| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * 2008 Dirk Schulze <krit@webkit.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPaintServerPattern.h" |
| |
| #include "AffineTransform.h" |
| #include "GraphicsContext.h" |
| #include "Image.h" |
| #include "ImageBuffer.h" |
| #include "Pattern.h" |
| #include "RenderObject.h" |
| #include "SVGPatternElement.h" |
| #include "SVGRenderTreeAsText.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| SVGPaintServerPattern::SVGPaintServerPattern(const SVGPatternElement* owner) |
| : m_ownerElement(owner) |
| , m_pattern(0) |
| { |
| ASSERT(owner); |
| } |
| |
| SVGPaintServerPattern::~SVGPaintServerPattern() |
| { |
| } |
| |
| FloatRect SVGPaintServerPattern::patternBoundaries() const |
| { |
| return m_patternBoundaries; |
| } |
| |
| void SVGPaintServerPattern::setPatternBoundaries(const FloatRect& rect) |
| { |
| m_patternBoundaries = rect; |
| } |
| |
| ImageBuffer* SVGPaintServerPattern::tile() const |
| { |
| return m_tile.get(); |
| } |
| |
| void SVGPaintServerPattern::setTile(PassOwnPtr<ImageBuffer> tile) |
| { |
| m_tile = tile; |
| } |
| |
| AffineTransform SVGPaintServerPattern::patternTransform() const |
| { |
| return m_patternTransform; |
| } |
| |
| void SVGPaintServerPattern::setPatternTransform(const AffineTransform& transform) |
| { |
| m_patternTransform = transform; |
| } |
| |
| TextStream& SVGPaintServerPattern::externalRepresentation(TextStream& ts) const |
| { |
| // Gradients/patterns aren't setup, until they are used for painting. Work around that fact. |
| m_ownerElement->buildPattern(FloatRect(0.0f, 0.0f, 1.0f, 1.0f)); |
| |
| ts << "[type=PATTERN]" |
| << " [bbox=" << patternBoundaries() << "]"; |
| if (!patternTransform().isIdentity()) |
| ts << " [pattern transform=" << patternTransform() << "]"; |
| return ts; |
| } |
| |
| bool SVGPaintServerPattern::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const |
| { |
| FloatRect targetRect = object->objectBoundingBox(); |
| |
| const SVGRenderStyle* style = object->style()->svgStyle(); |
| bool isFilled = (type & ApplyToFillTargetType) && style->hasFill(); |
| bool isStroked = (type & ApplyToStrokeTargetType) && style->hasStroke(); |
| |
| ASSERT((isFilled && !isStroked) || (!isFilled && isStroked)); |
| |
| m_ownerElement->buildPattern(targetRect); |
| if (!tile()) |
| return false; |
| |
| context->save(); |
| |
| ASSERT(!m_pattern); |
| |
| IntRect tileRect = tile()->image()->rect(); |
| if (tileRect.width() > patternBoundaries().width() || tileRect.height() > patternBoundaries().height()) { |
| // Draw the first cell of the pattern manually to support overflow="visible" on all platforms. |
| int tileWidth = static_cast<int>(patternBoundaries().width() + 0.5f); |
| int tileHeight = static_cast<int>(patternBoundaries().height() + 0.5f); |
| OwnPtr<ImageBuffer> tileImage = ImageBuffer::create(IntSize(tileWidth, tileHeight)); |
| |
| GraphicsContext* tileImageContext = tileImage->context(); |
| |
| int numY = static_cast<int>(ceilf(tileRect.height() / tileHeight)) + 1; |
| int numX = static_cast<int>(ceilf(tileRect.width() / tileWidth)) + 1; |
| |
| tileImageContext->save(); |
| tileImageContext->translate(-patternBoundaries().width() * numX, -patternBoundaries().height() * numY); |
| for (int i = numY; i > 0; i--) { |
| tileImageContext->translate(0, patternBoundaries().height()); |
| for (int j = numX; j > 0; j--) { |
| tileImageContext->translate(patternBoundaries().width(), 0); |
| tileImageContext->drawImage(tile()->image(), object->style()->colorSpace(), tileRect, tileRect); |
| } |
| tileImageContext->translate(-patternBoundaries().width() * numX, 0); |
| } |
| tileImageContext->restore(); |
| |
| m_pattern = Pattern::create(tileImage->image(), true, true); |
| } |
| else |
| m_pattern = Pattern::create(tile()->image(), true, true); |
| |
| if (isFilled) { |
| context->setAlpha(style->fillOpacity()); |
| context->setFillPattern(m_pattern); |
| context->setFillRule(style->fillRule()); |
| } |
| if (isStroked) { |
| context->setAlpha(style->strokeOpacity()); |
| context->setStrokePattern(m_pattern); |
| applyStrokeStyleToContext(context, object->style(), object); |
| } |
| |
| AffineTransform matrix; |
| matrix.translate(patternBoundaries().x(), patternBoundaries().y()); |
| matrix.multiply(patternTransform()); |
| m_pattern->setPatternSpaceTransform(matrix); |
| |
| if (isPaintingText) { |
| context->setTextDrawingMode(isFilled ? cTextFill : cTextStroke); |
| #if PLATFORM(CG) |
| if (isFilled) |
| context->applyFillPattern(); |
| else |
| context->applyStrokePattern(); |
| #endif |
| } |
| |
| return true; |
| } |
| |
| void SVGPaintServerPattern::teardown(GraphicsContext*& context, const RenderObject*, SVGPaintTargetType, bool) const |
| { |
| m_pattern = 0; |
| |
| context->restore(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif |