blob: d921a6f52b34fc8870e1d1994035b508741cfcf5 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the 'License');
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an 'AS IS' BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Vertex Array API tests.
*//*--------------------------------------------------------------------*/
'use strict';
goog.provide('functional.gles3.es3fNegativeVertexArrayApiTests');
goog.require('framework.common.tcuTestCase');
goog.require('framework.common.tcuTexture');
goog.require('functional.gles3.es3fApiCase');
goog.require('framework.opengl.gluShaderProgram');
goog.require('framework.opengl.simplereference.sglrGLContext');
goog.scope(function() {
var es3fNegativeVertexArrayApiTests = functional.gles3.es3fNegativeVertexArrayApiTests;
var tcuTexture = framework.common.tcuTexture;
var es3fApiCase = functional.gles3.es3fApiCase;
var tcuTestCase = framework.common.tcuTestCase;
var gluShaderProgram = framework.opengl.gluShaderProgram;
var sglrGLContext = framework.opengl.simplereference.sglrGLContext;
/**
* @type {string}
* @const
*/
var vertexShaderSource = '#version 300 es\n' +
'void main (void)\n' +
'{\n' +
' gl_Position = vec4(0.0);\n' +
'}\n';
/**
* @type {string}
* @const
*/
var fragmentShaderSource = '#version 300 es\n' +
'layout(location = 0) out mediump vec4 fragColor;\n' +
'void main (void)\n' +
'{\n' +
' fragColor = vec4(0.0);\n' +
'}\n';
/**
* @param {WebGL2RenderingContext} gl
*/
es3fNegativeVertexArrayApiTests.init = function(gl) {
var testGroup = tcuTestCase.runner.testCases;
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribf', 'Invalid glVertexAttrib{1234}f() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.vertexAttrib1f(maxVertexAttribs, 0.0);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib2f(maxVertexAttribs, 0.0, 0.0);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib3f(maxVertexAttribs, 0.0, 0.0, 0.0);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib4f(maxVertexAttribs, 0.0, 0.0, 0.0, 0.0);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribfv', 'Invalid glVertexAttrib{1234}fv() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
/** @type{Array<number>} */ var v = [0.0];
gl.vertexAttrib1fv(maxVertexAttribs, v);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib2fv(maxVertexAttribs, v);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib3fv(maxVertexAttribs, v);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttrib4fv(maxVertexAttribs, v);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribi4', 'Invalid glVertexAttribI4{i|ui}f() usage', gl, function() {
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
/** @type{number} */ var valInt = 0;
/** @type{number} */ var valUint = 0;
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
gl.vertexAttribI4i(maxVertexAttribs, valInt, valInt, valInt, valInt);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttribI4ui(maxVertexAttribs, valUint, valUint, valUint, valUint);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attribi4v', 'Invalid glVertexAttribI4{i|ui}fv() usage', gl, function() {
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
/** @type{Array<number>} */ var valInt = [0];
/** @type{Array<number>} */ var valUint = [0];
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
gl.vertexAttribI4iv(maxVertexAttribs, valInt);
this.expectError(gl.INVALID_VALUE);
gl.vertexAttribI4uiv(maxVertexAttribs, valUint);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_pointer', 'Invalid gl.vertexAttribPointer() usage', gl, function() {
/** @type{WebGLBuffer} */ var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not an accepted value.');
gl.vertexAttribPointer(0, 1, 0, true, 0, 0);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.vertexAttribPointer(maxVertexAttribs, 1, gl.BYTE, true, 0, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if size is not 1, 2, 3, or 4.');
gl.vertexAttribPointer(0, 0, gl.BYTE, true, 0, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if stride is negative.');
gl.vertexAttribPointer(0, 1, gl.BYTE, true, -1, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if type is gl.INT_2_10_10_10_REV or gl.UNSIGNED_INT_2_10_10_10_REV and size is not 4.');
gl.vertexAttribPointer(0, 2, gl.INT_2_10_10_10_REV, true, 0, 0);
this.expectError(gl.INVALID_OPERATION);
gl.vertexAttribPointer(0, 2, gl.UNSIGNED_INT_2_10_10_10_REV, true, 0, 0);
this.expectError(gl.INVALID_OPERATION);
gl.vertexAttribPointer(0, 4, gl.INT_2_10_10_10_REV, true, 0, 0);
this.expectError(gl.NO_ERROR);
gl.vertexAttribPointer(0, 4, gl.UNSIGNED_INT_2_10_10_10_REV, true, 0, 0);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the gl.ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.');
/** @type{WebGLVertexArrayObject} */ var vao;
/** @type{number} */ var offset = 1;
vao = gl.createVertexArray();
gl.bindVertexArray(vao);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
this.expectError(gl.NO_ERROR);
gl.vertexAttribPointer(0, 1, gl.BYTE, true, 0, offset);
this.expectError(gl.INVALID_OPERATION);
gl.bindVertexArray(null);
gl.deleteVertexArray(vao);
this.expectError(gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_i_pointer', 'Invalid gl.vertexAttribIPointer() usage', gl, function() {
/** @type{WebGLBuffer} */ var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not an accepted value.');
gl.vertexAttribIPointer(0, 1, 0, 0, 0);
this.expectError(gl.INVALID_ENUM);
gl.vertexAttribIPointer(0, 4, gl.INT_2_10_10_10_REV, 0, 0);
this.expectError(gl.INVALID_ENUM);
gl.vertexAttribIPointer(0, 4, gl.UNSIGNED_INT_2_10_10_10_REV, 0, 0);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.vertexAttribIPointer(maxVertexAttribs, 1, gl.BYTE, 0, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if size is not 1, 2, 3, or 4.');
gl.vertexAttribIPointer(0, 0, gl.BYTE, 0, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if stride is negative.');
gl.vertexAttribIPointer(0, 1, gl.BYTE, -1, 0);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_OPERATION is generated a non-zero vertex array object is bound, zero is bound to the gl.ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL.');
/** @type{WebGLVertexArrayObject} */ var vao;
/** @type{number} */ var offset = 1;
vao = gl.createVertexArray();
gl.bindVertexArray(vao);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
this.expectError(gl.NO_ERROR);
gl.vertexAttribIPointer(0, 1, gl.BYTE, 0, offset);
this.expectError(gl.INVALID_OPERATION);
gl.bindVertexArray(null);
gl.deleteVertexArray(vao);
this.expectError(gl.NO_ERROR);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('enable_vertex_attrib_array', 'Invalid gl.enableVertexAttribArray() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.enableVertexAttribArray(maxVertexAttribs);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('disable_vertex_attrib_array', 'Invalid gl.disableVertexAttribArray() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.disableVertexAttribArray(maxVertexAttribs);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('vertex_attrib_divisor', 'Invalid gl.vertexAttribDivisor() usage', gl, function() {
bufferedLogToConsole('gl.INVALID_VALUE is generated if index is greater than or equal to gl.MAX_VERTEX_ATTRIBS.');
var maxVertexAttribs = /** @type{number} */ (gl.getParameter(gl.MAX_VERTEX_ATTRIBS));
gl.vertexAttribDivisor(maxVertexAttribs, 0);
this.expectError(gl.INVALID_VALUE);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays', 'Invalid gl.drawArrays() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawArrays(-1, 0, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawArrays(gl.POINTS, 0, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawArrays(gl.POINTS, 0, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_invalid_program', 'Invalid gl.drawArrays() usage', gl, function() {
gl.useProgram(null);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is used.');
gl.drawArrays(gl.POINTS, 0, 1);
this.expectError(gl.INVALID_OPERATION);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_incomplete_primitive', 'Invalid gl.drawArrays() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawArrays(-1, 0, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawArrays(gl.TRIANGLES, 0, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawArrays(gl.TRIANGLES, 0, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements', 'Invalid gl.drawElements() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawElements(-1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawElements(gl.POINTS, 0, -1, vertices);
this.expectError(gl.INVALID_ENUM);
gl.drawElements(gl.POINTS, 0, gl.FLOAT, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawElements(gl.POINTS, -1, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) { // gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.POINTS);
this.expectError (gl.NO_ERROR);
gl.drawElements (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawElements (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_invalid_program', 'Invalid gl.drawElements() usage', gl, function() {
gl.useProgram(null);
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) was set.');
gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_OPERATION);
gl.deleteBuffer(bufElements);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_incomplete_primitive', 'Invalid gl.drawElements() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawElements(-1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawElements(gl.TRIANGLES, 0, -1, vertices);
this.expectError(gl.INVALID_ENUM);
gl.drawElements(gl.TRIANGLES, 0, gl.FLOAT, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawElements(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawElements(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.TRIANGLES);
this.expectError (gl.NO_ERROR);
gl.drawElements (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawElements (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced', 'Invalid gl.drawArraysInstanced() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawArraysInstanced(-1, 0, 1, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.');
gl.drawArraysInstanced(gl.POINTS, 0, -1, 1);
this.expectError(gl.INVALID_VALUE);
gl.drawArraysInstanced(gl.POINTS, 0, 1, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawArraysInstanced(gl.POINTS, 0, 1, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
gl.deleteBuffer(bufElements);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced_invalid_program', 'Invalid gl.drawArraysInstanced() usage', gl, function() {
gl.useProgram(null);
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.');
gl.drawArraysInstanced(gl.POINTS, 0, 1, 1);
this.expectError(gl.INVALID_OPERATION);
gl.deleteBuffer(bufElements);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_arrays_instanced_incomplete_primitive', 'Invalid gl.drawArraysInstanced() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawArraysInstanced(-1, 0, 1, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.');
gl.drawArraysInstanced(gl.TRIANGLES, 0, -1, 1);
this.expectError(gl.INVALID_VALUE);
gl.drawArraysInstanced(gl.TRIANGLES, 0, 1, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawArraysInstanced(gl.TRIANGLES, 0, 1, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
gl.deleteBuffer(bufElements);
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced', 'Invalid gl.drawElementsInstanced() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawElementsInstanced(-1, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawElementsInstanced(gl.POINTS, 0, -1, vertices, 1);
this.expectError(gl.INVALID_ENUM);
gl.drawElementsInstanced(gl.POINTS, 0, gl.FLOAT, vertices, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.');
gl.drawElementsInstanced(gl.POINTS, -1, gl.UNSIGNED_BYTE, vertices, 0);
this.expectError(gl.INVALID_VALUE);
gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.POINTS);
this.expectError (gl.NO_ERROR);
gl.drawElementsInstanced (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawElementsInstanced (gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced_invalid_program', 'Invalid gl.drawElementsInstanced() usage', gl, function() {
gl.useProgram(null);
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements;
bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.');
gl.drawElementsInstanced(gl.POINTS, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError(gl.INVALID_OPERATION);
gl.deleteBuffer(bufElements);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_elements_instanced_incomplete_primitive', 'Invalid gl.drawElementsInstanced() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements;
bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
gl.vertexAttribDivisor(0, 1);
this.expectError(gl.NO_ERROR);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawElementsInstanced(-1, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawElementsInstanced(gl.TRIANGLES, 0, -1, vertices, 1);
this.expectError(gl.INVALID_ENUM);
gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.FLOAT, vertices, 1);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count or primcount are negative.');
gl.drawElementsInstanced(gl.TRIANGLES, -1, gl.UNSIGNED_BYTE, vertices, 0);
this.expectError(gl.INVALID_VALUE);
gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, -1);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawElementsInstanced(gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.TRIANGLES);
this.expectError (gl.NO_ERROR);
gl.drawElementsInstanced (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawElementsInstanced (gl.TRIANGLES, 0, gl.UNSIGNED_BYTE, vertices, 1);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements', 'Invalid gl.drawRangeElements() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements;
bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawRangeElements(-1, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawRangeElements(gl.POINTS, 0, 1, 0, -1, vertices);
this.expectError(gl.INVALID_ENUM);
gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.FLOAT, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawRangeElements(gl.POINTS, 0, 1, -1, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if end < start.');
gl.drawRangeElements(gl.POINTS, 1, 0, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.POINTS);
this.expectError (gl.NO_ERROR);
gl.drawRangeElements (gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawRangeElements (gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements_invalid_program', 'Invalid gl.drawRangeElements() usage', gl, function() {
gl.useProgram(null);
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements;
bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
bufferedLogToConsole('gl.INVALID_OPERATION is generated if gl.useProgram(null) is set.');
gl.drawRangeElements(gl.POINTS, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_OPERATION);
gl.deleteBuffer(bufElements);
}));
testGroup.addChild(new es3fApiCase.ApiCaseCallback('draw_range_elements_incomplete_primitive', 'Invalid gl.drawRangeElements() usage', gl, function() {
/** @type{gluShaderProgram.ShaderProgram} */ var program = new gluShaderProgram.ShaderProgram(gl,gluShaderProgram.makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
gl.useProgram(program.getProgram());
/** @type{WebGLFramebuffer} */ var fbo;
/** @type{WebGLBuffer} */ var buf;
/** @type{WebGLTransformFeedback} */ var tfID;
/** @type{number} */ var vertices = 0;
/** @type{WebGLBuffer} */ var bufElements;
bufElements = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufElements);
bufferedLogToConsole('gl.INVALID_ENUM is generated if mode is not an accepted value.');
gl.drawRangeElements(-1, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_ENUM is generated if type is not one of the accepted values.');
gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, -1, vertices);
this.expectError(gl.INVALID_ENUM);
gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, gl.FLOAT, vertices);
this.expectError(gl.INVALID_ENUM);
bufferedLogToConsole('gl.INVALID_VALUE is generated if count is negative.');
gl.drawRangeElements(gl.TRIANGLES, 0, 1, -1, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_VALUE is generated if end < start.');
gl.drawRangeElements(gl.TRIANGLES, 1, 0, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_VALUE);
bufferedLogToConsole('gl.INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.');
fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
gl.checkFramebufferStatus(gl.FRAMEBUFFER);
gl.drawRangeElements(gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError(gl.INVALID_FRAMEBUFFER_OPERATION);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
gl.deleteFramebuffer(fbo);
if (!sglrGLContext.isExtensionSupported(gl, 'EXT_geometry_shader')) {// gl.EXT_geometry_shader removes error
bufferedLogToConsole('gl.INVALID_OPERATION is generated if transform feedback is active and not paused.');
/** @type{Array<string>} */ var tfVarying = ['gl_Position'];
buf = gl.createBuffer();
tfID = gl.createTransformFeedback();
gl.useProgram (program.getProgram());
gl.transformFeedbackVaryings (program.getProgram(), tfVarying, gl.INTERLEAVED_ATTRIBS);
gl.linkProgram (program.getProgram());
gl.bindTransformFeedback (gl.TRANSFORM_FEEDBACK, tfID);
gl.bindBuffer (gl.TRANSFORM_FEEDBACK_BUFFER, buf);
gl.bufferData (gl.TRANSFORM_FEEDBACK_BUFFER, 32, gl.DYNAMIC_DRAW);
gl.bindBufferBase (gl.TRANSFORM_FEEDBACK_BUFFER, 0, buf);
gl.beginTransformFeedback (gl.TRIANGLES);
this.expectError (gl.NO_ERROR);
gl.drawRangeElements (gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.INVALID_OPERATION);
gl.bufferData (gl.ELEMENT_ARRAY_BUFFER, 32, gl.STATIC_DRAW);
gl.pauseTransformFeedback();
gl.drawRangeElements (gl.TRIANGLES, 0, 1, 0, gl.UNSIGNED_BYTE, vertices);
this.expectError (gl.NO_ERROR);
gl.endTransformFeedback ();
gl.deleteBuffer(buf);
gl.deleteTransformFeedback(tfID);
gl.deleteBuffer(bufElements);
this.expectError (gl.NO_ERROR);
}
gl.useProgram(null);
}));
};
/**
* @param {WebGL2RenderingContext} gl
*/
es3fNegativeVertexArrayApiTests.run = function(gl) {
var testName = 'vertex_array';
var testDescription = 'Negative Vertex Array API Cases';
var state = tcuTestCase.runner;
state.testName = testName;
state.testCases = tcuTestCase.newTest(testName, testDescription, null);
//Set up name and description of this test series.
setCurrentTestName(testName);
description(testDescription);
try {
es3fNegativeVertexArrayApiTests.init(gl);
tcuTestCase.runner.runCallback(tcuTestCase.runTestCases);
} catch (err) {
bufferedLogToConsole(err);
tcuTestCase.runner.terminate();
}
};
});