| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContext.h" |
| |
| #include "AffineTransform.h" |
| #include "Path.h" |
| |
| #include <CoreGraphics/CGBitmapContext.h> |
| #include <WebKitSystemInterface/WebKitSystemInterface.h> |
| #include "GraphicsContextPlatformPrivateCG.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha) |
| { |
| HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)); |
| CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB(); |
| BITMAP info; |
| |
| GetObject(bitmap, sizeof(info), &info); |
| ASSERT(info.bmBitsPixel == 32); |
| |
| CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst); |
| CGContextRef context = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8, |
| info.bmWidthBytes, deviceRGB, bitmapInfo); |
| CGColorSpaceRelease(deviceRGB); |
| |
| // Flip coords |
| CGContextTranslateCTM(context, 0, info.bmHeight); |
| CGContextScaleCTM(context, 1, -1); |
| |
| // Put the HDC In advanced mode so it will honor affine transforms. |
| SetGraphicsMode(hdc, GM_ADVANCED); |
| |
| return context; |
| } |
| |
| GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha) |
| : m_common(createGraphicsContextPrivate()) |
| , m_data(new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha))) |
| { |
| CGContextRelease(m_data->m_cgContext.get()); |
| m_data->m_hdc = hdc; |
| setPaintingDisabled(!m_data->m_cgContext); |
| if (m_data->m_cgContext) { |
| // Make sure the context starts in sync with our state. |
| setPlatformFillColor(fillColor(), DeviceColorSpace); |
| setPlatformStrokeColor(strokeColor(), DeviceColorSpace); |
| } |
| } |
| |
| // FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API |
| // suitable for all clients? |
| void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend, bool mayCreateBitmap) |
| { |
| if (mayCreateBitmap && hdc && inTransparencyLayer()) { |
| if (dstRect.isEmpty()) |
| return; |
| |
| HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)); |
| |
| // Need to make a CGImage out of the bitmap's pixel buffer and then draw |
| // it into our context. |
| BITMAP info; |
| GetObject(bitmap, sizeof(info), &info); |
| ASSERT(info.bmBitsPixel == 32); |
| |
| CGColorSpaceRef deviceRGB = CGColorSpaceCreateDeviceRGB(); |
| CGContextRef bitmapContext = CGBitmapContextCreate(info.bmBits, info.bmWidth, info.bmHeight, 8, |
| info.bmWidthBytes, deviceRGB, kCGBitmapByteOrder32Little | |
| (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst)); |
| CGColorSpaceRelease(deviceRGB); |
| |
| CGImageRef image = CGBitmapContextCreateImage(bitmapContext); |
| CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image); |
| |
| // Delete all our junk. |
| CGImageRelease(image); |
| CGContextRelease(bitmapContext); |
| ::DeleteDC(hdc); |
| ::DeleteObject(bitmap); |
| |
| return; |
| } |
| |
| m_data->restore(); |
| } |
| |
| void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point) |
| { |
| RetainPtr<CGColorSpaceRef> deviceRGB(AdoptCF, CGColorSpaceCreateDeviceRGB()); |
| // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should |
| // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455> |
| RetainPtr<CFDataRef> imageData(AdoptCF, CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength())); |
| RetainPtr<CGDataProviderRef> dataProvider(AdoptCF, CGDataProviderCreateWithCFData(imageData.get())); |
| RetainPtr<CGImageRef> cgImage(AdoptCF, CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), deviceRGB.get(), |
| kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault)); |
| CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get()); |
| } |
| |
| void GraphicsContext::drawFocusRing(const Vector<Path>& paths, int width, int offset, const Color& color) |
| { |
| // FIXME: implement |
| } |
| |
| void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int offset, const Color& color) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| float radius = (width - 1) / 2.0f; |
| offset += radius; |
| CGColorRef colorRef = color.isValid() ? createCGColor(color) : 0; |
| |
| CGMutablePathRef focusRingPath = CGPathCreateMutable(); |
| unsigned rectCount = rects.size(); |
| for (unsigned i = 0; i < rectCount; i++) |
| CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); |
| |
| CGContextRef context = platformContext(); |
| CGContextSaveGState(context); |
| |
| CGContextBeginPath(context); |
| CGContextAddPath(context, focusRingPath); |
| |
| wkDrawFocusRing(context, colorRef, radius); |
| |
| CGColorRelease(colorRef); |
| |
| CGPathRelease(focusRingPath); |
| |
| CGContextRestoreGState(context); |
| } |
| |
| // Pulled from GraphicsContextCG |
| static void setCGStrokeColor(CGContextRef context, const Color& color) |
| { |
| CGFloat red, green, blue, alpha; |
| color.getRGBA(red, green, blue, alpha); |
| CGContextSetRGBStrokeColor(context, red, green, blue, alpha); |
| } |
| |
| static const Color& spellingPatternColor() { |
| static const Color spellingColor(255, 0, 0); |
| return spellingColor; |
| } |
| |
| static const Color& grammarPatternColor() { |
| static const Color grammarColor(0, 128, 0); |
| return grammarColor; |
| } |
| |
| void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| // These are the same for misspelling or bad grammar |
| const int patternHeight = 3; // 3 rows |
| ASSERT(cMisspellingLineThickness == patternHeight); |
| const int patternWidth = 4; // 4 pixels |
| ASSERT(patternWidth == cMisspellingLinePatternWidth); |
| |
| // Make sure to draw only complete dots. |
| // NOTE: Code here used to shift the underline to the left and increase the width |
| // to make sure everything gets underlined, but that results in drawing out of |
| // bounds (e.g. when at the edge of a view) and could make it appear that the |
| // space between adjacent misspelled words was underlined. |
| // allow slightly more considering that the pattern ends with a transparent pixel |
| int widthMod = width % patternWidth; |
| if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) |
| width -= widthMod; |
| |
| // Draw the underline |
| CGContextRef context = platformContext(); |
| CGContextSaveGState(context); |
| |
| const Color& patternColor = grammar ? grammarPatternColor() : spellingPatternColor(); |
| setCGStrokeColor(context, patternColor); |
| |
| wkSetPatternPhaseInUserSpace(context, point); |
| CGContextSetBlendMode(context, kCGBlendModeNormal); |
| |
| // 3 rows, each offset by half a pixel for blending purposes |
| const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}}; |
| const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}}; |
| const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }}; |
| |
| // Dash lengths for the top and bottom of the error underline are the same. |
| // These are magic. |
| static const float edge_dash_lengths[] = {2.0f, 2.0f}; |
| static const float middle_dash_lengths[] = {2.76f, 1.24f}; |
| static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f; |
| static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f; |
| |
| // Line opacities. Once again, these are magic. |
| const float upperOpacity = 0.33f; |
| const float middleOpacity = 0.75f; |
| const float lowerOpacity = 0.88f; |
| |
| //Top line |
| CGContextSetLineDash(context, edge_offset, edge_dash_lengths, |
| sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0])); |
| CGContextSetAlpha(context, upperOpacity); |
| CGContextStrokeLineSegments(context, upperPoints, 2); |
| |
| // Middle line |
| CGContextSetLineDash(context, middle_offset, middle_dash_lengths, |
| sizeof(middle_dash_lengths) / sizeof(middle_dash_lengths[0])); |
| CGContextSetAlpha(context, middleOpacity); |
| CGContextStrokeLineSegments(context, middlePoints, 2); |
| |
| // Bottom line |
| CGContextSetLineDash(context, edge_offset, edge_dash_lengths, |
| sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0])); |
| CGContextSetAlpha(context, lowerOpacity); |
| CGContextStrokeLineSegments(context, lowerPoints, 2); |
| |
| CGContextRestoreGState(context); |
| } |
| |
| void GraphicsContextPlatformPrivate::flush() |
| { |
| CGContextFlush(m_cgContext.get()); |
| } |
| |
| } |