| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL CompressedTexImage and CompressedTexSubImage Tests</title> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| description("This test ensures WebGL implementations correctly implement compressedTexImage2D and compressedTexSubImage2D."); |
| |
| debug(""); |
| |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var wtu = WebGLTestUtils; |
| var canvas = document.createElement("canvas"); |
| var gl = wtu.create3DContext(canvas); |
| |
| var COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; |
| var COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; |
| var COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; |
| var ETC1_RGB8_OES = 0x8D64; |
| var COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; |
| var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; |
| |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))"); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))"); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); |
| } |
| </script> |
| </body> |
| </html> |
| |