| /* |
| * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef BitmapImage_h |
| #define BitmapImage_h |
| |
| #include "Image.h" |
| #include "Color.h" |
| #include "IntSize.h" |
| |
| #if PLATFORM(MAC) |
| #ifdef __OBJC__ |
| @class NSImage; |
| #else |
| class NSImage; |
| #endif |
| #endif |
| |
| #if PLATFORM(WIN) |
| typedef struct HBITMAP__ *HBITMAP; |
| #endif |
| |
| namespace WebCore { |
| struct FrameData; |
| } |
| |
| // This complicated-looking declaration tells the FrameData Vector that it should copy without |
| // invoking our constructor or destructor. This allows us to have a vector even for a struct |
| // that's not copyable. |
| namespace WTF { |
| template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {}; |
| } |
| |
| namespace WebCore { |
| |
| template <typename T> class Timer; |
| |
| // ================================================ |
| // FrameData Class |
| // ================================================ |
| |
| struct FrameData : Noncopyable { |
| FrameData() |
| : m_frame(0) |
| , m_duration(0) |
| , m_hasAlpha(true) |
| { |
| } |
| |
| ~FrameData() |
| { |
| clear(); |
| } |
| |
| void clear(); |
| |
| NativeImagePtr m_frame; |
| float m_duration; |
| bool m_hasAlpha; |
| }; |
| |
| // ================================================= |
| // BitmapImage Class |
| // ================================================= |
| |
| class BitmapImage : public Image { |
| friend class GraphicsContext; |
| public: |
| BitmapImage(ImageObserver* = 0); |
| ~BitmapImage(); |
| |
| virtual IntSize size() const; |
| |
| virtual bool dataChanged(bool allDataReceived); |
| |
| // It may look unusual that there is no start animation call as public API. This is because |
| // we start and stop animating lazily. Animation begins whenever someone draws the image. It will |
| // automatically pause once all observers no longer want to render the image anywhere. |
| virtual void stopAnimation(); |
| virtual void resetAnimation(); |
| |
| virtual unsigned decodedSize() const { return m_decodedSize; } |
| |
| #if PLATFORM(MAC) |
| // Accessors for native image formats. |
| virtual NSImage* getNSImage(); |
| virtual CFDataRef getTIFFRepresentation(); |
| #endif |
| |
| #if PLATFORM(CG) |
| virtual CGImageRef getCGImageRef(); |
| #endif |
| |
| #if PLATFORM(QT) |
| virtual QPixmap* getPixmap() const; |
| #endif |
| |
| #if PLATFORM(WIN) |
| virtual bool getHBITMAP(HBITMAP); |
| #endif |
| |
| virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); } |
| |
| private: |
| virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator); |
| #if PLATFORM(QT) |
| virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const AffineTransform& patternTransform, |
| const FloatPoint& phase, CompositeOperator, const FloatRect& destRect); |
| #endif |
| size_t currentFrame() const { return m_currentFrame; } |
| size_t frameCount(); |
| NativeImagePtr frameAtIndex(size_t); |
| float frameDurationAtIndex(size_t); |
| bool frameHasAlphaAtIndex(size_t); |
| |
| // Decodes and caches a frame. Never accessed except internally. |
| void cacheFrame(size_t index); |
| |
| // Called to invalidate all our cached data. If an image is loading incrementally, we only |
| // invalidate the last cached frame. |
| virtual void destroyDecodedData(bool incremental = false); |
| |
| // Whether or not size is available yet. |
| bool isSizeAvailable(); |
| |
| // Animation. |
| bool shouldAnimate(); |
| virtual void startAnimation(); |
| void advanceAnimation(Timer<BitmapImage>*); |
| |
| // Handle platform-specific data |
| void initPlatformData(); |
| void invalidatePlatformData(); |
| |
| // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. |
| void checkForSolidColor(); |
| |
| virtual bool mayFillWithSolidColor() const { return m_isSolidColor && m_currentFrame == 0; } |
| virtual Color solidColor() const { return m_solidColor; } |
| |
| ImageSource m_source; |
| mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). |
| |
| size_t m_currentFrame; // The index of the current frame of animation. |
| Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
| |
| Timer<BitmapImage>* m_frameTimer; |
| int m_repetitionCount; // How many total animation loops we should do. |
| int m_repetitionsComplete; // How many repetitions we've finished. |
| |
| #if PLATFORM(MAC) |
| mutable NSImage* m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one. |
| mutable CFDataRef m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one. |
| #endif |
| |
| Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. |
| bool m_isSolidColor; // Whether or not we are a 1x1 solid image. |
| |
| bool m_animatingImageType; // Whether or not we're an image type that is capable of animating (GIF). |
| bool m_animationFinished; // Whether or not we've completed the entire animation. |
| |
| bool m_allDataReceived; // Whether or not we've received all our data. |
| |
| mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet. |
| bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO. |
| unsigned m_decodedSize; // The current size of all decoded frames. |
| }; |
| |
| } |
| |
| #endif |