| /* |
| * Copyright (C) 2016-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "AirArg.h" |
| #include "AirInst.h" |
| #include <wtf/Vector.h> |
| |
| namespace JSC { namespace B3 { |
| |
| class Value; |
| |
| namespace Air { |
| |
| class Code; |
| |
| inline Opcode moveFor(Bank bank, Width width) |
| { |
| switch (width) { |
| case Width32: |
| return bank == GP ? Move32 : MoveFloat; |
| case Width64: |
| return bank == GP ? Move : MoveDouble; |
| default: |
| RELEASE_ASSERT_NOT_REACHED(); |
| return Oops; |
| } |
| } |
| |
| class ShufflePair { |
| public: |
| ShufflePair() |
| { |
| } |
| |
| ShufflePair(const Arg& src, const Arg& dst, Width width) |
| : m_src(src) |
| , m_dst(dst) |
| , m_width(width) |
| { |
| } |
| |
| const Arg& src() const { return m_src; } |
| const Arg& dst() const { return m_dst; } |
| |
| // The width determines the kind of move we do. You can only choose Width32 or Width64 right now. |
| // For GP, it picks between Move32 and Move. For FP, it picks between MoveFloat and MoveDouble. |
| Width width() const { return m_width; } |
| |
| Bank bank() const; |
| |
| // Creates an instruction sequence for the move represented by this shuffle pair. |
| // You need to pass Code because we may need to create a tmp. |
| Vector<Inst, 2> insts(Code&, Value* origin) const; |
| |
| void dump(PrintStream&) const; |
| |
| private: |
| Arg m_src; |
| Arg m_dst; |
| Width m_width { Width8 }; |
| }; |
| |
| // Create a Shuffle instruction. |
| Inst createShuffle(Value* origin, const Vector<ShufflePair>&); |
| |
| // Perform a shuffle of a given type. The scratch argument is mandatory. You should pass it as |
| // follows: If you know that you have scratch registers or temporaries available - that is, they're |
| // registers that are not mentioned in the shuffle, have the same type as the shuffle, and are not |
| // live at the shuffle - then you can pass them. If you don't have scratch registers available or if |
| // you don't feel like looking for them, you can pass memory locations. It's always safe to pass a |
| // pair of memory locations, and replacing either memory location with a register can be viewed as an |
| // optimization. It's a pretty important optimization. Some more notes: |
| // |
| // - We define scratch registers as things that are not live before the shuffle and are not one of |
| // the destinations of the shuffle. Not being live before the shuffle also means that they cannot |
| // be used for any of the sources of the shuffle. |
| // |
| // - A second scratch location is only needed when you have shuffle pairs where memory is used both |
| // as source and destination. |
| // |
| // - You're guaranteed not to need any scratch locations if there is a Swap instruction available for |
| // the type and you don't have any memory locations that are both the source and the destination of |
| // some pairs. GP supports Swap on x86 while FP never supports Swap. |
| // |
| // - Passing memory locations as scratch if are running emitShuffle() before register allocation is |
| // silly, since that will cause emitShuffle() to pick some specific registers when it does need |
| // scratch. One easy way to avoid that predicament is to ensure that you call emitShuffle() after |
| // register allocation. For this reason we could add a Shuffle instruction so that we can defer |
| // shufflings until after regalloc. |
| // |
| // - Shuffles with memory=>memory pairs are not very well tuned. You should avoid them if you want |
| // performance. If you need to do them, then making sure that you reserve a temporary is one way to |
| // get acceptable performance. |
| // |
| // NOTE: Use this method (and its friend below) to emit shuffles after register allocation. Before |
| // register allocation it is much better to simply use the Shuffle instruction. |
| Vector<Inst> emitShuffle( |
| Code& code, Vector<ShufflePair>, std::array<Arg, 2> scratch, Bank, Value* origin); |
| |
| // Perform a shuffle that involves any number of types. Pass scratch registers or memory locations |
| // for each type according to the rules above. |
| Vector<Inst> emitShuffle( |
| Code& code, const Vector<ShufflePair>&, |
| const std::array<Arg, 2>& gpScratch, const std::array<Arg, 2>& fpScratch, |
| Value* origin); |
| |
| } } } // namespace JSC::B3::Air |
| |
| #endif // ENABLE(B3_JIT) |