blob: d23bf9787d80b998c793951ec750f1a791e92f4f [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "WHLSLNativeFunctionDeclaration.h"
#include "WHLSLNativeTypeDeclaration.h"
#include <cstring>
#include <wtf/HashSet.h>
#include <wtf/StdLibExtras.h>
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
namespace WHLSL {
class Intrinsics {
public:
Intrinsics();
void add(AST::NativeFunctionDeclaration&);
void add(AST::NativeTypeDeclaration&);
AST::NativeTypeDeclaration& voidType() const
{
ASSERT(m_voidType);
return *m_voidType;
}
AST::NativeTypeDeclaration& boolType() const
{
ASSERT(m_boolType);
return *m_boolType;
}
AST::NativeTypeDeclaration& ucharType() const
{
ASSERT(m_ucharType);
return *m_ucharType;
}
AST::NativeTypeDeclaration& ushortType() const
{
ASSERT(m_ushortType);
return *m_ushortType;
}
AST::NativeTypeDeclaration& uintType() const
{
ASSERT(m_uintType);
return *m_uintType;
}
AST::NativeTypeDeclaration& charType() const
{
ASSERT(m_charType);
return *m_charType;
}
AST::NativeTypeDeclaration& shortType() const
{
ASSERT(m_shortType);
return *m_shortType;
}
AST::NativeTypeDeclaration& intType() const
{
ASSERT(m_intType);
return *m_intType;
}
AST::NativeTypeDeclaration& uchar2Type() const
{
ASSERT(m_vectorUchar[0]);
return *m_vectorUchar[0];
}
AST::NativeTypeDeclaration& uchar4Type() const
{
ASSERT(m_vectorUchar[2]);
return *m_vectorUchar[2];
}
AST::NativeTypeDeclaration& ushort2Type() const
{
ASSERT(m_vectorUshort[0]);
return *m_vectorUshort[0];
}
AST::NativeTypeDeclaration& ushort4Type() const
{
ASSERT(m_vectorUshort[2]);
return *m_vectorUshort[2];
}
AST::NativeTypeDeclaration& uint2Type() const
{
ASSERT(m_vectorUint[0]);
return *m_vectorUint[0];
}
AST::NativeTypeDeclaration& uint4Type() const
{
ASSERT(m_vectorUint[2]);
return *m_vectorUint[2];
}
AST::NativeTypeDeclaration& char2Type() const
{
ASSERT(m_vectorChar[0]);
return *m_vectorChar[0];
}
AST::NativeTypeDeclaration& char4Type() const
{
ASSERT(m_vectorChar[2]);
return *m_vectorChar[2];
}
AST::NativeTypeDeclaration& short2Type() const
{
ASSERT(m_vectorShort[0]);
return *m_vectorShort[0];
}
AST::NativeTypeDeclaration& short4Type() const
{
ASSERT(m_vectorShort[2]);
return *m_vectorShort[2];
}
AST::NativeTypeDeclaration& int2Type() const
{
ASSERT(m_vectorInt[0]);
return *m_vectorInt[0];
}
AST::NativeTypeDeclaration& int4Type() const
{
ASSERT(m_vectorInt[2]);
return *m_vectorInt[2];
}
AST::NativeTypeDeclaration& samplerType() const
{
ASSERT(m_samplerType);
return *m_samplerType;
}
AST::NativeTypeDeclaration& floatType() const
{
ASSERT(m_floatType);
return *m_floatType;
}
AST::NativeTypeDeclaration& float2Type() const
{
ASSERT(m_vectorFloat[0]);
return *m_vectorFloat[0];
}
AST::NativeTypeDeclaration& float3Type() const
{
ASSERT(m_vectorFloat[1]);
return *m_vectorFloat[1];
}
AST::NativeTypeDeclaration& float4Type() const
{
ASSERT(m_vectorFloat[2]);
return *m_vectorFloat[2];
}
AST::NativeFunctionDeclaration& ddx() const
{
ASSERT(m_ddx);
return *m_ddx;
}
AST::NativeFunctionDeclaration& ddy() const
{
ASSERT(m_ddy);
return *m_ddy;
}
AST::NativeFunctionDeclaration& allMemoryBarrier() const
{
ASSERT(m_allMemoryBarrier);
return *m_allMemoryBarrier;
}
AST::NativeFunctionDeclaration& deviceMemoryBarrier() const
{
ASSERT(m_deviceMemoryBarrier);
return *m_deviceMemoryBarrier;
}
AST::NativeFunctionDeclaration& groupMemoryBarrier() const
{
ASSERT(m_groupMemoryBarrier);
return *m_groupMemoryBarrier;
}
private:
bool addPrimitive(AST::NativeTypeDeclaration&);
bool addVector(AST::NativeTypeDeclaration&);
bool addMatrix(AST::NativeTypeDeclaration&);
bool addFullTexture(AST::NativeTypeDeclaration&, AST::TypeReference&);
bool addDepthTexture(AST::NativeTypeDeclaration&, AST::TypeReference&);
void addTexture(AST::NativeTypeDeclaration&);
HashSet<const AST::NativeTypeDeclaration*> m_textureSet;
AST::NativeTypeDeclaration* m_voidType { nullptr };
AST::NativeTypeDeclaration* m_boolType { nullptr };
AST::NativeTypeDeclaration* m_ucharType { nullptr };
AST::NativeTypeDeclaration* m_ushortType { nullptr };
AST::NativeTypeDeclaration* m_uintType { nullptr };
AST::NativeTypeDeclaration* m_charType { nullptr };
AST::NativeTypeDeclaration* m_shortType { nullptr };
AST::NativeTypeDeclaration* m_intType { nullptr };
AST::NativeTypeDeclaration* m_halfType { nullptr };
AST::NativeTypeDeclaration* m_floatType { nullptr };
AST::NativeTypeDeclaration* m_atomicIntType { nullptr };
AST::NativeTypeDeclaration* m_atomicUintType { nullptr };
AST::NativeTypeDeclaration* m_samplerType { nullptr };
AST::NativeTypeDeclaration* m_vectorBool[3] { 0 };
AST::NativeTypeDeclaration* m_vectorUchar[3] { 0 };
AST::NativeTypeDeclaration* m_vectorUshort[3] { 0 };
AST::NativeTypeDeclaration* m_vectorUint[3] { 0 };
AST::NativeTypeDeclaration* m_vectorChar[3] { 0 };
AST::NativeTypeDeclaration* m_vectorShort[3] { 0 };
AST::NativeTypeDeclaration* m_vectorInt[3] { 0 };
AST::NativeTypeDeclaration* m_vectorHalf[3] { 0 };
AST::NativeTypeDeclaration* m_vectorFloat[3] { 0 };
AST::NativeTypeDeclaration* m_matrixHalf[3][3] {{ 0 }};
AST::NativeTypeDeclaration* m_matrixFloat[3][3] {{ 0 }};
static constexpr const char* m_textureTypeNames[] = { "Texture1D", "RWTexture1D", "Texture1DArray", "RWTexture1DArray", "Texture2D", "RWTexture2D", "Texture2DArray", "RWTexture2DArray", "Texture3D", "RWTexture3D", "TextureCube" };
static constexpr const char* m_textureInnerTypeNames[] = { "uchar", "ushort", "uint", "char", "short", "int", "half", "float" };
AST::NativeTypeDeclaration* m_fullTextures[WTF_ARRAY_LENGTH(m_textureTypeNames)][WTF_ARRAY_LENGTH(m_textureInnerTypeNames)][4] {{{ 0 }}};
static constexpr const char* m_depthTextureInnerTypes[] = { "half", "float" };
AST::NativeTypeDeclaration* m_textureDepth2D[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 };
AST::NativeTypeDeclaration* m_rwTextureDepth2D[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 };
AST::NativeTypeDeclaration* m_textureDepth2DArray[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 };
AST::NativeTypeDeclaration* m_rwTextureDepth2DArray[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 };
AST::NativeTypeDeclaration* m_textureDepthCube[WTF_ARRAY_LENGTH(m_depthTextureInnerTypes)] { 0 };
AST::NativeFunctionDeclaration* m_ddx { nullptr };
AST::NativeFunctionDeclaration* m_ddy { nullptr };
AST::NativeFunctionDeclaration* m_allMemoryBarrier { nullptr };
AST::NativeFunctionDeclaration* m_deviceMemoryBarrier { nullptr };
AST::NativeFunctionDeclaration* m_groupMemoryBarrier { nullptr };
};
} // namespace WHLSL
} // namespace WebCore
#endif // ENABLE(WEBGPU)