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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPUBindGroupLayout.h"
#if ENABLE(WEBGPU)
#import "GPUDevice.h"
#import "Logging.h"
#import <Foundation/Foundation.h>
#import <Metal/Metal.h>
#import <wtf/BlockObjCExceptions.h>
namespace WebCore {
static MTLDataType MTLDataTypeForBindingType(GPUBindingType type)
{
switch (type) {
case GPUBindingType::Sampler:
return MTLDataTypeSampler;
case GPUBindingType::SampledTexture:
return MTLDataTypeTexture;
case GPUBindingType::UniformBuffer:
case GPUBindingType::DynamicUniformBuffer:
case GPUBindingType::StorageBuffer:
case GPUBindingType::DynamicStorageBuffer:
return MTLDataTypePointer;
}
}
using ArgumentArray = RetainPtr<NSMutableArray<MTLArgumentDescriptor *>>;
static void appendArgumentToArray(ArgumentArray& array, RetainPtr<MTLArgumentDescriptor> argument)
{
BEGIN_BLOCK_OBJC_EXCEPTIONS;
if (!array)
array = adoptNS([[NSMutableArray alloc] initWithObjects:argument.get(), nil]);
else
[array addObject:argument.get()];
END_BLOCK_OBJC_EXCEPTIONS;
}
static RetainPtr<MTLArgumentEncoder> tryCreateMtlArgumentEncoder(const GPUDevice& device, ArgumentArray array)
{
RetainPtr<MTLArgumentEncoder> encoder;
BEGIN_BLOCK_OBJC_EXCEPTIONS;
encoder = adoptNS([device.platformDevice() newArgumentEncoderWithArguments:array.get()]);
END_BLOCK_OBJC_EXCEPTIONS;
if (!encoder) {
LOG(WebGPU, "GPUBindGroupLayout::tryCreate(): Unable to create MTLArgumentEncoder!");
return nullptr;
}
return encoder;
};
static RetainPtr<MTLArgumentDescriptor> argumentDescriptor(MTLDataType dataType, NSUInteger index)
{
RetainPtr<MTLArgumentDescriptor> mtlArgument;
BEGIN_BLOCK_OBJC_EXCEPTIONS;
mtlArgument = adoptNS([MTLArgumentDescriptor new]);
END_BLOCK_OBJC_EXCEPTIONS;
[mtlArgument setDataType:dataType];
[mtlArgument setIndex:index];
return mtlArgument;
}
RefPtr<GPUBindGroupLayout> GPUBindGroupLayout::tryCreate(const GPUDevice& device, const GPUBindGroupLayoutDescriptor& descriptor)
{
if (!device.platformDevice()) {
LOG(WebGPU, "GPUBindGroupLayout::tryCreate(): Invalid MTLDevice!");
return nullptr;
}
ArgumentArray vertexArgsArray, fragmentArgsArray, computeArgsArray;
BindingsMapType bindingsMap;
unsigned internalName = 0;
unsigned internalLengthBase = descriptor.bindings.size();
for (const auto& binding : descriptor.bindings) {
Optional<unsigned> extraIndex;
auto internalDetails = ([&]() -> GPUBindGroupLayout::InternalBindingDetails {
switch (binding.type) {
case GPUBindingType::UniformBuffer:
extraIndex = internalLengthBase++;
return GPUBindGroupLayout::UniformBuffer { *extraIndex };
case GPUBindingType::DynamicUniformBuffer:
extraIndex = internalLengthBase++;
return GPUBindGroupLayout::DynamicUniformBuffer { *extraIndex };
case GPUBindingType::Sampler:
return GPUBindGroupLayout::Sampler { };
case GPUBindingType::SampledTexture:
return GPUBindGroupLayout::SampledTexture { };
case GPUBindingType::StorageBuffer:
extraIndex = internalLengthBase++;
return GPUBindGroupLayout::StorageBuffer { *extraIndex };
default:
ASSERT(binding.type == GPUBindingType::DynamicStorageBuffer);
extraIndex = internalLengthBase++;
return GPUBindGroupLayout::DynamicStorageBuffer { *extraIndex };
}
})();
Binding bindingDetails = { binding, internalName++, WTFMove(internalDetails) };
if (!bindingsMap.add(binding.binding, bindingDetails)) {
LOG(WebGPU, "GPUBindGroupLayout::tryCreate(): Duplicate binding %u found in GPUBindGroupLayoutDescriptor!", binding.binding);
return nullptr;
}
RetainPtr<MTLArgumentDescriptor> mtlArgument = argumentDescriptor(MTLDataTypeForBindingType(binding.type), bindingDetails.internalName);
if (!mtlArgument) {
LOG(WebGPU, "GPUBindGroupLayout::tryCreate(): Unable to create MTLArgumentDescriptor for binding %u!", binding.binding);
return nullptr;
}
auto addIndices = [&](ArgumentArray& array) -> bool {
appendArgumentToArray(array, mtlArgument);
if (extraIndex) {
RetainPtr<MTLArgumentDescriptor> mtlArgument = argumentDescriptor(MTLDataTypeUInt2, *extraIndex);
if (!mtlArgument) {
LOG(WebGPU, "GPUBindGroupLayout::tryCreate(): Unable to create MTLArgumentDescriptor for binding %u!", binding.binding);
return false;
}
appendArgumentToArray(array, mtlArgument);
}
return true;
};
if ((binding.visibility & GPUShaderStageBit::Flags::Vertex) && !addIndices(vertexArgsArray))
return nullptr;
if ((binding.visibility & GPUShaderStageBit::Flags::Fragment) && !addIndices(fragmentArgsArray))
return nullptr;
if ((binding.visibility & GPUShaderStageBit::Flags::Compute) && !addIndices(computeArgsArray))
return nullptr;
}
RetainPtr<MTLArgumentEncoder> vertex, fragment, compute;
if (vertexArgsArray && !(vertex = tryCreateMtlArgumentEncoder(device, vertexArgsArray)))
return nullptr;
if (fragmentArgsArray && !(fragment = tryCreateMtlArgumentEncoder(device, fragmentArgsArray)))
return nullptr;
if (computeArgsArray && !(compute = tryCreateMtlArgumentEncoder(device, computeArgsArray)))
return nullptr;
return adoptRef(new GPUBindGroupLayout(WTFMove(bindingsMap), WTFMove(vertex), WTFMove(fragment), WTFMove(compute)));
}
GPUBindGroupLayout::GPUBindGroupLayout(BindingsMapType&& bindingsMap, RetainPtr<MTLArgumentEncoder>&& vertex, RetainPtr<MTLArgumentEncoder>&& fragment, RetainPtr<MTLArgumentEncoder>&& compute)
: m_vertexEncoder(WTFMove(vertex))
, m_fragmentEncoder(WTFMove(fragment))
, m_computeEncoder(WTFMove(compute))
, m_bindingsMap(WTFMove(bindingsMap))
{
}
} // namespace WebCore
#endif // ENABLE(WEBGPU)