blob: 9505cb3ad37ecc9d4c65a025f8d4d5542daad483 [file] [log] [blame]
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL WebGL_debug_renderer_info Conformance Tests</title>
<script src="resources/desktop-gl-constants.js" type="text/javascript"></script>
<script src="../../../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"></script>
<script src="resources/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
<div id="console"></div>
<script>
"use strict";
description("This test verifies the functionality of the WEBGL_debug_renderer_info extension, if it is available.");
debug("");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
var ext = null;
var vao = null;
if (!gl) {
testFailed("WebGL context does not exist");
} else {
testPassed("WebGL context exists");
// Run tests with extension disabled
runTestDisabled();
// Query the extension and store globally so shouldBe can access it
ext = gl.getExtension("WEBGL_debug_renderer_info");
if (!ext) {
testFailed("No WEBGL_debug_renderer_info support");
} else {
testPassed("Successfully enabled WEBGL_debug_renderer_info extension");
runSupportedTest(true);
runTestEnabled();
}
}
function runSupportedTest(extensionEnabled) {
var supported = gl.getSupportedExtensions();
if (supported.indexOf("WEBGL_debug_renderer_info") >= 0) {
if (extensionEnabled) {
testPassed("WEBGL_debug_renderer_info listed as supported and getExtension succeeded");
} else {
testFailed("WEBGL_debug_renderer_info listed as supported but getExtension failed");
}
} else {
if (extensionEnabled) {
testFailed("WEBGL_debug_renderer_info not listed as supported but getExtension succeeded");
} else {
testPassed("WEBGL_debug_renderer_info not listed as supported and getExtension failed -- this is legal");
}
}
}
function runTestDisabled() {
debug("Testing enums with extension disabled");
// Use the constants directly as we don't have the extension
var UNMASKED_VENDOR_WEBGL = 0x9245;
gl.getParameter(UNMASKED_VENDOR_WEBGL);
glErrorShouldBe(gl, gl.INVALID_ENUM, "UNMASKED_VENDOR_WEBGL should not be queryable if extension is disabled");
var UNMASKED_RENDERER_WEBGL = 0x9246;
gl.getParameter(UNMASKED_RENDERER_WEBGL);
glErrorShouldBe(gl, gl.INVALID_ENUM, "UNMASKED_RENDERER_WEBGL should not be queryable if extension is disabled");
}
function runTestEnabled() {
debug("Testing enums with extension enabled");
shouldBe("ext.UNMASKED_VENDOR_WEBGL", "0x9245");
gl.getParameter(ext.UNMASKED_VENDOR_WEBGL);
glErrorShouldBe(gl, gl.NO_ERROR, "UNMASKED_VENDOR_WEBGL query should succeed if extension is enable");
shouldBe("ext.UNMASKED_RENDERER_WEBGL", "0x9246");
gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
glErrorShouldBe(gl, gl.NO_ERROR, "UNMASKED_RENDERER_WEBGL query should succeed if extension is enable");
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../../resources/js-test-post.js"></script>
</body>
</html>