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/*
* Copyright (C) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollAnimation_h
#define ScrollAnimation_h
#include "ScrollTypes.h"
namespace WebCore {
class FloatPoint;
class ScrollableArea;
enum class ScrollClamping : uint8_t;
class ScrollAnimation {
WTF_MAKE_FAST_ALLOCATED;
public:
virtual ~ScrollAnimation() { };
virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float /* step */, float /* multiplier */) { return true; };
virtual void scroll(const FloatPoint&) { };
virtual void stop() = 0;
virtual void updateVisibleLengths() { };
virtual void setCurrentPosition(const FloatPoint&) { };
virtual void serviceAnimation() { };
protected:
ScrollAnimation(ScrollableArea& scrollableArea)
: m_scrollableArea(scrollableArea)
{
}
ScrollableArea& m_scrollableArea;
};
} // namespace WebCore
#endif // ScrollAnimation_h