| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| this.WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports) { |
| "use asm"; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4extractLane = i4.extractLane; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| //var i4abs = i4.abs; |
| var i4neg = i4.neg; |
| var i4add = i4.add; |
| var i4sub = i4.sub; |
| var i4mul = i4.mul; |
| var i4swizzle = i4.swizzle; |
| var i4shuffle = i4.shuffle; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| //var i4shiftLeftByScalar = i4.shiftLeftByScalar; |
| //var i4shiftRightByScalar = i4.shiftRightByScalar; |
| //var i4shiftRightArithmeticByScalar = i4.shiftRightArithmeticByScalar; |
| |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| |
| var f4min = f4.min; |
| var f4max = f4.max; |
| |
| |
| var f4sqrt = f4.sqrt; |
| var f4swizzle = f4.swizzle; |
| var f4shuffle = f4.shuffle; |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| |
| var f4select = f4.select; |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| var g1 = f4(1.0, 2.0, 3.0, -0.0); // global var initialized |
| var g2 = f4(-5.3, -0.0, 7.332, 8.0); // global var initialized |
| var g3 = i4(1, 2, 3, 4); // global var initialized |
| var g4 = i4(5, 6, 7, 8); // global var initialized |
| //var g5 = d2(1.0, 2.0); // global var initialized |
| //var g6 = d2(3.0, 4.0); // global var initialized |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| var f4splat = f4.splat; |
| |
| var sqrt = stdlib.Math.sqrt; |
| var pow = stdlib.Math.pow; |
| |
| var loopCOUNT = 3; |
| |
| function shuffle1() { |
| var xyxy = i4(0, 0, 0, 0); |
| var zwzw = i4(0, 0, 0, 0); |
| var xxxx = i4(0, 0, 0, 0); |
| var xxyy = i4(0, 0, 0, 0); |
| |
| var x = 0, y = 0, z = 0, w = 0; |
| |
| var loopIndex = 0; |
| while ((loopIndex | 0) < (loopCOUNT | 0)) { |
| |
| xyxy = i4shuffle(g3, g4, 0, 1, 4, 5); |
| zwzw = i4shuffle(g3, g4, 2, 3, 6, 7); |
| xxxx = i4shuffle(g3, g4, 0, 0, 4, 4); |
| xxyy = i4shuffle(g3, g4, 0, 0, 5, 5); |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| x = (((i4extractLane(xyxy, 0) + i4extractLane(xyxy, 0)) | 0) + ((i4extractLane(xyxy, 1) + i4extractLane(xyxy, 1)) | 0) + ((i4extractLane(xyxy, 2) + i4extractLane(xyxy, 2)) | 0) + ((i4extractLane(xyxy, 3) + i4extractLane(xyxy, 3)) | 0)) | 0; |
| y = (((i4extractLane(zwzw, 0) + i4extractLane(zwzw, 0)) | 0) + ((i4extractLane(zwzw, 1) + i4extractLane(zwzw, 1)) | 0) + ((i4extractLane(zwzw, 2) + i4extractLane(zwzw, 2)) | 0) + ((i4extractLane(zwzw, 3) + i4extractLane(zwzw, 3)) | 0)) | 0; |
| z = (((i4extractLane(xxxx, 0) + i4extractLane(xxxx, 0)) | 0) + ((i4extractLane(xxxx, 1) + i4extractLane(xxxx, 1)) | 0) + ((i4extractLane(xxxx, 2) + i4extractLane(xxxx, 2)) | 0) + ((i4extractLane(xxxx, 3) + i4extractLane(xxxx, 3)) | 0)) | 0; |
| w = (((i4extractLane(xxyy, 0) + i4extractLane(xxyy, 0)) | 0) + ((i4extractLane(xxyy, 1) + i4extractLane(xxyy, 1)) | 0) + ((i4extractLane(xxyy, 2) + i4extractLane(xxyy, 2)) | 0) + ((i4extractLane(xxyy, 3) + i4extractLane(xxyy, 3)) | 0)) | 0; |
| |
| return i4check(i4(x, y, z, w)); |
| |
| } |
| |
| function shuffle2() { |
| var xyxy = i4(0, 0, 0, 0); |
| var zwzw = i4(0, 0, 0, 0); |
| var xxxx = i4(0, 0, 0, 0); |
| var xxyy = i4(0, 0, 0, 0); |
| var v1 = i4(122, 0, 334, -9500); |
| var v2 = i4(102, 3313, 1, 233); |
| var x = 0, y = 0, z = 0, w = 0; |
| |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + 1) | 0) { |
| xyxy = i4shuffle(v1, v2, 0, 1, 4, 5); |
| zwzw = i4shuffle(v1, v2, 2, 3, 6, 7); |
| xxxx = i4shuffle(v1, v2, 0, 0, 4, 4); |
| xxyy = i4shuffle(v1, v2, 0, 0, 5, 5); |
| } |
| x = (((i4extractLane(xyxy, 0) + i4extractLane(xyxy, 0)) | 0) + ((i4extractLane(xyxy, 1) + i4extractLane(xyxy, 1)) | 0) + ((i4extractLane(xyxy, 2) + i4extractLane(xyxy, 2)) | 0) + ((i4extractLane(xyxy, 3) + i4extractLane(xyxy, 3)) | 0)) | 0; |
| y = (((i4extractLane(zwzw, 0) + i4extractLane(zwzw, 0)) | 0) + ((i4extractLane(zwzw, 1) + i4extractLane(zwzw, 1)) | 0) + ((i4extractLane(zwzw, 2) + i4extractLane(zwzw, 2)) | 0) + ((i4extractLane(zwzw, 3) + i4extractLane(zwzw, 3)) | 0)) | 0; |
| z = (((i4extractLane(xxxx, 0) + i4extractLane(xxxx, 0)) | 0) + ((i4extractLane(xxxx, 1) + i4extractLane(xxxx, 1)) | 0) + ((i4extractLane(xxxx, 2) + i4extractLane(xxxx, 2)) | 0) + ((i4extractLane(xxxx, 3) + i4extractLane(xxxx, 3)) | 0)) | 0; |
| w = (((i4extractLane(xxyy, 0) + i4extractLane(xxyy, 0)) | 0) + ((i4extractLane(xxyy, 1) + i4extractLane(xxyy, 1)) | 0) + ((i4extractLane(xxyy, 2) + i4extractLane(xxyy, 2)) | 0) + ((i4extractLane(xxyy, 3) + i4extractLane(xxyy, 3)) | 0)) | 0; |
| |
| |
| return i4check(i4(x, y, z, w)); |
| |
| } |
| |
| function shuffle3() { |
| var xyxy = i4(0, 0, 0, 0); |
| var zwzw = i4(0, 0, 0, 0); |
| var xxxx = i4(0, 0, 0, 0); |
| var xxyy = i4(0, 0, 0, 0); |
| var v1 = i4(122, 0, 334, -9500); |
| var x = 0, y = 0, z = 0, w = 0; |
| var loopIndex = 0; |
| |
| loopIndex = loopCOUNT | 0; |
| do { |
| |
| xyxy = i4shuffle(i4add(v1, g3), v1, 0, 1, 4, 5); |
| zwzw = i4shuffle(i4mul(v1, g3), g4, 2, 3, 6, 7); |
| xxxx = i4shuffle(i4sub(v1, g3), v1, 0, 0, 4, 4); |
| xxyy = i4shuffle(g3, v1, 0, 0, 5, 5); |
| |
| loopIndex = (loopIndex - 1) | 0; |
| } |
| while ((loopIndex | 0) > 0); |
| |
| x = (((i4extractLane(xyxy, 0) + i4extractLane(xyxy, 0)) | 0) + ((i4extractLane(xyxy, 1) + i4extractLane(xyxy, 1)) | 0) + ((i4extractLane(xyxy, 2) + i4extractLane(xyxy, 2)) | 0) + ((i4extractLane(xyxy, 3) + i4extractLane(xyxy, 3)) | 0)) | 0; |
| y = (((i4extractLane(zwzw, 0) + i4extractLane(zwzw, 0)) | 0) + ((i4extractLane(zwzw, 1) + i4extractLane(zwzw, 1)) | 0) + ((i4extractLane(zwzw, 2) + i4extractLane(zwzw, 2)) | 0) + ((i4extractLane(zwzw, 3) + i4extractLane(zwzw, 3)) | 0)) | 0; |
| z = (((i4extractLane(xxxx, 0) + i4extractLane(xxxx, 0)) | 0) + ((i4extractLane(xxxx, 1) + i4extractLane(xxxx, 1)) | 0) + ((i4extractLane(xxxx, 2) + i4extractLane(xxxx, 2)) | 0) + ((i4extractLane(xxxx, 3) + i4extractLane(xxxx, 3)) | 0)) | 0; |
| w = (((i4extractLane(xxyy, 0) + i4extractLane(xxyy, 0)) | 0) + ((i4extractLane(xxyy, 1) + i4extractLane(xxyy, 1)) | 0) + ((i4extractLane(xxyy, 2) + i4extractLane(xxyy, 2)) | 0) + ((i4extractLane(xxyy, 3) + i4extractLane(xxyy, 3)) | 0)) | 0; |
| |
| return i4check(i4(x, y, z, w)); |
| } |
| |
| return { func1: shuffle1 , func2: shuffle2, func3: shuffle3 }; |
| } |
| |
| var m = asmModule(this, { g1: SIMD.Float32x4(9.0, 9.0, 9.0, 9.0), g2: SIMD.Int32x4(1, 2, 3, 4) }); |
| |
| var ret1 = m.func1(); |
| var ret2 = m.func2(); |
| var ret3 = m.func3(); |
| |
| equalSimd([28, 44, 24, 28], ret1, SIMD.Int32x4, ""); |
| equalSimd([7074, -17864, 896, 13740], ret2, SIMD.Int32x4, ""); |
| equalSimd([494, -73966, 972, 4], ret3, SIMD.Int32x4, ""); |
| |
| print("PASS"); |
| |
| |
| |