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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2006, 2007, 2009, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2010, 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "LengthFunctions.h"
#include "RenderObject.h"
namespace WebCore {
class ControlStates;
class KeyframeList;
class RenderBlock;
class RenderTreeBuilder;
class RenderElement : public RenderObject {
WTF_MAKE_ISO_ALLOCATED(RenderElement);
public:
virtual ~RenderElement();
enum RendererCreationType { CreateAllRenderers, OnlyCreateBlockAndFlexboxRenderers };
static RenderPtr<RenderElement> createFor(Element&, RenderStyle&&, RendererCreationType = CreateAllRenderers);
bool hasInitializedStyle() const { return m_hasInitializedStyle; }
const RenderStyle& style() const { return m_style; }
const RenderStyle& firstLineStyle() const;
// FIXME: Style shouldn't be mutated.
RenderStyle& mutableStyle() { return m_style; }
void initializeStyle();
// Calling with minimalStyleDifference > StyleDifference::Equal indicates that
// out-of-band state (e.g. animations) requires that styleDidChange processing
// continue even if the style isn't different from the current style.
void setStyle(RenderStyle&&, StyleDifference minimalStyleDifference = StyleDifference::Equal);
// The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
// any pseudo classes (and therefore has no concept of changing state).
const RenderStyle* getCachedPseudoStyle(PseudoId, const RenderStyle* parentStyle = nullptr) const;
std::unique_ptr<RenderStyle> getUncachedPseudoStyle(const Style::PseudoElementRequest&, const RenderStyle* parentStyle = nullptr, const RenderStyle* ownStyle = nullptr) const;
// This is null for anonymous renderers.
Element* element() const { return downcast<Element>(RenderObject::node()); }
Element* nonPseudoElement() const { return downcast<Element>(RenderObject::nonPseudoNode()); }
Element* generatingElement() const;
RenderObject* firstChild() const { return m_firstChild; }
RenderObject* lastChild() const { return m_lastChild; }
bool canContainFixedPositionObjects() const;
bool canContainAbsolutelyPositionedObjects() const;
Color selectionColor(CSSPropertyID) const;
std::unique_ptr<RenderStyle> selectionPseudoStyle() const;
// Obtains the selection colors that should be used when painting a selection.
Color selectionBackgroundColor() const;
Color selectionForegroundColor() const;
Color selectionEmphasisMarkColor() const;
// FIXME: Make these standalone and move to relevant files.
bool isRenderLayerModelObject() const;
bool isBoxModelObject() const;
bool isRenderBlock() const;
bool isRenderBlockFlow() const;
bool isRenderReplaced() const;
bool isRenderInline() const;
virtual bool isChildAllowed(const RenderObject&, const RenderStyle&) const { return true; }
void didAttachChild(RenderObject& child, RenderObject* beforeChild);
// The following functions are used when the render tree hierarchy changes to make sure layers get
// properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
// can contain a mixture of boxes and other object types, these functions need to be in the base class.
void addLayers(RenderLayer* parentLayer);
void removeLayers(RenderLayer* parentLayer);
void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
virtual void dirtyLinesFromChangedChild(RenderObject&) { }
bool ancestorLineBoxDirty() const { return m_ancestorLineBoxDirty; }
void setAncestorLineBoxDirty(bool f = true);
void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain);
void clearChildNeedsLayout();
void setNeedsPositionedMovementLayout(const RenderStyle* oldStyle);
void setNeedsSimplifiedNormalFlowLayout();
virtual void paint(PaintInfo&, const LayoutPoint&) = 0;
// inline-block elements paint all phases atomically. This function ensures that. Certain other elements
// (grid items, flex items) require this behavior as well, and this function exists as a helper for them.
// It is expected that the caller will call this function independent of the value of paintInfo.phase.
void paintAsInlineBlock(PaintInfo&, const LayoutPoint&);
// Recursive function that computes the size and position of this object and all its descendants.
virtual void layout();
/* This function performs a layout only if one is needed. */
void layoutIfNeeded() { if (needsLayout()) layout(); }
// Updates only the local style ptr of the object. Does not update the state of the object,
// and so only should be called when the style is known not to have changed (or from setStyle).
void setStyleInternal(RenderStyle&& style) { m_style = WTFMove(style); }
// Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr = nullptr, const LayoutRect* newOutlineBoxPtr = nullptr);
bool borderImageIsLoadedAndCanBeRendered() const;
bool mayCauseRepaintInsideViewport(const IntRect* visibleRect = nullptr) const;
bool isVisibleInDocumentRect(const IntRect& documentRect) const;
// Returns true if this renderer requires a new stacking context.
static bool createsGroupForStyle(const RenderStyle&);
bool createsGroup() const { return createsGroupForStyle(style()); }
bool isTransparent() const { return style().opacity() < 1.0f; }
float opacity() const { return style().opacity(); }
bool visibleToHitTesting() const { return style().visibility() == Visibility::Visible && style().pointerEvents() != PointerEvents::None; }
bool hasBackground() const { return style().hasBackground(); }
bool hasMask() const { return style().hasMask(); }
bool hasClip() const { return isOutOfFlowPositioned() && style().hasClip(); }
bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
bool hasClipPath() const { return style().clipPath(); }
bool hasHiddenBackface() const { return style().backfaceVisibility() == BackfaceVisibility::Hidden; }
bool hasOutlineAnnotation() const;
bool hasOutline() const { return style().hasOutline() || hasOutlineAnnotation(); }
bool hasSelfPaintingLayer() const;
bool checkForRepaintDuringLayout() const;
// anchorRect() is conceptually similar to absoluteBoundingBoxRect(), but is intended for scrolling to an anchor.
// For inline renderers, this gets the logical top left of the first leaf child and the logical bottom right of the
// last leaf child, converts them to absolute coordinates, and makes a box out of them.
LayoutRect absoluteAnchorRect(bool* insideFixed = nullptr) const;
bool hasFilter() const { return style().hasFilter(); }
bool hasBackdropFilter() const
{
#if ENABLE(FILTERS_LEVEL_2)
return style().hasBackdropFilter();
#else
return false;
#endif
}
#if ENABLE(CSS_COMPOSITING)
bool hasBlendMode() const { return style().hasBlendMode(); }
#else
bool hasBlendMode() const { return false; }
#endif
bool hasShapeOutside() const { return style().shapeOutside(); }
void registerForVisibleInViewportCallback();
void unregisterForVisibleInViewportCallback();
VisibleInViewportState visibleInViewportState() const { return static_cast<VisibleInViewportState>(m_visibleInViewportState); }
void setVisibleInViewportState(VisibleInViewportState);
virtual void visibleInViewportStateChanged();
bool repaintForPausedImageAnimationsIfNeeded(const IntRect& visibleRect, CachedImage&);
bool hasPausedImageAnimations() const { return m_hasPausedImageAnimations; }
void setHasPausedImageAnimations(bool b) { m_hasPausedImageAnimations = b; }
void setRenderBoxNeedsLazyRepaint(bool b) { m_renderBoxNeedsLazyRepaint = b; }
bool renderBoxNeedsLazyRepaint() const { return m_renderBoxNeedsLazyRepaint; }
bool hasCounterNodeMap() const { return m_hasCounterNodeMap; }
void setHasCounterNodeMap(bool f) { m_hasCounterNodeMap = f; }
const RenderElement* enclosingRendererWithTextDecoration(OptionSet<TextDecoration>, bool firstLine) const;
void drawLineForBoxSide(GraphicsContext&, const FloatRect&, BoxSide, Color, BorderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias = false) const;
#if ENABLE(TEXT_AUTOSIZING)
void adjustComputedFontSizesOnBlocks(float size, float visibleWidth);
WEBCORE_EXPORT void resetTextAutosizing();
#endif
RenderBlock* containingBlockForFixedPosition() const;
RenderBlock* containingBlockForAbsolutePosition() const;
WEBCORE_EXPORT ImageOrientation imageOrientation() const;
void removeFromRenderFragmentedFlow();
virtual void resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(RenderFragmentedFlow*);
// Called before anonymousChild.setStyle(). Override to set custom styles for
// the child.
virtual void updateAnonymousChildStyle(RenderStyle&) const { };
bool hasContinuationChainNode() const { return m_hasContinuationChainNode; }
bool isContinuation() const { return m_isContinuation; }
void setIsContinuation() { m_isContinuation = true; }
bool isFirstLetter() const { return m_isFirstLetter; }
void setIsFirstLetter() { m_isFirstLetter = true; }
RenderObject* attachRendererInternal(RenderPtr<RenderObject> child, RenderObject* beforeChild);
RenderPtr<RenderObject> detachRendererInternal(RenderObject&);
virtual bool startTransition(double /* timeOffset */, CSSPropertyID, const RenderStyle* /* fromStyle */, const RenderStyle* /* toStyle */) { return false; }
virtual void transitionPaused(double /* timeOffset */, CSSPropertyID) { }
virtual void transitionFinished(CSSPropertyID) { }
virtual bool startAnimation(double /* timeOffset */, const Animation&, const KeyframeList&) { return false; }
virtual void animationPaused(double /* timeOffset */, const String& /* name */) { }
virtual void animationSeeked(double /* timeOffset */, const String& /* name */) { }
virtual void animationFinished(const String& /* name */) { }
virtual void suspendAnimations(MonotonicTime = MonotonicTime()) { }
protected:
enum BaseTypeFlag {
RenderLayerModelObjectFlag = 1 << 0,
RenderBoxModelObjectFlag = 1 << 1,
RenderInlineFlag = 1 << 2,
RenderReplacedFlag = 1 << 3,
RenderBlockFlag = 1 << 4,
RenderBlockFlowFlag = 1 << 5,
};
typedef unsigned BaseTypeFlags;
RenderElement(Element&, RenderStyle&&, BaseTypeFlags);
RenderElement(Document&, RenderStyle&&, BaseTypeFlags);
bool layerCreationAllowedForSubtree() const;
enum StylePropagationType { PropagateToAllChildren, PropagateToBlockChildrenOnly };
void propagateStyleToAnonymousChildren(StylePropagationType);
void setFirstChild(RenderObject* child) { m_firstChild = child; }
void setLastChild(RenderObject* child) { m_lastChild = child; }
virtual void styleWillChange(StyleDifference, const RenderStyle& newStyle);
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
void insertedIntoTree() override;
void willBeRemovedFromTree() override;
void willBeDestroyed() override;
void setRenderInlineAlwaysCreatesLineBoxes(bool b) { m_renderInlineAlwaysCreatesLineBoxes = b; }
bool renderInlineAlwaysCreatesLineBoxes() const { return m_renderInlineAlwaysCreatesLineBoxes; }
void setHasContinuationChainNode(bool b) { m_hasContinuationChainNode = b; }
void setRenderBlockHasMarginBeforeQuirk(bool b) { m_renderBlockHasMarginBeforeQuirk = b; }
void setRenderBlockHasMarginAfterQuirk(bool b) { m_renderBlockHasMarginAfterQuirk = b; }
void setRenderBlockShouldForceRelayoutChildren(bool b) { m_renderBlockShouldForceRelayoutChildren = b; }
bool renderBlockHasMarginBeforeQuirk() const { return m_renderBlockHasMarginBeforeQuirk; }
bool renderBlockHasMarginAfterQuirk() const { return m_renderBlockHasMarginAfterQuirk; }
bool renderBlockShouldForceRelayoutChildren() const { return m_renderBlockShouldForceRelayoutChildren; }
void setRenderBlockFlowLineLayoutPath(unsigned u) { m_renderBlockFlowLineLayoutPath = u; }
void setRenderBlockFlowHasMarkupTruncation(bool b) { m_renderBlockFlowHasMarkupTruncation = b; }
unsigned renderBlockFlowLineLayoutPath() const { return m_renderBlockFlowLineLayoutPath; }
bool renderBlockFlowHasMarkupTruncation() const { return m_renderBlockFlowHasMarkupTruncation; }
void paintFocusRing(PaintInfo&, const RenderStyle&, const Vector<LayoutRect>& focusRingRects);
void paintOutline(PaintInfo&, const LayoutRect&);
void updateOutlineAutoAncestor(bool hasOutlineAuto);
void removeFromRenderFragmentedFlowIncludingDescendants(bool shouldUpdateState);
void adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded();
bool isVisibleInViewport() const;
private:
RenderElement(ContainerNode&, RenderStyle&&, BaseTypeFlags);
void node() const = delete;
void nonPseudoNode() const = delete;
void generatingNode() const = delete;
void isText() const = delete;
void isRenderElement() const = delete;
RenderObject* firstChildSlow() const final { return firstChild(); }
RenderObject* lastChildSlow() const final { return lastChild(); }
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the render tree updates as needed to accommodate the new
// normal flow object.
void handleDynamicFloatPositionChange();
bool shouldRepaintForStyleDifference(StyleDifference) const;
bool hasImmediateNonWhitespaceTextChildOrBorderOrOutline() const;
void updateFillImages(const FillLayer*, const FillLayer&);
void updateImage(StyleImage*, StyleImage*);
void updateShapeImage(const ShapeValue*, const ShapeValue*);
StyleDifference adjustStyleDifference(StyleDifference, OptionSet<StyleDifferenceContextSensitiveProperty>) const;
std::unique_ptr<RenderStyle> computeFirstLineStyle() const;
void invalidateCachedFirstLineStyle();
bool canDestroyDecodedData() final { return !isVisibleInViewport(); }
VisibleInViewportState imageFrameAvailable(CachedImage&, ImageAnimatingState, const IntRect* changeRect) final;
void didRemoveCachedImageClient(CachedImage&) final;
bool getLeadingCorner(FloatPoint& output, bool& insideFixed) const;
bool getTrailingCorner(FloatPoint& output, bool& insideFixed) const;
void clearSubtreeLayoutRootIfNeeded() const;
bool shouldWillChangeCreateStackingContext() const;
void issueRepaintForOutlineAuto(float outlineSize);
unsigned m_baseTypeFlags : 6;
unsigned m_ancestorLineBoxDirty : 1;
unsigned m_hasInitializedStyle : 1;
unsigned m_renderInlineAlwaysCreatesLineBoxes : 1;
unsigned m_renderBoxNeedsLazyRepaint : 1;
unsigned m_hasPausedImageAnimations : 1;
unsigned m_hasCounterNodeMap : 1;
unsigned m_hasContinuationChainNode : 1;
unsigned m_isContinuation : 1;
unsigned m_isFirstLetter : 1;
mutable unsigned m_hasValidCachedFirstLineStyle : 1;
unsigned m_renderBlockHasMarginBeforeQuirk : 1;
unsigned m_renderBlockHasMarginAfterQuirk : 1;
unsigned m_renderBlockShouldForceRelayoutChildren : 1;
unsigned m_renderBlockFlowHasMarkupTruncation : 1;
unsigned m_renderBlockFlowLineLayoutPath : 2;
unsigned m_isRegisteredForVisibleInViewportCallback : 1;
unsigned m_visibleInViewportState : 2;
RenderObject* m_firstChild;
RenderObject* m_lastChild;
RenderStyle m_style;
};
inline void RenderElement::setAncestorLineBoxDirty(bool f)
{
m_ancestorLineBoxDirty = f;
if (m_ancestorLineBoxDirty)
setNeedsLayout();
}
inline void RenderElement::setChildNeedsLayout(MarkingBehavior markParents)
{
ASSERT(!isSetNeedsLayoutForbidden());
if (normalChildNeedsLayout())
return;
setNormalChildNeedsLayoutBit(true);
if (markParents == MarkContainingBlockChain)
markContainingBlocksForLayout();
}
inline bool RenderElement::isRenderLayerModelObject() const
{
return m_baseTypeFlags & RenderLayerModelObjectFlag;
}
inline bool RenderElement::isBoxModelObject() const
{
return m_baseTypeFlags & RenderBoxModelObjectFlag;
}
inline bool RenderElement::isRenderBlock() const
{
return m_baseTypeFlags & RenderBlockFlag;
}
inline bool RenderElement::isRenderBlockFlow() const
{
return m_baseTypeFlags & RenderBlockFlowFlag;
}
inline bool RenderElement::isRenderReplaced() const
{
return m_baseTypeFlags & RenderReplacedFlag;
}
inline bool RenderElement::isRenderInline() const
{
return m_baseTypeFlags & RenderInlineFlag;
}
inline Element* RenderElement::generatingElement() const
{
return downcast<Element>(RenderObject::generatingNode());
}
inline bool RenderElement::canContainFixedPositionObjects() const
{
return isRenderView()
|| (hasTransform() && isRenderBlock())
|| isSVGForeignObject()
|| isOutOfFlowRenderFragmentedFlow();
}
inline bool RenderElement::canContainAbsolutelyPositionedObjects() const
{
return style().position() != PositionType::Static
|| (isRenderBlock() && hasTransformRelatedProperty())
|| isSVGForeignObject()
|| isRenderView();
}
inline bool RenderElement::createsGroupForStyle(const RenderStyle& style)
{
return style.opacity() < 1.0f || style.hasMask() || style.clipPath() || style.hasFilter() || style.hasBackdropFilter() || style.hasBlendMode();
}
inline bool RenderObject::isRenderLayerModelObject() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderLayerModelObject();
}
inline bool RenderObject::isBoxModelObject() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isBoxModelObject();
}
inline bool RenderObject::isRenderBlock() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderBlock();
}
inline bool RenderObject::isRenderBlockFlow() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderBlockFlow();
}
inline bool RenderObject::isRenderReplaced() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderReplaced();
}
inline bool RenderObject::isRenderInline() const
{
return is<RenderElement>(*this) && downcast<RenderElement>(*this).isRenderInline();
}
inline const RenderStyle& RenderObject::style() const
{
if (isText())
return m_parent->style();
return downcast<RenderElement>(*this).style();
}
inline const RenderStyle& RenderObject::firstLineStyle() const
{
if (isText())
return m_parent->firstLineStyle();
return downcast<RenderElement>(*this).firstLineStyle();
}
inline RenderElement* ContainerNode::renderer() const
{
return downcast<RenderElement>(Node::renderer());
}
inline int adjustForAbsoluteZoom(int value, const RenderElement& renderer)
{
return adjustForAbsoluteZoom(value, renderer.style());
}
inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, const RenderElement& renderer)
{
return adjustLayoutUnitForAbsoluteZoom(value, renderer.style());
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderElement, isRenderElement())