blob: bdff4bbff788084f77dc6e68daecd6897cb1cc70 [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WHLSLGatherEntryPointItems.h"
#include "WHLSLPipelineDescriptor.h"
#include <wtf/HashMap.h>
namespace WebCore {
namespace WHLSL {
class Program;
struct MatchedRenderSemantics {
AST::FunctionDefinition* vertexShader;
AST::FunctionDefinition* fragmentShader;
EntryPointItems vertexShaderEntryPointItems;
EntryPointItems fragmentShaderEntryPointItems;
HashMap<Binding*, size_t> vertexShaderResourceMap;
HashMap<Binding*, size_t> fragmentShaderResourceMap;
HashMap<VertexAttribute*, size_t> matchedVertexAttributes;
HashMap<AttachmentDescriptor*, size_t> matchedColorAttachments;
};
Optional<MatchedRenderSemantics> matchSemantics(Program&, RenderPipelineDescriptor&);
struct MatchedComputeSemantics {
AST::FunctionDefinition* shader;
EntryPointItems entryPointItems;
HashMap<Binding*, size_t> resourceMap;
};
Optional<MatchedComputeSemantics> matchSemantics(Program&, ComputePipelineDescriptor&);
} // namespace WHLSL
} // namespace WebCore
#endif // ENABLE(WEBGPU)