| This test ensures WebGL implementations properly handle bindAttribLocation before compiling shaders. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| Canvas.getContext |
| PASS [object WebGLRenderingContext] is non-null. |
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| Checking gl.bindAttribLocation. |
| PASS getError was expected value: NO_ERROR : bindAttribLocation should return NO_ERROR when called before compiling shader. |
| PASS program linked successfully |
| _glesVertex:5 |
| vColor :2 |
| PASS location of _glesVertex should be 5 |
| PASS location of vColor should be 2 |
| PASS drawing is correct |
| PASS program linked successfully |
| _glesVertex:5 |
| vColor :1 |
| PASS location of _glesVertex should be 5 |
| PASS location of vColor should be 1 |
| FAIL pixel at (20,15) is (0,255,0,255), should be (255,0,0,255) |
| PASS getError was expected value: NO_ERROR : |
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| PASS successfullyParsed is true |
| Some tests failed. |
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| TEST COMPLETE |
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