| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the 'License'); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an 'AS IS' BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| 'use strict'; |
| goog.provide('functional.gles3.es3fFloatStateQueryTests'); |
| goog.require('framework.common.tcuTestCase'); |
| goog.require('framework.delibs.debase.deMath'); |
| goog.require('framework.delibs.debase.deRandom'); |
| goog.require('functional.gles3.es3fApiCase'); |
| goog.require('modules.shared.glsStateQuery'); |
| |
| goog.scope(function() { |
| var es3fFloatStateQueryTests = functional.gles3.es3fFloatStateQueryTests; |
| var tcuTestCase = framework.common.tcuTestCase; |
| var deRandom = framework.delibs.debase.deRandom; |
| var deMath = framework.delibs.debase.deMath; |
| var es3fApiCase = functional.gles3.es3fApiCase; |
| var glsStateQuery = modules.shared.glsStateQuery; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.DepthRangeCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.DepthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.DepthRangeCase.prototype.constructor = es3fFloatStateQueryTests.DepthRangeCase; |
| |
| es3fFloatStateQueryTests.DepthRangeCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.DEPTH_RANGE, new Float32Array([0.0, 1.0]))); |
| |
| /** @type {Array<Float32Array>} */ var fixedTests = [ |
| new Float32Array([0.5, 1.0]), |
| new Float32Array([0.0, 0.5]), |
| new Float32Array([0.0, 0.0]), |
| new Float32Array([1.0, 1.0]) |
| ]; |
| |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.depthRange(fixedTests[ndx][0], fixedTests[ndx][1]); |
| this.check(glsStateQuery.verify(gl.DEPTH_RANGE, fixedTests[ndx])); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| // [dag] sorting to keep zNear < zFar |
| /** @type {Array<number>} */ var values = [rnd.getFloat(0, 1), rnd.getFloat(0, 1)].sort(); |
| /** @type {Float32Array} */ var depth = new Float32Array(values); |
| gl.depthRange(depth[0], depth[1]); |
| this.check(glsStateQuery.verify(gl.DEPTH_RANGE, depth)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.LineWidthCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.LineWidthCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.LineWidthCase.prototype.constructor = es3fFloatStateQueryTests.LineWidthCase; |
| |
| es3fFloatStateQueryTests.LineWidthCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.LINE_WIDTH, 1.0)); |
| |
| /** @type {Float32Array} */ var range = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var reference = rnd.getFloat(range[0], range[1]); |
| |
| gl.lineWidth(reference); |
| this.check(glsStateQuery.verify(gl.LINE_WIDTH, reference)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.PolygonOffsetFactorCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetFactorCase; |
| |
| es3fFloatStateQueryTests.PolygonOffsetFactorCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, 0.0)); |
| |
| /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; |
| |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.polygonOffset(fixedTests[ndx], 0); |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, fixedTests[ndx])); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); |
| |
| gl.polygonOffset(reference, 0); |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_FACTOR, reference)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.PolygonOffsetUnitsCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.constructor = es3fFloatStateQueryTests.PolygonOffsetUnitsCase; |
| |
| es3fFloatStateQueryTests.PolygonOffsetUnitsCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, 0.0)); |
| |
| /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, -0.5, 1.5]; |
| |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.polygonOffset(0, fixedTests[ndx]); |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, fixedTests[ndx])); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var reference = rnd.getFloat(-64000, 64000); |
| |
| gl.polygonOffset(0, reference); |
| this.check(glsStateQuery.verify(gl.POLYGON_OFFSET_UNITS, reference)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.SampleCoverageCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.SampleCoverageCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.SampleCoverageCase.prototype.constructor = es3fFloatStateQueryTests.SampleCoverageCase; |
| |
| es3fFloatStateQueryTests.SampleCoverageCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, 1.0)); |
| |
| /** @type {Array<number>} */ var fixedTests = [0.0, 0.5, 0.45, 0.55]; |
| |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.sampleCoverage(fixedTests[ndx], false); |
| this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, fixedTests[ndx])); |
| } |
| |
| /** @type {Array<number>} */ var clampTests = [-1.0, -1.5, 1.45, 3.55]; |
| |
| for (var ndx = 0; ndx < clampTests.length; ++ndx) { |
| gl.sampleCoverage(clampTests[ndx], false); |
| this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, deMath.clamp(clampTests[ndx], 0.0, 1.0))); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var reference = rnd.getFloat(0, 1); |
| /** @type {boolean} */ var invert = rnd.getBool() ? true : false; |
| |
| gl.sampleCoverage(reference, invert); |
| this.check(glsStateQuery.verify(gl.SAMPLE_COVERAGE_VALUE, reference)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.BlendColorCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.BlendColorCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.BlendColorCase.prototype.constructor = es3fFloatStateQueryTests.BlendColorCase; |
| |
| es3fFloatStateQueryTests.BlendColorCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([0, 0, 0, 0]))); |
| |
| /** @type {Array<Float32Array>} */ var fixedTests = [ |
| new Float32Array([0.5, 1.0, 0.5, 1.0]), |
| new Float32Array([0.0, 0.5, 0.0, 0.5]), |
| new Float32Array([0.0, 0.0, 0.0, 0.0]), |
| new Float32Array([1.0, 1.0, 1.0, 1.0]) |
| ]; |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.blendColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); |
| this.check(glsStateQuery.verify(gl.BLEND_COLOR, fixedTests[ndx])); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var r = rnd.getFloat(0, 1); |
| /** @type {number} */ var g = rnd.getFloat(0, 1); |
| /** @type {number} */ var b = rnd.getFloat(0, 1); |
| /** @type {number} */ var a = rnd.getFloat(0, 1); |
| |
| gl.blendColor(r, g, b, a); |
| this.check(glsStateQuery.verify(gl.BLEND_COLOR, new Float32Array([r, g, b, a]))); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.ColorClearCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.ColorClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.ColorClearCase.prototype.constructor = es3fFloatStateQueryTests.ColorClearCase; |
| |
| es3fFloatStateQueryTests.ColorClearCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| // [dag] In the C++ dEQP code, initial color clear value check is temorarily removed. (until the framework does not alter it) |
| this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([0, 0, 0, 0]))); |
| |
| /** @type {Array<Float32Array>} */ var fixedTests = [ |
| new Float32Array([0.5, 1.0, 0.5, 1.0]), |
| new Float32Array([0.0, 0.5, 0.0, 0.5]), |
| new Float32Array([0.0, 0.0, 0.0, 0.0]), |
| new Float32Array([1.0, 1.0, 1.0, 1.0]) |
| ]; |
| for (var ndx = 0; ndx < fixedTests.length; ++ndx) { |
| gl.clearColor(fixedTests[ndx][0], fixedTests[ndx][1], fixedTests[ndx][2], fixedTests[ndx][3]); |
| this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, fixedTests[ndx])); |
| } |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var r = rnd.getFloat(0, 1); |
| /** @type {number} */ var g = rnd.getFloat(0, 1); |
| /** @type {number} */ var b = rnd.getFloat(0, 1); |
| /** @type {number} */ var a = rnd.getFloat(0, 1); |
| |
| gl.clearColor(r, g, b, a); |
| this.check(glsStateQuery.verify(gl.COLOR_CLEAR_VALUE, new Float32Array([r, g, b, a]))); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.DepthClearCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.DepthClearCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.DepthClearCase.prototype.constructor = es3fFloatStateQueryTests.DepthClearCase; |
| |
| es3fFloatStateQueryTests.DepthClearCase.prototype.test = function() { |
| /** @type {deRandom.Random} */ var rnd = new deRandom.Random(0xabcdef); |
| |
| this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, 1)); |
| |
| /** @type {number} */ var numIterations = 120; |
| for (var i = 0; i < numIterations; ++i) { |
| /** @type {number} */ var ref = rnd.getFloat(0, 1); |
| |
| gl.clearDepth(ref); |
| this.check(glsStateQuery.verify(gl.DEPTH_CLEAR_VALUE, ref)); |
| } |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.MaxTextureLODBiasCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.constructor = es3fFloatStateQueryTests.MaxTextureLODBiasCase; |
| |
| es3fFloatStateQueryTests.MaxTextureLODBiasCase.prototype.test = function() { |
| this.check(glsStateQuery.verifyGreaterOrEqual(gl.MAX_TEXTURE_LOD_BIAS, 2.0)); |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.AliasedPointSizeRangeCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedPointSizeRangeCase; |
| |
| es3fFloatStateQueryTests.AliasedPointSizeRangeCase.prototype.test = function() { |
| var pointSizeRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)); |
| /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); |
| this.check(pointSizeRange[0] <= reference[0] && pointSizeRange[1] >= reference[1]); |
| }; |
| |
| /** |
| * @constructor |
| * @extends {es3fApiCase.ApiCase} |
| * @param {string} name |
| * @param {string} description |
| */ |
| es3fFloatStateQueryTests.AliasedLineWidthRangeCase = function(name, description) { |
| es3fApiCase.ApiCase.call(this, name, description, gl); |
| }; |
| |
| es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype = Object.create(es3fApiCase.ApiCase.prototype); |
| es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.constructor = es3fFloatStateQueryTests.AliasedLineWidthRangeCase; |
| |
| es3fFloatStateQueryTests.AliasedLineWidthRangeCase.prototype.test = function() { |
| var lineWidthRange = /** @type {Float32Array} */ (gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)); |
| /** @type {Float32Array} */ var reference = new Float32Array([1, 1]); |
| this.check(lineWidthRange[0] <= reference[0] && lineWidthRange[1] >= reference[1]); |
| }; |
| |
| /** |
| * @constructor |
| * @extends {tcuTestCase.DeqpTest} |
| */ |
| es3fFloatStateQueryTests.FloatStateQueryTests = function() { |
| tcuTestCase.DeqpTest.call(this, 'floats', 'Float Values'); |
| }; |
| |
| es3fFloatStateQueryTests.FloatStateQueryTests.prototype = Object.create(tcuTestCase.DeqpTest.prototype); |
| es3fFloatStateQueryTests.FloatStateQueryTests.prototype.constructor = es3fFloatStateQueryTests.FloatStateQueryTests; |
| |
| es3fFloatStateQueryTests.FloatStateQueryTests.prototype.init = function() { |
| this.addChild(new es3fFloatStateQueryTests.DepthRangeCase('depth_range', 'DEPTH_RANGE')); |
| this.addChild(new es3fFloatStateQueryTests.LineWidthCase('line_width', 'LINE_WIDTH')); |
| this.addChild(new es3fFloatStateQueryTests.PolygonOffsetFactorCase('polygon_offset_factor', 'POLYGON_OFFSET_FACTOR')); |
| this.addChild(new es3fFloatStateQueryTests.PolygonOffsetUnitsCase('polygon_offset_units', 'POLYGON_OFFSET_UNITS')); |
| this.addChild(new es3fFloatStateQueryTests.SampleCoverageCase('sample_coverage_value', 'SAMPLE_COVERAGE_VALUE')); |
| this.addChild(new es3fFloatStateQueryTests.BlendColorCase('blend_color', 'BLEND_COLOR')); |
| this.addChild(new es3fFloatStateQueryTests.ColorClearCase('color_clear_value', 'COLOR_CLEAR_VALUE')); |
| this.addChild(new es3fFloatStateQueryTests.DepthClearCase('depth_clear_value', 'DEPTH_CLEAR_VALUE')); |
| this.addChild(new es3fFloatStateQueryTests.MaxTextureLODBiasCase('max_texture_lod_bias', 'MAX_TEXTURE_LOD_BIAS')); |
| this.addChild(new es3fFloatStateQueryTests.AliasedPointSizeRangeCase('aliased_point_size_range', 'ALIASED_POINT_SIZE_RANGE')); |
| this.addChild(new es3fFloatStateQueryTests.AliasedLineWidthRangeCase('aliased_line_width_range', 'ALIASED_LINE_WIDTH_RANGE')); |
| |
| }; |
| |
| /** |
| * Run test |
| * @param {WebGL2RenderingContext} context |
| */ |
| es3fFloatStateQueryTests.run = function(context) { |
| gl = context; |
| //Set up Test Root parameters |
| var state = tcuTestCase.runner; |
| state.setRoot(new es3fFloatStateQueryTests.FloatStateQueryTests()); |
| |
| //Set up name and description of this test series. |
| setCurrentTestName(state.testCases.fullName()); |
| description(state.testCases.getDescription()); |
| |
| try { |
| //Run test cases |
| tcuTestCase.runTestCases(); |
| } |
| catch (err) { |
| testFailedOptions('Failed to es3fFloatStateQueryTests.run tests', false); |
| tcuTestCase.runner.terminate(); |
| } |
| }; |
| |
| }); |