| /* |
| * Copyright (C) Research In Motion Limited 2011, 2012. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimatedAngle.h" |
| |
| #include "SVGAnimateElement.h" |
| #include "SVGMarkerElement.h" |
| |
| namespace WebCore { |
| |
| SVGAnimatedAngleAnimator::SVGAnimatedAngleAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedAngle, animationElement, contextElement) |
| { |
| } |
| |
| static inline SVGAngle& sharedSVGAngle(const String& valueAsString) |
| { |
| DEFINE_STATIC_LOCAL(SVGAngle, sharedAngle, ()); |
| sharedAngle.setValueAsString(valueAsString, ASSERT_NO_EXCEPTION); |
| return sharedAngle; |
| } |
| |
| PassOwnPtr<SVGAnimatedType> SVGAnimatedAngleAnimator::constructFromString(const String& string) |
| { |
| OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createAngleAndEnumeration(new pair<SVGAngle, unsigned>); |
| pair<SVGAngle, unsigned>& animatedPair = animatedType->angleAndEnumeration(); |
| |
| SVGAngle angle; |
| SVGMarkerOrientType orientType = SVGPropertyTraits<SVGMarkerOrientType>::fromString(string, angle); |
| if (orientType > 0) |
| animatedPair.second = orientType; |
| if (orientType == SVGMarkerOrientAngle) |
| animatedPair.first = angle; |
| |
| return animatedType.release(); |
| } |
| |
| PassOwnPtr<SVGAnimatedType> SVGAnimatedAngleAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| return SVGAnimatedType::createAngleAndEnumeration(constructFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes)); |
| } |
| |
| void SVGAnimatedAngleAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| stopAnimValAnimationForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type) |
| { |
| resetFromBaseValues<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes, type, &SVGAnimatedType::angleAndEnumeration); |
| } |
| |
| void SVGAnimatedAngleAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValWillChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes) |
| { |
| animValDidChangeForTypes<SVGAnimatedAngle, SVGAnimatedEnumeration>(animatedTypes); |
| } |
| |
| void SVGAnimatedAngleAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to) |
| { |
| ASSERT(from->type() == AnimatedAngle); |
| ASSERT(from->type() == to->type()); |
| |
| const pair<SVGAngle, unsigned>& fromAngleAndEnumeration = from->angleAndEnumeration(); |
| pair<SVGAngle, unsigned>& toAngleAndEnumeration = to->angleAndEnumeration(); |
| // Only respect by animations, if from and by are both specified in angles (and not eg. 'auto'). |
| if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second || fromAngleAndEnumeration.second != SVGMarkerOrientAngle) |
| return; |
| const SVGAngle& fromAngle = fromAngleAndEnumeration.first; |
| SVGAngle& toAngle = toAngleAndEnumeration.first; |
| toAngle.setValue(toAngle.value() + fromAngle.value()); |
| } |
| |
| void SVGAnimatedAngleAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| |
| const pair<SVGAngle, unsigned>& fromAngleAndEnumeration = m_animationElement->animationMode() == ToAnimation ? animated->angleAndEnumeration() : from->angleAndEnumeration(); |
| const pair<SVGAngle, unsigned>& toAngleAndEnumeration = to->angleAndEnumeration(); |
| const pair<SVGAngle, unsigned>& toAtEndOfDurationAngleAndEnumeration = toAtEndOfDuration->angleAndEnumeration(); |
| pair<SVGAngle, unsigned>& animatedAngleAndEnumeration = animated->angleAndEnumeration(); |
| |
| if (fromAngleAndEnumeration.second != toAngleAndEnumeration.second) { |
| // Animating from eg. auto to 90deg, or auto to 90deg. |
| if (fromAngleAndEnumeration.second == SVGMarkerOrientAngle) { |
| // Animating from an angle value to eg. 'auto' - this disabled additive as 'auto' is a keyword.. |
| if (toAngleAndEnumeration.second == SVGMarkerOrientAuto) { |
| if (percentage < 0.5f) { |
| animatedAngleAndEnumeration.first = fromAngleAndEnumeration.first; |
| animatedAngleAndEnumeration.second = SVGMarkerOrientAngle; |
| return; |
| } |
| animatedAngleAndEnumeration.first.setValue(0); |
| animatedAngleAndEnumeration.second = SVGMarkerOrientAuto; |
| return; |
| } |
| animatedAngleAndEnumeration.first.setValue(0); |
| animatedAngleAndEnumeration.second = SVGMarkerOrientUnknown; |
| return; |
| } |
| } |
| |
| // From 'auto' to 'auto'. |
| if (fromAngleAndEnumeration.second == SVGMarkerOrientAuto) { |
| animatedAngleAndEnumeration.first.setValue(0); |
| animatedAngleAndEnumeration.second = SVGMarkerOrientAuto; |
| return; |
| } |
| |
| // If the enumeration value is not angle or auto, its unknown. |
| if (fromAngleAndEnumeration.second != SVGMarkerOrientAngle) { |
| animatedAngleAndEnumeration.first.setValue(0); |
| animatedAngleAndEnumeration.second = SVGMarkerOrientUnknown; |
| return; |
| } |
| |
| // Regular from angle to angle animation, with all features like additive etc. |
| animatedAngleAndEnumeration.second = SVGMarkerOrientAngle; |
| |
| SVGAngle& animatedSVGAngle = animatedAngleAndEnumeration.first; |
| const SVGAngle& toAtEndOfDurationSVGAngle = toAtEndOfDurationAngleAndEnumeration.first; |
| float animatedAngle = animatedSVGAngle.value(); |
| m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngleAndEnumeration.first.value(), toAngleAndEnumeration.first.value(), toAtEndOfDurationSVGAngle.value(), animatedAngle); |
| animatedSVGAngle.setValue(animatedAngle); |
| } |
| |
| float SVGAnimatedAngleAnimator::calculateDistance(const String& fromString, const String& toString) |
| { |
| SVGAngle from = SVGAngle(); |
| from.setValueAsString(fromString, ASSERT_NO_EXCEPTION); |
| SVGAngle to = SVGAngle(); |
| to.setValueAsString(toString, ASSERT_NO_EXCEPTION); |
| return fabsf(to.value() - from.value()); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |