMBOL_MEDIUMP_UINT_MAX: 1,
SYMBOL_LOWP_UINT_MAX_RECIPROCAL: 2,
SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL: 3,
SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX: 4,
SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX: 5
};
/**
* @constructor
* @param {number|es3fShaderOperatorTests.Symbol} value
* @param {boolean=} isSymbol
*/
es3fShaderOperatorTests.FloatScalar = function(value, isSymbol) {
if (isSymbol)
this.symbol = /** @type {es3fShaderOperatorTests.Symbol} */ (value);
else
this.constant = /** @type {number} */ (value);
};
/**
* @param {gluShaderProgram.shaderType} shaderType
* @return {number}
*/
es3fShaderOperatorTests.FloatScalar.prototype.getValue = function(shaderType) {
if (this.constant !== undefined)
return this.constant;
else
switch (this.symbol) {
case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX:
return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX:
return es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
case es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL:
return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
case es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL:
return 1.0 / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX:
return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_LOWP);
case es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX:
return 1.0 - 0xFFFFFFFF / es3fShaderOperatorTests.getGLSLUintMaxAsFloat(shaderType, gluShaderUtil.precision.PRECISION_MEDIUMP);
default:
assertMsgOptions(false, 'Invalid shader type', false, false);
return 0.0;
}
};
/**
* @constructor
* @param {gluShaderUtil.DataType=} type
* @param {es3fShaderOperatorTests.FloatScalar=} rangeMin
* @param {es3fShaderOperatorTests.FloatScalar=} rangeMax
*/
es3fShaderOperatorTests.ShaderValue = function(type, rangeMin, rangeMax) {
this.type = type || gluShaderUtil.DataType.INVALID;
this.rangeMin = rangeMin || new es3fShaderOperatorTests.FloatScalar(0);
this.rangeMax = rangeMax || new es3fShaderOperatorTests.FloatScalar(0);
};
/**
* @constructor
*/
es3fShaderOperatorTests.ShaderDataSpec = function() {
/** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultScale = new es3fShaderOperatorTests.FloatScalar(1);
/** @type {es3fShaderOperatorTests.FloatScalar} */ this.resultBias = new es3fShaderOperatorTests.FloatScalar(0);
/** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceScale = new es3fShaderOperatorTests.FloatScalar(1);
/** @type {es3fShaderOperatorTests.FloatScalar} */ this.referenceBias = new es3fShaderOperatorTests.FloatScalar(0);
/** @type {es3fShaderOperatorTests.Precision} */ this.precision = es3fShaderOperatorTests.Precision.None;
/** @type {gluShaderUtil.DataType} */ this.output;
/** @type {number} */ this.numInputs = 0;
/** @type {Array<es3fShaderOperatorTests.ShaderValue>}*/ this.inputs = [];
for (var i = 0; i < es3fShaderOperatorTests.MAX_INPUTS; i++)
this.inputs[i] = new es3fShaderOperatorTests.ShaderValue();
};
/**
* @constructor
* @struct
* @param {string} caseName
* @param {string} shaderFuncName
* @param {es3fShaderOperatorTests.ValueType} outValue
* @param {Array<es3fShaderOperatorTests.Value>} inputs
* @param {es3fShaderOperatorTests.FloatScalar} resultScale
* @param {es3fShaderOperatorTests.FloatScalar} resultBias
* @param {es3fShaderOperatorTests.FloatScalar} referenceScale
* @param {es3fShaderOperatorTests.FloatScalar} referenceBias
* @param {gluShaderUtil.precision} precision
* @param {*} functions
* @param {es3fShaderOperatorTests.OperationType=} type
* @param {boolean=} isUnaryPrefix
*/
es3fShaderOperatorTests.BuiltinFuncInfo = function(caseName, shaderFuncName, outValue, inputs, resultScale, resultBias, referenceScale, referenceBias, precision, functions, type, isUnaryPrefix) {
this.caseName = caseName;
this.shaderFuncName = shaderFuncName;
this.outValue = outValue;
this.inputs = inputs;
this.resultScale = resultScale;
this.resultBias = resultBias;
this.referenceScale = referenceScale;
this.referenceBias = referenceBias;
this.precision = precision;
this.evalFunctions = functions;
this.type = type || es3fShaderOperatorTests.OperationType.FUNCTION;
this.isUnaryPrefix = isUnaryPrefix === undefined ? true : isUnaryPrefix;
};
es3fShaderOperatorTests.builtinOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
scale,
bias,
precision,
functions,
es3fShaderOperatorTests.OperationType.OPERATOR);
};
es3fShaderOperatorTests.builtinFunctionInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
scale,
bias,
precision,
functions,
es3fShaderOperatorTests.OperationType.FUNCTION);
};
es3fShaderOperatorTests.builtinSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
scale,
bias,
precision,
functions,
es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR);
};
es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions, referenceScale, referenceBias) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
referenceScale,
referenceBias,
precision,
functions,
es3fShaderOperatorTests.OperationType.OPERATOR);
};
es3fShaderOperatorTests.BuiltinPostSideEffOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
scale,
bias,
precision,
functions,
es3fShaderOperatorTests.OperationType.SIDE_EFFECT_OPERATOR,
false);
};
es3fShaderOperatorTests.BuiltinPostOperInfo = function(caseName, shaderFuncName, outValue, inputs, scale, bias, precision, functions) {
return new es3fShaderOperatorTests.BuiltinFuncInfo(caseName,
shaderFuncName,
outValue,
inputs,
scale,
bias,
scale,
bias,
precision,
functions,
es3fShaderOperatorTests.OperationType.OPERATOR,
false);
};
/**
* @constructor
* @param {string} name
* @param {string} description
*/
es3fShaderOperatorTests.BuiltinFuncGroup = function(name, description) {
this.name = name;
this.description = description;
this.funcInfos = [];
};
es3fShaderOperatorTests.BuiltinFuncGroup.prototype.push = function(a) { this.funcInfos.push(a); };
var s_inSwizzles = [
['z', 'wy', 'zxy', 'yzwx'],
['x', 'yx', 'yzx', 'wzyx'],
['y', 'zy', 'wyz', 'xwzy']
];
var s_outSwizzles = ['x', 'yz', 'xyz', 'xyzw'];
var s_outSwizzleChannelMasks = [
[true, false, false, false],
[false, true, true, false],
[true, true, true, false],
[true, true, true, true]
];
/**
* @constructor
* @extends {glsShaderRenderCase.ShaderEvaluator}
* @param {gluShaderProgram.shaderType} shaderType
* @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
* @param {es3fShaderOperatorTests.FloatScalar} scale
* @param {es3fShaderOperatorTests.FloatScalar} bias
* @param {number} resultScalarSize
*/
es3fShaderOperatorTests.OperatorShaderEvaluator = function(shaderType, evalFunc, scale, bias, resultScalarSize) {
glsShaderRenderCase.ShaderEvaluator.call(this, evalFunc);
this.m_shaderType = shaderType;
this.m_scale = scale;
this.m_bias = bias;
this.m_resultScalarSize = resultScalarSize;
this.m_areScaleAndBiasEvaluated = false;
};
setParentClass(es3fShaderOperatorTests.OperatorShaderEvaluator, glsShaderRenderCase.ShaderEvaluator);
es3fShaderOperatorTests.OperatorShaderEvaluator.prototype.evaluate = function(ctx) {
this.m_evalFunc(ctx);
if (!this.m_areScaleAndBiasEvaluated) {
this.m_evaluatedScale = this.m_scale.getValue(this.m_shaderType);
this.m_evaluatedBias = this.m_bias.getValue(this.m_shaderType);
this.m_areScaleAndBiasEvaluated = true;
}
for (var i = 0; i < 4; i++)
if (s_outSwizzleChannelMasks[this.m_resultScalarSize - 1][i])
ctx.color[i] = ctx.color[i] * this.m_evaluatedScale + this.m_evaluatedBias;
};
/**
* @constructor
* @extends {glsShaderRenderCase.ShaderRenderCase}
* @param {string} caseName
* @param {string} description
* @param {boolean} isVertexCase
* @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
* @param {string} shaderOp
* @param {es3fShaderOperatorTests.ShaderDataSpec} spec
*/
es3fShaderOperatorTests.ShaderOperatorCase = function(caseName, description, isVertexCase, evalFunc, shaderOp, spec) {
glsShaderRenderCase.ShaderRenderCase.call(this, caseName, description, isVertexCase, evalFunc);
this.m_spec = spec;
this.m_shaderOp = shaderOp;
var shaderType = isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT;
this.m_evaluator = new es3fShaderOperatorTests.OperatorShaderEvaluator(shaderType,
evalFunc,
spec.referenceScale,
spec.referenceBias,
gluShaderUtil.getDataTypeScalarSize(spec.output));
};
setParentClass(es3fShaderOperatorTests.ShaderOperatorCase, glsShaderRenderCase.ShaderRenderCase);
es3fShaderOperatorTests.ShaderOperatorCase.prototype.setupShaderData = function() {
var shaderType = this.m_isVertexCase ? gluShaderProgram.shaderType.VERTEX : gluShaderProgram.shaderType.FRAGMENT;
var precision = this.m_spec.precision !== undefined ? gluShaderUtil.getPrecisionName(this.m_spec.precision) : null;
var inputPrecision = [];
var sources = [];
sources[0] = ''; //vertex
sources[1] = ''; //fragment
var vtx = 0;
var frag = 1;
var op = this.m_isVertexCase ? vtx : frag;
sources[vtx] += '#version 300 es\n';
sources[frag] += '#version 300 es\n';
// Compute precision for inputs.
for (var i = 0; i < this.m_spec.numInputs; i++) {
var isBoolVal = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.inputs[i].type);
var isIntVal = gluShaderUtil.isDataTypeIntOrIVec(this.m_spec.inputs[i].type);
var isUintVal = gluShaderUtil.isDataTypeUintOrUVec(this.m_spec.inputs[i].type);
// \note Mediump interpolators are used for booleans, and highp for integers.
var prec = isBoolVal ? gluShaderUtil.precision.PRECISION_MEDIUMP :
isIntVal || isUintVal ? gluShaderUtil.precision.PRECISION_HIGHP :
this.m_spec.precision;
inputPrecision[i] = gluShaderUtil.getPrecisionName(prec);
}
// Attributes.
sources[vtx] += 'in highp vec4 a_position;\n';
for (var i = 0; i < this.m_spec.numInputs; i++)
sources[vtx] += 'in ' + inputPrecision[i] + ' vec4 a_in' + i + ';\n';
// Color output.
sources[frag] += 'layout(location = 0) out mediump vec4 o_color;\n';
if (this.m_isVertexCase) {
sources[vtx] += 'out mediump vec4 v_color;\n';
sources[frag] += 'in mediump vec4 v_color;\n';
} else{
for (var i = 0; i < this.m_spec.numInputs; i++) {
sources[vtx] += 'out ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n';
sources[frag] += 'in ' + inputPrecision[i] + ' vec4 v_in' + i + ';\n';
}
}
sources[vtx] += '\n';
sources[vtx] += 'void main()\n';
sources[vtx] += '{\n';
sources[vtx] += ' gl_Position = a_position;\n';
sources[frag] += '\n';
sources[frag] += 'void main()\n';
sources[frag] += '{\n';
// Expression inputs.
var prefix = this.m_isVertexCase ? 'a_' : 'v_';
for (var i = 0; i < this.m_spec.numInputs; i++) {
var inType = this.m_spec.inputs[i].type;
var inSize = gluShaderUtil.getDataTypeScalarSize(inType);
var isInt = gluShaderUtil.isDataTypeIntOrIVec(inType);
var isUint = gluShaderUtil.isDataTypeUintOrUVec(inType);
var isBool = gluShaderUtil.isDataTypeBoolOrBVec(inType);
var typeName = gluShaderUtil.getDataTypeName(inType);
var swizzle = s_inSwizzles[i][inSize - 1];
sources[op] += '\t';
if (precision && !isBool) sources[op] += precision + ' ';
sources[op] += typeName + ' in' + i + ' = ';
if (isBool) {
if (inSize == 1) sources[op] += '(';
else sources[op] += 'greaterThan(';
} else if (isInt || isUint)
sources[op] += typeName + '(';
sources[op] += prefix + 'in' + i + '.' + swizzle;
if (isBool) {
if (inSize == 1) sources[op] += ' > 0.0)';
else sources[op] += ', vec' + inSize + '(0.0))';
} else if (isInt || isUint)
sources[op] += ')';
sources[op] += ';\n';
}
// Result variable.
var outTypeName = gluShaderUtil.getDataTypeName(this.m_spec.output);
var isBoolOut = gluShaderUtil.isDataTypeBoolOrBVec(this.m_spec.output);
sources[op] += '\t';
if (precision && !isBoolOut) sources[op] += precision + ' ';
sources[op] += outTypeName + ' res = ' + outTypeName + '(0.0);\n\n';
// Expression.
sources[op] += '\t' + this.m_shaderOp + '\n\n';
// Convert to color.
var isResFloatVec = gluShaderUtil.isDataTypeFloatOrVec(this.m_spec.output);
var outScalarSize = gluShaderUtil.getDataTypeScalarSize(this.m_spec.output);
sources[op] += '\thighp vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n';
sources[op] += '\tcolor.' + s_outSwizzles[outScalarSize - 1] + ' = ';
if (!isResFloatVec && outScalarSize == 1)
sources[op] += 'float(res)';
else if (!isResFloatVec)
sources[op] += 'vec' + outScalarSize + '(res)';
else
sources[op] += 'res';
sources[op] += ';\n';
// Scale & bias.
var resultScale = this.m_spec.resultScale.getValue(shaderType);
var resultBias = this.m_spec.resultBias.getValue(shaderType);
if ((resultScale != 1.0) || (resultBias != 0.0)) {
sources[op] += '\tcolor = color';
if (resultScale != 1.0) sources[op] += ' * ' + es3fShaderOperatorTests.twoValuedVec4(resultScale.toString(10), '1.0', s_outSwizzleChannelMasks[outScalarSize - 1]);
if (resultBias != 0.0) sources[op] += ' + ' + es3fShaderOperatorTests.twoValuedVec4(resultBias.toString(10), '0.0', s_outSwizzleChannelMasks[outScalarSize - 1]);
sources[op] += ';\n';
}
// ..
if (this.m_isVertexCase) {
sources[vtx] += ' v_color = color;\n';
sources[frag] += ' o_color = v_color;\n';
} else{
for (var i = 0; i < this.m_spec.numInputs; i++)
sources[vtx] += ' v_in' + i + ' = a_in' + i + ';\n';
sources[frag] += ' o_color = color;\n';
}
sources[vtx] += '}\n';
sources[frag] += '}\n';
this.m_vertShaderSource = sources[vtx];
this.m_fragShaderSource = sources[frag];
// Setup the user attributes.
this.m_userAttribTransforms = [];
for (var inputNdx = 0; inputNdx < this.m_spec.numInputs; inputNdx++) {
var v = this.m_spec.inputs[inputNdx];
var rangeMin = v.rangeMin.getValue(shaderType);
var rangeMax = v.rangeMax.getValue(shaderType);
var scale = rangeMax - rangeMin;
var minBias = rangeMin;
var maxBias = rangeMax;
var attribMatrix = new tcuMatrix.Matrix(4, 4);
for (var rowNdx = 0; rowNdx < 4; rowNdx++) {
var row;
switch ((rowNdx + inputNdx) % 4) {
case 0: row = [scale, 0.0, 0.0, minBias]; break;
case 1: row = [0.0, scale, 0.0, minBias]; break;
case 2: row = [-scale, 0.0, 0.0, maxBias]; break;
case 3: row = [0.0, -scale, 0.0, maxBias]; break;
default: throw new Error('Invalid row index');
}
attribMatrix.setRow(rowNdx, row);
}
this.m_userAttribTransforms[inputNdx] = attribMatrix;
}
};
// Reference functions for specific sequence operations for the sequence operator tests.
/**
* Reference for expression "in0, in2 + in1, in1 + in0"
* @param {Array<number>} in0 Vec4
* @param {Array<number>} in1 Vec4
* @param {Array<number>} in2 Vec4
* @return {Array<number>} Vec4
*/
es3fShaderOperatorTests.sequenceNoSideEffCase0 = function(in0, in1, in2) {
return deMath.add(in1, in0);
};
/**
* Reference for expression "in0, in2 + in1, in1 + in0"
* @param {number} in0 float
* @param {number} in1 deUint32
* @param {number} in2 float
* @return {number} deUint32
*/
es3fShaderOperatorTests.sequenceNoSideEffCase1 = function(in0, in1, in2) {
in1 = convert(in1, gluShaderUtil.DataType.UINT);
return convert(in1 + in1, gluShaderUtil.DataType.UINT);
};
/**
* Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)"
* @param {boolean} in0
* @param {boolean} in1
* @param {Array<number>} in2 Vec2
* @return {Array<number>} IVec2
*/
es3fShaderOperatorTests.sequenceNoSideEffCase2 = function(in0, in1, in2) {
in0 = convert(in0, gluShaderUtil.DataType.BOOL);
return convert([in0 + in2[0], in0 + in2[1]], gluShaderUtil.DataType.INT);
};
/**
* Reference for expression "in0 + vec4(in1), in2, in1"
* @param {Array<number>} in0 Vec4
* @param {Array<number>} in1 IVec4
* @param {Array<boolean>} in2 BVec4
* @return {Array<number>} IVec4
*/
es3fShaderOperatorTests.sequenceNoSideEffCase3 = function(in0, in1, in2) {
return convert(in1, gluShaderUtil.DataType.INT);
};
/**
* Reference for expression "in0++, in1 = in0 + in2, in2 = in1"
* @param {Array<number>} in0 Vec4
* @param {Array<number>} in1 Vec4
* @param {Array<number>} in2 Vec4
* @return {Array<number>} Vec4
*/
es3fShaderOperatorTests.sequenceSideEffCase0 = function(in0, in1, in2) {
return deMath.add(deMath.add(in0, [1.0, 1.0, 1.0, 1.0]), in2);
};
/**
* Reference for expression "in1++, in0 = float(in1), in1 = uint(in0 + in2)"
* @param {number} in0 float
* @param {number} in1 deUint32
* @param {number} in2 float
* @return {number} deUint32
*/
es3fShaderOperatorTests.sequenceSideEffCase1 = function(in0, in1, in2) {
in1 = convert(in1, gluShaderUtil.DataType.UINT);
return convert(in1 + 1.0 + in2, gluShaderUtil.DataType.UINT);
};
/**
* Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)"
* @param {boolean} in0
* @param {boolean} in1
* @param {Array<number>} in2 Vec2
* @return {Array<number>} IVec2
*/
es3fShaderOperatorTests.sequenceSideEffCase2 = function(in0, in1, in2) {
in0 = convert(in0, gluShaderUtil.DataType.BOOL);
return convert(deMath.add(deMath.add(in2, [1.0, 1.0]), [in0, in0]), gluShaderUtil.DataType.INT);
};
/**
* Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++"
* @param {Array<number>} in0 Vec4
* @param {Array<number>} in1 IVec4
* @param {Array<boolean>} in2 BVec4
* @return {Array<number>} IVec4
*/
es3fShaderOperatorTests.sequenceSideEffCase3 = function(in0, in1, in2) {
in1 = convert(in1, gluShaderUtil.DataType.INT);
in2 = convert(in2, gluShaderUtil.DataType.BOOL);
in0 = deMath.add(in0, in2);
in1 = deMath.add(in1, convert(in0, gluShaderUtil.DataType.INT));
return in1;
};
// ShaderEvalFunc-type wrappers for the above functions.
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceNoSideEffCase0 = function(ctx) {
ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase0(
deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
deMath.swizzle(ctx.in_[2], [0, 3, 2, 1])
);
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceNoSideEffCase1 = function(ctx) {
ctx.color[0] = es3fShaderOperatorTests.sequenceNoSideEffCase1(
ctx.in_[0][2],
ctx.in_[1][0],
ctx.in_[2][1]
);
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceNoSideEffCase2 = function(ctx) {
/** @type {Array<number>} */ var result = es3fShaderOperatorTests.sequenceNoSideEffCase2(
ctx.in_[0][2] > 0.0,
ctx.in_[1][0] > 0.0,
deMath.swizzle(ctx.in_[2], [2, 1])
);
ctx.color[1] = result[0];
ctx.color[2] = result[1];
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceNoSideEffCase3 = function(ctx) {
ctx.color = es3fShaderOperatorTests.sequenceNoSideEffCase3(
deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0])
);
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceSideEffCase0 = function(ctx) {
ctx.color = es3fShaderOperatorTests.sequenceSideEffCase0(
deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
deMath.swizzle(ctx.in_[2], [0, 3, 2, 1])
);
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceSideEffCase1 = function(ctx) {
ctx.color[0] = es3fShaderOperatorTests.sequenceSideEffCase1(
ctx.in_[0][2],
ctx.in_[1][0],
ctx.in_[2][1]
);
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceSideEffCase2 = function(ctx) {
/** @type {Array<number>} */ var result = es3fShaderOperatorTests.sequenceSideEffCase2(
ctx.in_[0][2] > 0.0,
ctx.in_[1][0] > 0.0,
deMath.swizzle(ctx.in_[2], [2, 1])
);
ctx.color[1] = result[0];
ctx.color[2] = result[1];
};
/** @param {glsShaderRenderCase.ShaderEvalContext} ctx */
es3fShaderOperatorTests.evalSequenceSideEffCase3 = function(ctx) {
ctx.color = es3fShaderOperatorTests.sequenceSideEffCase3(
deMath.swizzle(ctx.in_[0], [1, 2, 3, 0]),
deMath.swizzle(ctx.in_[1], [3, 2, 1, 0]),
deMath.greaterThan(deMath.swizzle(ctx.in_[2], [0, 3, 2, 1]), [0.0, 0.0, 0.0, 0.0])
);
};
/**
* @constructor
* @extends {tcuTestCase.DeqpTest}
*/
es3fShaderOperatorTests.ShaderOperatorTests = function() {
tcuTestCase.DeqpTest.call(this, 'shaderop', 'Shader operators tests');
};
setParentClass(es3fShaderOperatorTests.ShaderOperatorTests, tcuTestCase.DeqpTest);
es3fShaderOperatorTests.ShaderOperatorTests.prototype.init = function() {
var op = es3fShaderOperatorTests.builtinOperInfo;
var side = es3fShaderOperatorTests.builtinSideEffOperInfo;
var separate = es3fShaderOperatorTests.builtinOperInfoSeparateRefScaleBias;
var postSide = es3fShaderOperatorTests.BuiltinPostSideEffOperInfo;
var postOp = es3fShaderOperatorTests.BuiltinPostOperInfo;
var all = es3fShaderOperatorTests.Precision.All;
var highp = es3fShaderOperatorTests.Precision.High;
var mediump = es3fShaderOperatorTests.Precision.Medium;
var mediumhighp = es3fShaderOperatorTests.Precision.MediumHigh;
var lowp = es3fShaderOperatorTests.Precision.Low;
var na = es3fShaderOperatorTests.Precision.None;
var GT = es3fShaderOperatorTests.ValueType.FLOAT_GENTYPE;
var UGT = es3fShaderOperatorTests.ValueType.UINT_GENTYPE;
var IGT = es3fShaderOperatorTests.ValueType.INT_GENTYPE;
var BGT = es3fShaderOperatorTests.ValueType.BOOL_GENTYPE;
var F = es3fShaderOperatorTests.ValueType.FLOAT;
var I = es3fShaderOperatorTests.ValueType.INT;
var U = es3fShaderOperatorTests.ValueType.UINT;
var BV = es3fShaderOperatorTests.ValueType.BOOL_VEC;
var FV = es3fShaderOperatorTests.ValueType.FLOAT_VEC;
var IV = es3fShaderOperatorTests.ValueType.INT_VEC;
var UV = es3fShaderOperatorTests.ValueType.UINT_VEC;
var B = es3fShaderOperatorTests.ValueType.BOOL;
var V3 = es3fShaderOperatorTests.ValueType.VEC3;
var lUMax = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX;
var mUMax = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX;
var lUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_LOWP_UINT_MAX_RECIPROCAL;
var mUMaxR = es3fShaderOperatorTests.Symbol.SYMBOL_MEDIUMP_UINT_MAX_RECIPROCAL;
var f = function(value) {
return new es3fShaderOperatorTests.FloatScalar(value);
};
var s = function(value) {
return new es3fShaderOperatorTests.FloatScalar(value, true);
};
var v = function(type, a, b) {
return new es3fShaderOperatorTests.Value(type, f(a), f(b));
};
var v2 = function(type, a, b) {
return new es3fShaderOperatorTests.Value(type, f(a), s(b));
};
var funcInfoGroups = [];
var unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
funcInfoGroups.push(unary);
unary.push(op('plus', '+', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
unary.push(op('plus', '+', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(op('plus', '+', UGT, [v(UGT, 0.0, 2e2)], f(5e-3), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(op('minus', '-', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(negate)));
unary.push(op('minus', '-', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, lUMax)], s(lUMaxR), f(0.0), lowp,
es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT), s(lUMaxR),
s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_LOWP_UINT_MAX)));
unary.push(separate('minus', '-', UGT, [v2(UGT, 0.0, mUMax)], s(mUMaxR), f(0.0), mediump,
es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT), s(mUMaxR),
s(es3fShaderOperatorTests.Symbol.SYMBOL_ONE_MINUS_UINT32MAX_DIV_MEDIUMP_UINT_MAX)));
unary.push(op('minus', '-', UGT, [v(UGT, 0.0, 4e9)], f(2e-10), f(0.0), highp,
es3fShaderOperatorTests.unaryGenTypeFuncs(negate, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(op('not', '!', B, [v(B, -1.0, 1.0)], f(1.0), f(0.0), na,{'scalar': es3fShaderOperatorTests.unaryGenTypeFuncs(boolNot, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL).scalar}));
unary.push(op('bitwise_not', '~', IGT, [v(IGT, -1e5, 1e5)], f(5e-5), f(0.5), highp,
es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(op('bitwise_not', '~', UGT, [v(UGT, 0.0, 2e9)], f(2e-10), f(0.0), highp,
es3fShaderOperatorTests.unaryGenTypeFuncs(bitwiseNot, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
// Pre/post incr/decr side effect cases.
unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
funcInfoGroups.push(unary);
unary.push(side('pre_increment_effect', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
unary.push(side('pre_increment_effect', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(side('pre_increment_effect', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(side('pre_decrement_effect', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
unary.push(side('pre_decrement_effect', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(side('pre_decrement_effect', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(postSide('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
unary.push(postSide('post_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(postSide('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(postSide('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
unary.push(postSide('post_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(postSide('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
// Pre/post incr/decr result cases.
unary = new es3fShaderOperatorTests.BuiltinFuncGroup('unary_operator', 'Unary operator tests');
funcInfoGroups.push(unary);
unary.push(op('pre_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne)));
unary.push(op('pre_increment_result', '++', IGT, [v(IGT, -6.0, 4.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(op('pre_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(addOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(op('pre_dencrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(1.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne)));
unary.push(op('pre_decrement_result', '--', IGT, [v(IGT, -4.0, 6.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(op('pre_decrement_result', '--', UGT, [v(UGT, 0.0, 10.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(subOne, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(postOp('post_increment_result', '++', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
unary.push(postOp('post_increment_result', '++', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(postOp('post_increment_result', '++', UGT, [v(UGT, 0.0, 9.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
unary.push(postOp('post_decrement_result', '--', GT, [v(GT, -1.0, 1.0)], f(0.5), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop)));
unary.push(postOp('post_decrement_result', '--', IGT, [v(IGT, -5.0, 5.0)], f(0.1), f(0.5), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
unary.push(postOp('post_decrement_result', '--', UGT, [v(UGT, 1.0, 10.0)], f(0.1), f(0.0), all,
es3fShaderOperatorTests.unaryGenTypeFuncs(nop, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
var binary;
// Normal binary operations and their corresponding assignment operations have lots in common; generate both in the following loop.
// 0: normal op test, 1: assignment op side-effect test, 2: assignment op result test
for (var binaryOperatorType = 0; binaryOperatorType <= 2; binaryOperatorType++) {
var isNormalOp = binaryOperatorType == 0;
var isAssignEff = binaryOperatorType == 1;
var isAssignRes = binaryOperatorType == 2;
var addName = isNormalOp ? 'add' : isAssignEff ? 'add_assign_effect' : 'add_assign_result';
var subName = isNormalOp ? 'sub' : isAssignEff ? 'sub_assign_effect' : 'sub_assign_result';
var mulName = isNormalOp ? 'mul' : isAssignEff ? 'mul_assign_effect' : 'mul_assign_result';
var divName = isNormalOp ? 'div' : isAssignEff ? 'div_assign_effect' : 'div_assign_result';
var modName = isNormalOp ? 'mod' : isAssignEff ? 'mod_assign_effect' : 'mod_assign_result';
var andName = isNormalOp ? 'bitwise_and' : isAssignEff ? 'bitwise_and_assign_effect' : 'bitwise_and_assign_result';
var orName = isNormalOp ? 'bitwise_or' : isAssignEff ? 'bitwise_or_assign_effect' : 'bitwise_or_assign_result';
var xorName = isNormalOp ? 'bitwise_xor' : isAssignEff ? 'bitwise_xor_assign_effect' : 'bitwise_xor_assign_result';
var leftShiftName = isNormalOp ? 'left_shift' : isAssignEff ? 'left_shift_assign_effect' : 'left_shift_assign_result';
var rightShiftName = isNormalOp ? 'right_shift' : isAssignEff ? 'right_shift_assign_effect' : 'right_shift_assign_result';
var addOp = isNormalOp ? '+' : '+=';
var subOp = isNormalOp ? '-' : '-=';
var mulOp = isNormalOp ? '*' : '*=';
var divOp = isNormalOp ? '/' : '/=';
var modOp = isNormalOp ? '%' : '%=';
var andOp = isNormalOp ? '&' : '&=';
var orOp = isNormalOp ? '|' : '|=';
var xorOp = isNormalOp ? '^' : '^=';
var leftShiftOp = isNormalOp ? '<<' : '<<=';
var rightShiftOp = isNormalOp ? '>>' : '>>=';
op = isAssignEff ? es3fShaderOperatorTests.builtinSideEffOperInfo : es3fShaderOperatorTests.builtinOperInfo;
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
// The add operator.
binary.push(op(addName, addOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(add)));
binary.push(op(addName, addOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 1e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(addName, addOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(add, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(addName, addOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar)));
binary.push(op(addName, addOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, UV, [v(UV, 0.0, 1e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(addName, addOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.addScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(addName, addOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec)));
binary.push(op(addName, addOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(addName, addOp, UV, [v(U, 0.0, 1e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(addName, addOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(addScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
// The subtract operator.
binary.push(op(subName, subOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(sub)));
binary.push(op(subName, subOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, UGT, [v(UGT, 1e2, 2e2), v(UGT, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(subName, subOp, UGT, [v(UGT, .5e9, 3.7e9), v(UGT, 0.0, 3.9e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(sub, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(subName, subOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar)));
binary.push(op(subName, subOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, UV, [v(UV, 1e2, 2e2), v(U, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(subName, subOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.subScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(subName, subOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec)));
binary.push(op(subName, subOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(subName, subOp, UV, [v(U, 1e2, 2e2), v(UV, 0.0, 1e2)], f(5e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(subName, subOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(subScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
// The multiply operator.
binary.push(op(mulName, mulOp, GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(mul)));
binary.push(op(mulName, mulOp, IGT, [v(IGT, -4.0, 6.0), v(IGT, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, IGT, [v(IGT, -3e5, 3e5), v(IGT, -3e4, 3e4)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 16.0), v(UGT, 0.0, 16.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(mulName, mulOp, UGT, [v(UGT, 0.0, 6e5), v(UGT, 0.0, 6e4)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(mul, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(mulName, mulOp, FV, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale)));
binary.push(op(mulName, mulOp, IV, [v(IV, -4.0, 6.0), v(I, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, IV, [v(IV, -3e5, 3e5), v(I, -3e4, 3e4)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 16.0), v(U, 0.0, 16.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(mulName, mulOp, UV, [v(UV, 0.0, 6e5), v(U, 0.0, 6e4)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.scale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(mulName, mulOp, FV, [v(F, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec)));
binary.push(op(mulName, mulOp, IV, [v(I, -4.0, 6.0), v(IV, -6.0, 5.0)], f(0.1), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, IV, [v(I, -3e5, 3e5), v(IV, -3e4, 3e4)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 16.0), v(UV, 0.0, 16.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(mulName, mulOp, UV, [v(U, 0.0, 6e5), v(UV, 0.0, 6e4)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(mulScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
// The divide operator.
binary.push(op(divName, divOp, GT, [v(GT, -1.0, 1.0), v(GT, -2.0, -0.5)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(div)));
binary.push(op(divName, divOp, IGT, [v(IGT, 24.0, 24.0), v(IGT, -4.0, -1.0)], f(0.04), f(1.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, IGT, [v(IGT, 40320.0, 40320.0), v(IGT, -8.0, -1.0)], f(1e-5), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.0, 4.0)], f(0.04), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(divName, divOp, UGT, [v(UGT, 0.0, 40320.0), v(UGT, 1.0, 8.0)], f(1e-5), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(div, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(divName, divOp, FV, [v(FV, -1.0, 1.0), v(F, -2.0, -0.5)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale)));
binary.push(op(divName, divOp, IV, [v(IV, 24.0, 24.0), v(I, -4.0, -1.0)], f(0.04), f(1.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, IV, [v(IV, 40320.0, 40320.0), v(I, -8.0, -1.0)], f(1e-5), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, UV, [v(UV, 0.0, 24.0), v(U, 1.0, 4.0)], f(0.04), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(divName, divOp, UV, [v(UV, 0.0, 40320.0), v(U, 1.0, 8.0)], f(1e-5), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.divideScale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(divName, divOp, FV, [v(F, -1.0, 1.0), v(FV, -2.0, -0.5)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec)));
binary.push(op(divName, divOp, IV, [v(I, 24.0, 24.0), v(IV, -4.0, -1.0)], f(0.04), f(1.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, IV, [v(I, 40320.0, 40320.0), v(IV, -8.0, -1.0)], f(1e-5), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(divName, divOp, UV, [v(U, 0.0, 24.0), v(UV, 1.0, 4.0)], f(0.04), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(divName, divOp, UV, [v(U, 0.0, 40320.0), v(UV, 1.0, 8.0)], f(1e-5), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(divScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
// The modulus operator.
binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 6.0), v(IGT, 1.1, 6.1)], f(0.25), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, IGT, [v(IGT, 0.0, 14.0), v(IGT, 1.1, 11.1)], f(0.1), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 6.0), v(UGT, 1.1, 6.1)], f(0.25), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, UGT, [v(UGT, 0.0, 24.0), v(UGT, 1.1, 11.1)], f(0.1), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 6.1)], f(0.25), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, IV, [v(IV, 0.0, 6.0), v(I, 1.1, 11.1)], f(0.1), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, UV, [v(UV, 0.0, 6.0), v(U, 1.1, 6.1)], f(0.25), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(modName, modOp, UV, [v(UV, 0.0, 24.0), v(U, 1.1, 11.1)], f(0.1), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 6.1)], f(0.25), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, IV, [v(I, 0.0, 6.0), v(IV, 1.1, 11.1)], f(0.1), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(modName, modOp, UV, [v(U, 0.0, 6.0), v(UV, 1.1, 6.1)], f(0.25), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(modName, modOp, UV, [v(U, 0.0, 24.0), v(UV, 1.1, 11.1)], f(0.1), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(modScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
// The bitwise and operator.
binary.push(op(andName, andOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(andName, andOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryAnd, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(andName, andOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(andName, andOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryAndVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(andName, andOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(andName, andOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(andName, andOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseAndScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
// The bitwise or operator.
binary.push(op(orName, orOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(orName, orOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryOr, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(orName, orOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(orName, orOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryOrVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(orName, orOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(orName, orOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(orName, orOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseOrScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
// The bitwise xor operator.
binary.push(op(xorName, xorOp, IGT, [v(IGT, -16.0, 16.0), v(IGT, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, IGT, [v(IGT, -2e9, 2e9), v(IGT, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 32.0), v(UGT, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(xorName, xorOp, UGT, [v(UGT, 0.0, 4e9), v(UGT, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.binaryXor, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(xorName, xorOp, IV, [v(IV, -16.0, 16.0), v(I, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, IV, [v(IV, -2e9, 2e9), v(I, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 32.0), v(U, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(xorName, xorOp, UV, [v(UV, 0.0, 4e9), v(U, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.binaryXorVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
if (isNormalOp) {
binary.push(op(xorName, xorOp, IV, [v(I, -16.0, 16.0), v(IV, -16.0, 16.0)], f(0.03), f(0.5),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, IV, [v(I, -2e9, 2e9), v(IV, -2e9, 2e9)], f(4e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 32.0), v(UV, 0.0, 32.0)], f(0.03), f(0.0),
mediump, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(xorName, xorOp, UV, [v(U, 0.0, 4e9), v(UV, 0.0, 4e9)], f(2e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryScalarVecFuncs(bitwiseXorScalarVec, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
// The left shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) {
var gType = isSignedAmount == 0 ? UGT : IGT;
var sType = isSignedAmount == 0 ? U : I;
binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 4.0)], f(4e-3), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(leftShiftName, leftShiftOp, IGT, [v(IGT, -7.0, 7.0), v(gType, 0.0, 27.0)], f(5e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 5.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(leftShiftName, leftShiftOp, UGT, [v(UGT, 0.0, 7.0), v(gType, 0.0, 28.0)], f(5e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftLeft, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 4.0)], f(4e-3), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(leftShiftName, leftShiftOp, IV, [v(IV, -7.0, 7.0), v(sType, 0.0, 27.0)], f(5e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 5.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(leftShiftName, leftShiftOp, UV, [v(UV, 0.0, 7.0), v(sType, 0.0, 28.0)], f(5e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftLeftVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
// The right shift operator. Second operand (shift amount) can be either int or uint, even for uint and int first operand, respectively.
for (var isSignedAmount = 0; isSignedAmount <= 1; isSignedAmount++) {
gType = isSignedAmount == 0 ? UGT : IGT;
sType = isSignedAmount == 0 ? U : I;
binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -127.0, 127.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.5),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(rightShiftName, rightShiftOp, IGT, [v(IGT, -2e9, 2e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 255.0), v(gType, 0.0, 8.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(rightShiftName, rightShiftOp, UGT, [v(UGT, 0.0, 4e9), v(gType, 0.0, 31.0)], f(5e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.shiftRight, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -127.0, 127.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.5),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(rightShiftName, rightShiftOp, IV, [v(IV, -2e9, 2e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.5),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 255.0), v(sType, 0.0, 8.0)], f(4e-3), f(0.0),
mediump, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op(rightShiftName, rightShiftOp, UV, [v(UV, 0.0, 4e9), v(sType, 0.0, 31.0)], f(5e-10), f(0.0),
highp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.shiftRightVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
}
}
// Rest of binary operators.
// Scalar relational operators.
binary = new es3fShaderOperatorTests.BuiltinFuncGroup('binary_operator', 'Binary operator tests');
funcInfoGroups.push(binary);
binary.push(op('less', '<', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan).scalar}));
binary.push(op('less', '<', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT).scalar}));
binary.push(op('less', '<', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThan, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT).scalar}));
binary.push(op('less_or_equal', '<=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual).scalar}));
binary.push(op('less_or_equal', '<=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT).scalar}));
binary.push(op('less_or_equal', '<=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(lessThanEqual, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT).scalar}));
binary.push(op('greater', '>', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan).scalar}));
binary.push(op('greater', '>', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT).scalar}));
binary.push(op('greater', '>', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThan, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT).scalar}));
binary.push(op('greater_or_equal', '>=', B, [v(F, -1.0, 1.0), v(F, -1.0, 1.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual).scalar}));
binary.push(op('greater_or_equal', '>=', B, [v(I, -5.0, 5.0), v(I, -5.0, 5.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT).scalar}));
binary.push(op('greater_or_equal', '>=', B, [v(U, 0.0, 16.0), v(U, 0.0, 16.0)], f(1.0), f(0.0),
all, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(greaterThanEqual, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT).scalar}));
binary.push(op('equal', '==', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual)));
binary.push(op('equal', '==', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op('equal', '==', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op('equal', '==', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0),
na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(allEqual, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL)));
binary.push(op('not_equal', '!=', B, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual)));
binary.push(op('not_equal', '!=', B, [v(IGT, -5.5, 4.7), v(IGT, -2.1, 0.1)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
binary.push(op('not_equal', '!=', B, [v(UGT, 0.0, 8.0), v(UGT, 3.5, 4.5)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
binary.push(op('not_equal', '!=', B, [v(BGT, -2.1, 2.1), v(BGT, -1.1, 3.0)], f(1.0), f(0.0),
na, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(anyNotEqual, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL)));
// Logical operators.
binary.push(op('logical_and', '&&', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalAnd, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL).scalar}));
binary.push(op('logical_or', '||', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalOr, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL).scalar}));
binary.push(op('logical_xor', '^^', B, [v(B, -1.0, 1.0), v(B, -1.0, 1.0)], f(1.0), f(0.0),
na, {scalar: es3fShaderOperatorTests.binaryGenTypeFuncs(logicalXor, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL).scalar}));
// 8.1 Angle and Trigonometry Functions.
var trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
funcInfoGroups.push(trig);
op = es3fShaderOperatorTests.builtinFunctionInfo;
trig.push(op("radians", "radians", GT, [v(GT, -1.0, 1.0)], f(25.0), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(radians)));
trig.push(op("degrees", "degrees", GT, [v(GT, -1.0, 1.0)], f(0.04), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(degrees)));
trig.push(op("sin", "sin", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin)));
trig.push(op("sin", "sin", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sin)));
trig.push(op("cos", "cos", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos)));
trig.push(op("cos", "cos", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cos)));
trig.push(op("tan", "tan", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan)));
trig.push(op("tan", "tan", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tan)));
trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
funcInfoGroups.push(trig);
trig.push(op("asin", "asin", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asin)));
trig.push(op("acos", "acos", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acos)));
trig.push(op("atan", "atan", GT, [v(GT, -4.0, 4.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atan)));
trig.push(op("atan2", "atan", GT, [v(GT, -4.0, 4.0), v(GT, 0.5, 2.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.atan2)));
trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
funcInfoGroups.push(trig);
trig.push(op("sinh", "sinh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh)));
trig.push(op("sinh", "sinh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sinh)));
trig.push(op("cosh", "cosh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh)));
trig.push(op("cosh", "cosh", GT, [v(GT, -1.5, 1.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.cosh)));
trig.push(op("tanh", "tanh", GT, [v(GT, -5.0, 5.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh)));
trig.push(op("tanh", "tanh", GT, [v(GT, -1.5, 5.5)], f(0.5), f(0.5),
lowp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.tanh)));
trig = new es3fShaderOperatorTests.BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.");
funcInfoGroups.push(trig);
trig.push(op("asinh", "asinh", GT, [v(GT, -1.0, 1.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.asinh)));
trig.push(op("acosh", "acosh", GT, [v(GT, 1.0, 2.2)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.acosh)));
// Results are undefined if |x| >= 1, so it diverses from C++ version here.
trig.push(op("atanh", "atanh", GT, [v(GT, -0.99, 0.99)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.atanh)));
// 8.2 Exponential Functions.
var exps = new es3fShaderOperatorTests.BuiltinFuncGroup("exponential", "Exponential function tests");
exps.push(op("pow", "pow", GT, [v(GT, 0.1, 8.0), v(GT, -4.0, 2.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.pow)));
exps.push(op("exp", "exp", GT, [v(GT, -6.0, 3.0)], f(0.5), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.exp)));
exps.push(op("log", "log", GT, [v(GT, 0.1, 10.0)], f(0.5), f(0.3),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log)));
exps.push(op("exp2", "exp2", GT, [v(GT, -7.0, 2.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(exp2)));
exps.push(op("log2", "log2", GT, [v(GT, 0.1, 10.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.log2)));
exps.push(op("sqrt", "sqrt", GT, [v(GT, 0.0, 10.0)], f(0.3), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sqrt)));
exps.push(op("inversesqrt", "inversesqrt", GT, [v(GT, 0.5, 10.0)], f(1.0), f(0.0),
mediumhighp, es3fShaderOperatorTests.unaryGenTypeFuncs(inverseSqrt)));
funcInfoGroups.push(exps);
// 8.3 Common Functions.
var comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("abs", "abs", GT, [v(GT, -2.0, 2.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.abs)));
comm.push(op("sign", "sign", GT, [v(GT, -1.5, 1.5)], f(0.3), f(0.5),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.sign)));
comm.push(op("floor", "floor", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.floor)));
comm.push(op("trunc", "trunc", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.trunc)));
comm.push(op("round", "round", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("roundEven", "roundEven", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.7),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(roundToEven)));
comm.push(op("ceil", "ceil", GT, [v(GT, 2.5, 2.5)], f(0.2), f(0.5),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(Math.ceil)));
comm.push(op("fract", "fract", GT, [v(GT, -1.5, 1.5)], f(0.8), f(0.1),
all, es3fShaderOperatorTests.unaryGenTypeFuncs(fract)));
comm.push(op("mod", "mod", GT, [v(GT, -2.0, 2.0), v(GT, 0.9, 6.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryGenTypeFuncs(deMath.mod)));
comm.push(op("mod", "mod", GT, [v(FV, -2.0, 2.0), v(F, 0.9, 6.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryVecScalarFuncs(deMath.modScale)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("min", "min", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min)));
comm.push(op("min", "min", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar)));
comm.push(op("min", "min", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm.push(op("min", "min", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm.push(op("min", "min", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.min, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("min", "min", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(minVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
comm.push(op("max", "max", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max)));
comm.push(op("max", "max", GT, [v(FV, -1.0, 1.0), v(F, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar)));
comm.push(op("max", "max", IGT, [v(IGT, -4.0, 4.0), v(IGT, -4.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm.push(op("max", "max", IGT, [v(IV, -4.0, 4.0), v(I, -4.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("max", "max", UGT, [v(UGT, 0.0, 8.0), v(UGT, 0.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(Math.max, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm.push(op("max", "max", UGT, [v(UV, 0.0, 8.0), v(U, 0.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.binaryVecScalarFuncs(maxVecScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
comm.push(op("clamp", "clamp", GT, [v(GT, -1.0, 1.0), v(GT, -0.5, 0.5), v(GT, 0.5, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp)));
comm.push(op("clamp", "clamp", GT, [v(FV, -1.0, 1.0), v(F, -0.5, 0.5), v(F, 0.5, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar)));
comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(IGT, -2.0, 2.0), v(IGT, 2.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("clamp", "clamp", IGT, [v(IGT, -4.0, 4.0), v(I, -2.0, 2.0), v(I, 2.0, 4.0)], f(0.125), f(0.5),
all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
comm.push(op("clamp", "clamp", UGT, [v(UGT, 0.0, 8.0), v(UGT, 2.0, 6.0), v(UGT, 6.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.ternaryGenTypeFuncs(deMath.clamp, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
comm.push(op("clamp", "clamp", UGT, [v(UV, 0.0, 8.0), v(U, 2.0, 6.0), v(U, 6.0, 8.0)], f(0.125), f(0.0),
all, es3fShaderOperatorTests.ternaryVecScalarScalarFuncs(clampVecScalarScalar, gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT)));
comm.push(op("mix", "mix", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 1.0), v(GT, 0.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryGenTypeFuncs(mix)));
comm.push(op("mix", "mix", GT, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0), v(F, 0.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(mixVecVecScalar)));
comm = new es3fShaderOperatorTests.BuiltinFuncGroup("common_functions", "Common function tests.");
funcInfoGroups.push(comm);
comm.push(op("step", "step", GT, [v(GT, -1.0, 1.0), v(GT, -1.0, 0.0)], f(0.5), f(0.25),
all, es3fShaderOperatorTests.binaryGenTypeFuncs(step)));
comm.push(op("step", "step", GT, [v(F, -1.0, 1.0), v(FV, -1.0, 0.0)], f(0.5), f(0.25),
all, es3fShaderOperatorTests.binaryScalarVecFuncs(stepScalarVec)));
comm.push(op("smoothstep", "smoothstep", GT, [v(GT, -0.5, 0.0), v(GT, 0.1, 1.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryGenTypeFuncs(smoothStep)));
comm.push(op("smoothstep", "smoothstep", GT, [v(F, -0.5, 0.0), v(F, 0.1, 1.0), v(FV, -1.0, 1.0)], f(0.5), f(0.5),
all, es3fShaderOperatorTests.ternaryScalarScalarVecFuncs(smoothStepScalarScalarVec)));
// 8.4 Geometric Functions.
var geom = new es3fShaderOperatorTests.BuiltinFuncGroup("geometric", "Geometric function tests.");
geom.push(op("length", "length", F, [v(GT, -5.0, 5.0)], f(0.1), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryScalarGenTypeFuncs(length)));
geom.push(op("distance", "distance", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(distance)));
geom.push(op("dot", "dot", F, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryScalarGenTypeFuncs(dot)));
geom.push(op("cross", "cross", V3, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0)], f(0.1), f(0.5),
mediumhighp, {vec3: es3fShaderOperatorTests.binaryVecVecFuncs(cross).vec3}));
geom.push(op("normalize", "normalize", GT, [v(GT, 0.1, 4.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.unaryArrayFuncs(normalize)));
geom.push(op("faceforward", "faceforward", GT, [v(GT, -5.0, 5.0), v(GT, -5.0, 5.0), v(GT, -1.0, 1.0)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.ternaryVecVecVecFuncs(faceforward)));
geom.push(op("reflect", "reflect", GT, [v(GT, -0.8, -0.5), v(GT, 0.5, 0.8)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.binaryVecVecFuncs(reflect)));
geom.push(op("refract", "refract", GT, [v(GT, -0.8, 1.2), v(GT, -1.1, 0.5), v(F, 0.2, 1.5)], f(0.5), f(0.5),
mediumhighp, es3fShaderOperatorTests.ternaryVecVecScalarFuncs(refract)));
funcInfoGroups.push(geom);
// 8.6 Vector Relational Functions.
var floatComp = new es3fShaderOperatorTests.BuiltinFuncGroup("float_compare", "Floating point comparison tests.");
floatComp.push(op("lessThan", "lessThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec)));
floatComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec)));
floatComp.push(op("greaterThan", "greaterThan", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec)));
floatComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec)));
floatComp.push(op("equal", "equal", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec)));
floatComp.push(op("notEqual", "notEqual", BV, [v(FV, -1.0, 1.0), v(FV, -1.0, 1.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec)));
funcInfoGroups.push(floatComp);
var intComp = new es3fShaderOperatorTests.BuiltinFuncGroup("int_compare", "Integer comparison tests.");
intComp.push(op("lessThan", "lessThan", BV, [v(IV, 5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
intComp.push(op("lessThanEqual", "lessThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(lessThanEqualVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
intComp.push(op("greaterThan", "greaterThan", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
intComp.push(op("greaterThanEqual", "greaterThanEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(greaterThanEqualVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
intComp.push(op("equal", "equal", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
intComp.push(op("notEqual", "notEqual", BV, [v(IV, -5.2, 4.9), v(IV, -5.0, 5.0)], f(1.0), f(0.0),
all, es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT)));
funcInfoGroups.push(intComp);
var boolComp = new es3fShaderOperatorTests.BuiltinFuncGroup("bool_compare", "Boolean comparison tests.");
var evalBoolEqual = es3fShaderOperatorTests.binaryVecVecFuncs(allEqualVec, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL);
var evalBoolNotEqual = es3fShaderOperatorTests.binaryVecVecFuncs(anyNotEqualVec, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL);
var evalBoolAny = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAny, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL);
evalBoolAny.scalar = null;
var evalBoolAll = es3fShaderOperatorTests.unaryBooleanGenTypeFuncs(boolAll, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL);
evalBoolAll.scalar = null;
var evalBoolNot = es3fShaderOperatorTests.unaryArrayFuncs(boolNotVec, gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL);
evalBoolNot.scalar = null;
boolComp.push(op("equal", "equal", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0),
na, evalBoolEqual));
boolComp.push(op("notEqual", "notEqual", BV, [v(BV, -5.2, 4.9), v(BV, -5.0, 5.0)], f(1.0), f(0.0),
na, evalBoolNotEqual));
boolComp.push(op("any", "any", B, [v(BV, -1.0, 0.3)], f(1.0), f(0.0),
na, evalBoolAny));
boolComp.push(op("all", "all", B, [v(BV, -0.3, 1.0)], f(1.0), f(0.0),
na, evalBoolAll));
boolComp.push(op("not", "not", BV, [v(BV, -1.0, 1.0)], f(1.0), f(0.0),
na, evalBoolNot));
funcInfoGroups.push(boolComp);
var s_shaderTypes = [
gluShaderProgram.shaderType.VERTEX,
gluShaderProgram.shaderType.FRAGMENT
];
var s_floatTypes = [
gluShaderUtil.DataType.FLOAT,
gluShaderUtil.DataType.FLOAT_VEC2,
gluShaderUtil.DataType.FLOAT_VEC3,
gluShaderUtil.DataType.FLOAT_VEC4
];
var s_intTypes = [
gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT_VEC2,
gluShaderUtil.DataType.INT_VEC3,
gluShaderUtil.DataType.INT_VEC4
];
var s_uintTypes = [
gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT_VEC2,
gluShaderUtil.DataType.UINT_VEC3,
gluShaderUtil.DataType.UINT_VEC4
];
var s_boolTypes = [
gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL_VEC2,
gluShaderUtil.DataType.BOOL_VEC3,
gluShaderUtil.DataType.BOOL_VEC4
];
for (var outerGroupNdx = 0; outerGroupNdx < funcInfoGroups.length; outerGroupNdx++) {
// Create outer group.
var outerGroupInfo = funcInfoGroups[outerGroupNdx];
var outerGroup = new tcuTestCase.DeqpTest(outerGroupInfo.name, outerGroupInfo.description);
this.addChild(outerGroup);
// Only create new group if name differs from previous one.
var innerGroup = null;
for (var funcInfoNdx = 0; funcInfoNdx < outerGroupInfo.funcInfos.length; funcInfoNdx++) {
var funcInfo = outerGroupInfo.funcInfos[funcInfoNdx];
var shaderFuncName = funcInfo.shaderFuncName;
var isBoolCase = (funcInfo.precision == es3fShaderOperatorTests.Precision.None);
var isBoolOut = es3fShaderOperatorTests.isBoolType(funcInfo.outValue);
var isIntOut = es3fShaderOperatorTests.isIntType(funcInfo.outValue);
var isUintOut = es3fShaderOperatorTests.isUintType(funcInfo.outValue);
var isFloatOut = !isBoolOut && !isIntOut && !isUintOut;
if (!innerGroup || (innerGroup.name != funcInfo.caseName)) {
var groupDesc = 'Built-in function ' + shaderFuncName + '() tests.';
innerGroup = new tcuTestCase.DeqpTest(funcInfo.caseName, groupDesc);
outerGroup.addChild(innerGroup);
}
for (var inScalarSize = 1; inScalarSize <= 4; inScalarSize++) {
var outScalarSize = ((funcInfo.outValue == es3fShaderOperatorTests.ValueType.FLOAT) || (funcInfo.outValue == es3fShaderOperatorTests.ValueType.BOOL)) ? 1 : inScalarSize; // \todo [petri] Int.
var outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] :
isIntOut ? s_intTypes[outScalarSize - 1] :
isUintOut ? s_uintTypes[outScalarSize - 1] :
isBoolOut ? s_boolTypes[outScalarSize - 1] :
undefined;
var evalFunc = null;
if (inScalarSize == 1) evalFunc = funcInfo.evalFunctions.scalar;
else if (inScalarSize == 2) evalFunc = funcInfo.evalFunctions.vec2;
else if (inScalarSize == 3) evalFunc = funcInfo.evalFunctions.vec3;
else if (inScalarSize == 4) evalFunc = funcInfo.evalFunctions.vec4;
else throw new Error('Invalid scalar size ' + inScalarSize);
// Skip if no valid eval func.
// \todo [petri] Better check for V3 only etc. cases?
if (evalFunc == null)
continue;
var precisions = ['low', 'medium', 'high'];
for (var precId = 0; precId < precisions.length; precId++) {
var precision = precisions[precId];
if ((funcInfo.precision[precision]) ||
(funcInfo.precision == es3fShaderOperatorTests.Precision.None && precision === 'medium')) { // use mediump interpolators for booleans
var precisionPrefix = isBoolCase ? '' : precision + 'p_';
for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
var shaderType = s_shaderTypes[shaderTypeNdx];
var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX;
var isUnaryOp = (funcInfo.inputs.length == 1);
// \note Data type names will be added to description and name in a following loop.
var desc = 'Built-in function ' + shaderFuncName + '(';
var name = precisionPrefix;
// Generate shader op.
var shaderOp = 'res = ';
var precNames = [gluShaderUtil.precision.PRECISION_LOWP,
gluShaderUtil.precision.PRECISION_MEDIUMP,
gluShaderUtil.precision.PRECISION_HIGHP];
// Setup shader data info.
shaderSpec.numInputs = 0;
shaderSpec.precision = isBoolCase ? undefined : precNames[precId];
shaderSpec.output = outDataType;
shaderSpec.resultScale = funcInfo.resultScale;
shaderSpec.resultBias = funcInfo.resultBias;
shaderSpec.referenceScale = funcInfo.referenceScale;
shaderSpec.referenceBias = funcInfo.referenceBias;
if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR) {
if (isUnaryOp && funcInfo.isUnaryPrefix)
shaderOp += shaderFuncName;
} else if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION)
shaderOp += shaderFuncName + '(';
else // SIDE_EFFECT_OPERATOR
shaderOp += 'in0;\n\t';
for (var inputNdx = 0; inputNdx < funcInfo.inputs.length; inputNdx++) {
var prevNdx = inputNdx > 0 ? inputNdx - 1 : funcInfo.inputs.length - 1;
var prevValue = funcInfo.inputs[prevNdx];
var value = funcInfo.inputs[inputNdx];
if (value.valueType == es3fShaderOperatorTests.ValueType.NONE)
continue; // Skip unused input.
var prevInScalarSize = es3fShaderOperatorTests.isScalarType(prevValue.valueType) ? 1 : inScalarSize;
var prevInDataType = es3fShaderOperatorTests.isFloatType(prevValue.valueType) ? s_floatTypes[prevInScalarSize - 1] :
es3fShaderOperatorTests.isIntType(prevValue.valueType) ? s_intTypes[prevInScalarSize - 1] :
es3fShaderOperatorTests.isUintType(prevValue.valueType) ? s_uintTypes[prevInScalarSize - 1] :
es3fShaderOperatorTests.isBoolType(prevValue.valueType) ? s_boolTypes[prevInScalarSize - 1] :
undefined;
var curInScalarSize = es3fShaderOperatorTests.isScalarType(value.valueType) ? 1 : inScalarSize;
var curInDataType = es3fShaderOperatorTests.isFloatType(value.valueType) ? s_floatTypes[curInScalarSize - 1] :
es3fShaderOperatorTests.isIntType(value.valueType) ? s_intTypes[curInScalarSize - 1] :
es3fShaderOperatorTests.isUintType(value.valueType) ? s_uintTypes[curInScalarSize - 1] :
es3fShaderOperatorTests.isBoolType(value.valueType) ? s_boolTypes[curInScalarSize - 1] :
undefined;
// Write input type(s) to case description and name.
if (inputNdx > 0)
desc += ', ';
desc += gluShaderUtil.getDataTypeName(curInDataType);
if (inputNdx == 0 || prevInDataType != curInDataType) // \note Only write input type to case name if different from previous input type (avoid overly long names).
name += gluShaderUtil.getDataTypeName(curInDataType) + '_';
// Generate op input source.
if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR || funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION) {
if (inputNdx != 0) {
if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && !isUnaryOp)
shaderOp += ' ' + shaderFuncName + ' ';
else
shaderOp += ', ';
}
shaderOp += 'in' + inputNdx.toString(10);
if (funcInfo.type == es3fShaderOperatorTests.OperationType.OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix)
shaderOp += shaderFuncName;
} else{
if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix))
shaderOp += (isUnaryOp ? '' : ' ') + shaderFuncName + (isUnaryOp ? '' : ' ');
shaderOp += inputNdx == 0 ? 'res' : 'in' + inputNdx.toString(10); // \note in0 has already been assigned to res, so start from in1.
if (isUnaryOp && !funcInfo.isUnaryPrefix)
shaderOp += shaderFuncName;
}
// Fill in shader info.
shaderSpec.inputs[shaderSpec.numInputs++] = new es3fShaderOperatorTests.ShaderValue(curInDataType, value.rangeMin, value.rangeMax);
}
if (funcInfo.type == es3fShaderOperatorTests.OperationType.FUNCTION)
shaderOp += ')';
shaderOp += ';';
desc += ').';
name += shaderTypeName;
// Create the test case.
innerGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, desc, isVertexCase, evalFunc, shaderOp, shaderSpec));
}
}
}
}
}
}
// The ?: selection operator.
var s_selectionInfo = [
gluShaderUtil.DataType.FLOAT,
gluShaderUtil.DataType.FLOAT_VEC2,
gluShaderUtil.DataType.FLOAT_VEC3,
gluShaderUtil.DataType.FLOAT_VEC4,
gluShaderUtil.DataType.INT,
gluShaderUtil.DataType.INT_VEC2,
gluShaderUtil.DataType.INT_VEC3,
gluShaderUtil.DataType.INT_VEC4,
gluShaderUtil.DataType.UINT,
gluShaderUtil.DataType.UINT_VEC2,
gluShaderUtil.DataType.UINT_VEC3,
gluShaderUtil.DataType.UINT_VEC4,
gluShaderUtil.DataType.BOOL,
gluShaderUtil.DataType.BOOL_VEC2,
gluShaderUtil.DataType.BOOL_VEC3,
gluShaderUtil.DataType.BOOL_VEC4
];
var selectionEvalFuncsFloat = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.FLOAT);
var selectionEvalFuncsInt = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.INT);
var selectionEvalFuncsUint = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.UINT);
var selectionEvalFuncsBool = es3fShaderOperatorTests.selectionFuncs(gluShaderUtil.DataType.BOOL);
var selectionGroup = new tcuTestCase.DeqpTest('selection', 'Selection operator tests');
this.addChild(selectionGroup);
for (var typeNdx = 0; typeNdx < s_selectionInfo.length; typeNdx++) {
var curType = s_selectionInfo[typeNdx];
var scalarSize = gluShaderUtil.getDataTypeScalarSize(curType);
var isBoolCase = gluShaderUtil.isDataTypeBoolOrBVec(curType);
var isFloatCase = gluShaderUtil.isDataTypeFloatOrVec(curType);
var isIntCase = gluShaderUtil.isDataTypeIntOrIVec(curType);
var isUintCase = gluShaderUtil.isDataTypeUintOrUVec(curType);
var dataTypeStr = gluShaderUtil.getDataTypeName(curType);
var evalFuncs = selectionEvalFuncsFloat;
if (isBoolCase)
evalFuncs = selectionEvalFuncsBool;
else if (isIntCase)
evalFuncs = selectionEvalFuncsInt;
else if (isUintCase)
evalFuncs = selectionEvalFuncsUint;
var evalFunc = evalFuncs[scalarSize];
for (var prec in gluShaderUtil.precision) {
var precision = gluShaderUtil.precision[prec];
if (isBoolCase && precision != gluShaderUtil.precision.PRECISION_MEDIUMP) // Use mediump interpolators for booleans.
continue;
var precisionStr = gluShaderUtil.getPrecisionName(precision);
var precisionPrefix = isBoolCase ? '' : (precisionStr + '_');
for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
var shaderType = s_shaderTypes[shaderTypeNdx];
var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
var isVertexCase = shaderType == gluShaderProgram.shaderType.VERTEX;
var name = precisionPrefix + dataTypeStr + '_' + shaderTypeName;
shaderSpec.numInputs = 3;
shaderSpec.precision = isBoolCase ? undefined : precision;
shaderSpec.output = curType;
shaderSpec.resultScale = isBoolCase ? f(1.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.5) : f(0.1);
shaderSpec.resultBias = isBoolCase ? f(0.0) : isFloatCase ? f(0.5) : isUintCase ? f(0.0) : f(0.5);
shaderSpec.referenceScale = shaderSpec.resultScale;
shaderSpec.referenceBias = shaderSpec.resultBias;
var rangeMin = isBoolCase ? -1.0 : isFloatCase ? -1.0 : isUintCase ? 0.0 : -5.0;
var rangeMax = isBoolCase ? 1.0 : isFloatCase ? 1.0 : isUintCase ? 2.0 : 5.0;
shaderSpec.inputs[0] = new es3fShaderOperatorTests.ShaderValue(gluShaderUtil.DataType.BOOL, f(-1.0), f(1.0));
shaderSpec.inputs[1] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax));
shaderSpec.inputs[2] = new es3fShaderOperatorTests.ShaderValue(curType, f(rangeMin), f(rangeMax));
selectionGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, evalFunc, 'res = in0 ? in1 : in2;', shaderSpec));
}
}
}
// The sequence operator (comma).
/** @type {tcuTestCase.DeqpTest} */ var sequenceGroup = new tcuTestCase.DeqpTest('sequence', 'sequence');
this.addChild(sequenceGroup);
/** @type {tcuTestCase.DeqpTest} */ var sequenceNoSideEffGroup = new tcuTestCase.DeqpTest('no_side_effects', 'Sequence tests without side-effects');
/** @type {tcuTestCase.DeqpTest} */ var sequenceSideEffGroup = new tcuTestCase.DeqpTest('side_effects', 'Sequence tests with side-effects');
sequenceGroup.addChild(sequenceNoSideEffGroup);
sequenceGroup.addChild(sequenceSideEffGroup);
/**
* @struct
* @constructor
* @param {boolean} containsSideEffects
* @param {string} caseName
* @param {string} expressionStr
* @param {number} numInputs
* @param {Array<gluShaderUtil.DataType>} inputTypes
* @param {gluShaderUtil.DataType} resultType
* @param {glsShaderRenderCase.ShaderEvalFunc} evalFunc
*/
var SequenceCase = function(containsSideEffects, caseName, expressionStr, numInputs, inputTypes, resultType, evalFunc) {
/** @type {boolean} */ this.containsSideEffects = containsSideEffects;
/** @type {string} */ this.caseName = caseName;
/** @type {string} */ this.expressionStr = expressionStr;
/** @type {number} */ this.numInputs = numInputs;
/** @type {Array<gluShaderUtil.DataType>} */ this.inputTypes = inputTypes;
/** @type {gluShaderUtil.DataType} */ this.resultType = resultType;
/** @type {glsShaderRenderCase.ShaderEvalFunc} */ this.evalFunc = evalFunc;
};
/** @type {Array<SequenceCase>} */ var s_sequenceCases = [
new SequenceCase(false, 'vec4', 'in0, in2 + in1, in1 + in0', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase0),
new SequenceCase(false, 'float_uint', 'in0 + in2, in1 + in1', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceNoSideEffCase1),
new SequenceCase(false, 'bool_vec2', 'in0 && in1, in0, ivec2(vec2(in0) + in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceNoSideEffCase2),
new SequenceCase(false, 'vec4_ivec4_bvec4', 'in0 + vec4(in1), in2, in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceNoSideEffCase3),
new SequenceCase(true, 'vec4', 'in0++, in1 = in0 + in2, in2 = in1', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.FLOAT_VEC4], gluShaderUtil.DataType.FLOAT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase0),
new SequenceCase(true, 'float_uint', 'in1++, in0 = float(in1), in1 = uint(in0 + in2)', 3, [gluShaderUtil.DataType.FLOAT, gluShaderUtil.DataType.UINT, gluShaderUtil.DataType.FLOAT], gluShaderUtil.DataType.UINT, es3fShaderOperatorTests.evalSequenceSideEffCase1),
new SequenceCase(true, 'bool_vec2', 'in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)', 3, [gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.BOOL, gluShaderUtil.DataType.FLOAT_VEC2], gluShaderUtil.DataType.INT_VEC2, es3fShaderOperatorTests.evalSequenceSideEffCase2),
new SequenceCase(true, 'vec4_ivec4_bvec4', 'in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++', 3, [gluShaderUtil.DataType.FLOAT_VEC4, gluShaderUtil.DataType.INT_VEC4, gluShaderUtil.DataType.BOOL_VEC4], gluShaderUtil.DataType.INT_VEC4, es3fShaderOperatorTests.evalSequenceSideEffCase3)
];
for (var caseNdx = 0; caseNdx < s_sequenceCases.length; caseNdx++) {
for (var precision in gluShaderUtil.precision) {
for (var shaderTypeNdx = 0; shaderTypeNdx < s_shaderTypes.length; shaderTypeNdx++) {
/** @type {gluShaderProgram.shaderType} */ var shaderType = s_shaderTypes[shaderTypeNdx];
/** @type {es3fShaderOperatorTests.ShaderDataSpec} */ var shaderSpec = new es3fShaderOperatorTests.ShaderDataSpec();
/** @type {string} */ var shaderTypeName = gluShaderProgram.getShaderTypeName(shaderType);
/** @type {boolean} */ var isVertexCase = shaderType === gluShaderProgram.shaderType.VERTEX;
/** @type {string} */ var name = gluShaderUtil.getPrecisionName(gluShaderUtil.precision[precision]) + '_' + s_sequenceCases[caseNdx].caseName + '_' + shaderTypeName;
shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs;
shaderSpec.precision = gluShaderUtil.precision[precision];
shaderSpec.output = s_sequenceCases[caseNdx].resultType;
shaderSpec.resultScale = f(0.5);
shaderSpec.resultBias = f(0.0);
shaderSpec.referenceScale = shaderSpec.resultScale;
shaderSpec.referenceBias = shaderSpec.resultBias;
for (var inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) {
/** @type {gluShaderUtil.DataType} */ var type = s_sequenceCases[caseNdx].inputTypes[inputNdx];
/** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMin = gluShaderUtil.isDataTypeFloatOrVec(type) ?
f(-0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ?
f(-2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ?
f(0.0) : f(-1.0);
/** @type {es3fShaderOperatorTests.FloatScalar} */ var rangeMax = gluShaderUtil.isDataTypeFloatOrVec(type) ?
f(0.5) : gluShaderUtil.isDataTypeIntOrIVec(type) ?
f(2.0) : gluShaderUtil.isDataTypeUintOrUVec(type) ?
f(2.0) : f(1.0);
shaderSpec.inputs[inputNdx] = new es3fShaderOperatorTests.ShaderValue(type, rangeMin, rangeMax);
}
/** @type {string} */ var expression = 'res = (' + s_sequenceCases[caseNdx].expressionStr + ');';
if (s_sequenceCases[caseNdx].containsSideEffects)
sequenceSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec));
else
sequenceNoSideEffGroup.addChild(new es3fShaderOperatorTests.ShaderOperatorCase(name, '', isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression, shaderSpec));
}
}
}
};
/**
* Run test
* @param {WebGL2RenderingContext} context
*/
es3fShaderOperatorTests.run = function(context, range) {
gl = context;
const canvas = gl.canvas;
canvas.width = canvasWH;
canvas.height = canvasWH;
//Set up Test Root parameters
var state = tcuTestCase.runner;
state.setRoot(new es3fShaderOperatorTests.ShaderOperatorTests());
//Set up name and description of this test series.
setCurrentTestName(state.testCases.fullName());
description(state.testCases.getDescription());
try {
if (range)
state.setRange(range);
//Run test cases
tcuTestCase.runTestCases();
}
catch (err) {
testFailedOptions('Failed to es3fShaderOperatorTests.run tests', false);
tcuTestCase.runner.terminate();
}
};
});