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/*
* This file is part of the KDE project.
*
* Copyright (C) 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "config.h"
#include "RenderSVGText.h"
#include "SVGTextElementImpl.h"
#include "SVGAnimatedLengthListImpl.h"
#import "KRenderingDevice.h"
#import "KCanvasMatrix.h"
RenderSVGText::RenderSVGText(KSVG::SVGTextElementImpl *node)
: RenderBlock(node)
{
}
void RenderSVGText::translateTopToBaseline()
{
KRenderingDeviceContext *context = QPainter::renderingDevice()->currentContext();
int offset = baselinePosition(true, true);
context->concatCTM(QMatrix().translate(0, -offset));
}
void RenderSVGText::translateForAttributes()
{
KRenderingDeviceContext *context = QPainter::renderingDevice()->currentContext();
KSVG::SVGTextElementImpl *text = static_cast<KSVG::SVGTextElementImpl *>(element());
float xOffset = text->x()->baseVal()->getFirst() ? text->x()->baseVal()->getFirst()->value() : 0;
float yOffset = text->y()->baseVal()->getFirst() ? text->y()->baseVal()->getFirst()->value() : 0;
context->concatCTM(QMatrix().translate(xOffset, yOffset));
}
void RenderSVGText::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
if (paintInfo.p->paintingDisabled())
return;
paintInfo.p->save();
KRenderingDeviceContext *context = QPainter::renderingDevice()->currentContext();
context->concatCTM(QMatrix().translate(parentX, parentY));
translateForAttributes();
translateTopToBaseline();
RenderBlock::paint(paintInfo, 0, 0);
paintInfo.p->restore();
}