blob: 16d2e79bce141f63deee4af0eb5f5a8b47ea0f72 [file] [log] [blame]
/*
* Copyright (C) 2016-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Gradient.h"
#include "FloatPoint.h"
#include "GraphicsContext.h"
#include <d2d1.h>
#include <wtf/RetainPtr.h>
#define GRADIENT_DRAWING 3
namespace WebCore {
void Gradient::platformDestroy()
{
if (m_gradient)
m_gradient->Release();
m_gradient = nullptr;
}
ID2D1Brush* Gradient::platformGradient()
{
ASSERT(m_gradient);
return m_gradient;
}
ID2D1Brush* Gradient::createPlatformGradientIfNecessary(ID2D1RenderTarget* context)
{
generateGradient(context);
return m_gradient;
}
void Gradient::generateGradient(ID2D1RenderTarget* renderTarget)
{
sortStopsIfNecessary();
Vector<D2D1_GRADIENT_STOP> gradientStops;
// FIXME: Add support for ExtendedColor.
for (auto stop : m_stops) {
float r;
float g;
float b;
float a;
stop.color.getRGBA(r, g, b, a);
gradientStops.append(D2D1::GradientStop(stop.offset, D2D1::ColorF(r, g, b, a)));
}
COMPtr<ID2D1GradientStopCollection> gradientStopCollection;
HRESULT hr = renderTarget->CreateGradientStopCollection(gradientStops.data(), gradientStops.size(), &gradientStopCollection);
RELEASE_ASSERT(SUCCEEDED(hr));
if (m_gradient) {
m_gradient->Release();
m_gradient = nullptr;
}
WTF::switchOn(m_data,
[&] (const LinearData& data) {
ID2D1LinearGradientBrush* linearGradient = nullptr;
hr = renderTarget->CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(data.point0, data.point1),
D2D1::BrushProperties(), gradientStopCollection.get(),
&linearGradient);
RELEASE_ASSERT(SUCCEEDED(hr));
m_gradient = linearGradient;
},
[&] (const RadialData& data) {
FloatSize offset = data.point1 - data.point0;
ID2D1RadialGradientBrush* radialGradient = nullptr;
float radiusX = data.endRadius + offset.width();
float radiusY = radiusX / data.aspectRatio;
hr = renderTarget->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(data.point0, D2D1::Point2F(offset.width(), offset.height()), radiusX, radiusY),
D2D1::BrushProperties(), gradientStopCollection.get(),
&radialGradient);
RELEASE_ASSERT(SUCCEEDED(hr));
m_gradient = radialGradient;
},
[&] (const ConicData&) {
// FIXME: implement conic gradient rendering.
}
);
hash();
}
void Gradient::fill(GraphicsContext& context, const FloatRect& rect)
{
auto d2dContext = context.platformContext();
WTF::switchOn(m_data,
[&] (const LinearData& data) {
if (!m_cachedHash || !m_gradient)
generateGradient(d2dContext);
d2dContext->SetTags(GRADIENT_DRAWING, __LINE__);
const D2D1_RECT_F d2dRect = rect;
d2dContext->FillRectangle(&d2dRect, m_gradient);
},
[&] (const RadialData& data) {
bool needScaling = data.aspectRatio != 1;
if (needScaling) {
context.save();
// Scale from the center of the gradient. We only ever scale non-deprecated gradients,
// for which m_p0 == m_p1.
ASSERT(data.point0 == data.point1);
D2D1_MATRIX_3X2_F ctm = { };
d2dContext->GetTransform(&ctm);
AffineTransform transform(ctm);
transform.translate(data.point0);
transform.scaleNonUniform(1.0, 1.0 / data.aspectRatio);
transform.translate(-data.point0);
d2dContext->SetTransform(ctm);
}
if (!m_cachedHash || !m_gradient)
generateGradient(d2dContext);
d2dContext->SetTags(GRADIENT_DRAWING, __LINE__);
const D2D1_RECT_F d2dRect = rect;
d2dContext->FillRectangle(&d2dRect, m_gradient);
if (needScaling)
context.restore();
},
[&] (const ConicData&) {
// FIXME: implement conic gradient rendering.
}
);
}
}