| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta content='text/html; charset=UTF-8' http-equiv='Content-Type'/> |
| <title>WebGL getShaderSource conformance test.</title> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"> </script> |
| <script src="resources/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> |
| <script> |
| description("Tests that the source that goes into a shader is what comes out."); |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("example"); |
| var gl = wtu.create3DContext(canvas); |
| var original = document.getElementById("vshader").text; |
| var shader = gl.createShader(gl.VERTEX_SHADER); |
| gl.shaderSource(shader, original); |
| var source = gl.getShaderSource(shader); |
| shouldBe("source", "original"); |
| glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
| </script> |
| </body> |
| </html> |
| |
| |