| /* |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2007 Rob Buis <buis@kde.org> |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimateMotionElement.h" |
| |
| #include "AffineTransform.h" |
| #include "Attribute.h" |
| #include "RenderObject.h" |
| #include "RenderSVGResource.h" |
| #include "SVGElementInstance.h" |
| #include "SVGImageElement.h" |
| #include "SVGMPathElement.h" |
| #include "SVGNames.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGPathData.h" |
| #include "SVGPathElement.h" |
| #include "SVGPathUtilities.h" |
| #include "SVGTransformList.h" |
| #include <wtf/MathExtras.h> |
| #include <wtf/StdLibExtras.h> |
| |
| namespace WebCore { |
| |
| using namespace SVGNames; |
| |
| inline SVGAnimateMotionElement::SVGAnimateMotionElement(const QualifiedName& tagName, Document* document) |
| : SVGAnimationElement(tagName, document) |
| , m_hasToPointAtEndOfDuration(false) |
| { |
| setCalcMode(CalcModePaced); |
| ASSERT(hasTagName(animateMotionTag)); |
| } |
| |
| PassRefPtr<SVGAnimateMotionElement> SVGAnimateMotionElement::create(const QualifiedName& tagName, Document* document) |
| { |
| return adoptRef(new SVGAnimateMotionElement(tagName, document)); |
| } |
| |
| bool SVGAnimateMotionElement::hasValidAttributeType() |
| { |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return false; |
| |
| // We don't have a special attribute name to verify the animation type. Check the element name instead. |
| if (!targetElement->isSVGGraphicsElement()) |
| return false; |
| // Spec: SVG 1.1 section 19.2.15 |
| // FIXME: svgTag is missing. Needs to be checked, if transforming <svg> could cause problems. |
| if (targetElement->hasTagName(gTag) |
| || targetElement->hasTagName(defsTag) |
| || targetElement->hasTagName(useTag) |
| || isSVGImageElement(targetElement) |
| || targetElement->hasTagName(switchTag) |
| || targetElement->hasTagName(pathTag) |
| || targetElement->hasTagName(rectTag) |
| || targetElement->hasTagName(circleTag) |
| || targetElement->hasTagName(ellipseTag) |
| || targetElement->hasTagName(lineTag) |
| || targetElement->hasTagName(polylineTag) |
| || targetElement->hasTagName(polygonTag) |
| || targetElement->hasTagName(textTag) |
| || targetElement->hasTagName(clipPathTag) |
| || targetElement->hasTagName(maskTag) |
| || targetElement->hasTagName(SVGNames::aTag) |
| || targetElement->hasTagName(foreignObjectTag) |
| ) |
| return true; |
| return false; |
| } |
| |
| bool SVGAnimateMotionElement::hasValidAttributeName() |
| { |
| // AnimateMotion does not use attributeName so it is always valid. |
| return true; |
| } |
| |
| bool SVGAnimateMotionElement::isSupportedAttribute(const QualifiedName& attrName) |
| { |
| DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ()); |
| if (supportedAttributes.isEmpty()) |
| supportedAttributes.add(SVGNames::pathAttr); |
| return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName); |
| } |
| |
| void SVGAnimateMotionElement::parseAttribute(const QualifiedName& name, const AtomicString& value) |
| { |
| if (!isSupportedAttribute(name)) { |
| SVGAnimationElement::parseAttribute(name, value); |
| return; |
| } |
| |
| if (name == SVGNames::pathAttr) { |
| m_path = Path(); |
| buildPathFromString(value, m_path); |
| updateAnimationPath(); |
| return; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| } |
| |
| SVGAnimateMotionElement::RotateMode SVGAnimateMotionElement::rotateMode() const |
| { |
| DEFINE_STATIC_LOCAL(const AtomicString, autoVal, ("auto", AtomicString::ConstructFromLiteral)); |
| DEFINE_STATIC_LOCAL(const AtomicString, autoReverse, ("auto-reverse", AtomicString::ConstructFromLiteral)); |
| const AtomicString& rotate = getAttribute(SVGNames::rotateAttr); |
| if (rotate == autoVal) |
| return RotateAuto; |
| if (rotate == autoReverse) |
| return RotateAutoReverse; |
| return RotateAngle; |
| } |
| |
| void SVGAnimateMotionElement::updateAnimationPath() |
| { |
| m_animationPath = Path(); |
| bool foundMPath = false; |
| |
| for (Node* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->hasTagName(SVGNames::mpathTag)) { |
| SVGMPathElement* mPath = toSVGMPathElement(child); |
| SVGPathElement* pathElement = mPath->pathElement(); |
| if (pathElement) { |
| updatePathFromGraphicsElement(pathElement, m_animationPath); |
| foundMPath = true; |
| break; |
| } |
| } |
| } |
| |
| if (!foundMPath && fastHasAttribute(SVGNames::pathAttr)) |
| m_animationPath = m_path; |
| |
| updateAnimationMode(); |
| } |
| |
| static bool parsePoint(const String& s, FloatPoint& point) |
| { |
| if (s.isEmpty()) |
| return false; |
| const UChar* cur = s.characters(); |
| const UChar* end = cur + s.length(); |
| |
| if (!skipOptionalSVGSpaces(cur, end)) |
| return false; |
| |
| float x = 0; |
| if (!parseNumber(cur, end, x)) |
| return false; |
| |
| float y = 0; |
| if (!parseNumber(cur, end, y)) |
| return false; |
| |
| point = FloatPoint(x, y); |
| |
| // disallow anything except spaces at the end |
| return !skipOptionalSVGSpaces(cur, end); |
| } |
| |
| void SVGAnimateMotionElement::resetAnimatedType() |
| { |
| if (!hasValidAttributeType()) |
| return; |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return; |
| if (AffineTransform* transform = targetElement->supplementalTransform()) |
| transform->makeIdentity(); |
| } |
| |
| void SVGAnimateMotionElement::clearAnimatedType(SVGElement* targetElement) |
| { |
| if (!targetElement) |
| return; |
| if (AffineTransform* transform = targetElement->supplementalTransform()) |
| transform->makeIdentity(); |
| } |
| |
| bool SVGAnimateMotionElement::calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) |
| { |
| parsePoint(toAtEndOfDurationString, m_toPointAtEndOfDuration); |
| m_hasToPointAtEndOfDuration = true; |
| return true; |
| } |
| |
| bool SVGAnimateMotionElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| m_hasToPointAtEndOfDuration = false; |
| parsePoint(fromString, m_fromPoint); |
| parsePoint(toString, m_toPoint); |
| return true; |
| } |
| |
| bool SVGAnimateMotionElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| m_hasToPointAtEndOfDuration = false; |
| if (animationMode() == ByAnimation && !isAdditive()) |
| return false; |
| parsePoint(fromString, m_fromPoint); |
| FloatPoint byPoint; |
| parsePoint(byString, byPoint); |
| m_toPoint = FloatPoint(m_fromPoint.x() + byPoint.x(), m_fromPoint.y() + byPoint.y()); |
| return true; |
| } |
| |
| void SVGAnimateMotionElement::buildTransformForProgress(AffineTransform* transform, float percentage) |
| { |
| ASSERT(!m_animationPath.isEmpty()); |
| |
| bool ok = false; |
| float positionOnPath = m_animationPath.length() * percentage; |
| FloatPoint position = m_animationPath.pointAtLength(positionOnPath, ok); |
| if (!ok) |
| return; |
| transform->translate(position.x(), position.y()); |
| RotateMode rotateMode = this->rotateMode(); |
| if (rotateMode != RotateAuto && rotateMode != RotateAutoReverse) |
| return; |
| float angle = m_animationPath.normalAngleAtLength(positionOnPath, ok); |
| if (rotateMode == RotateAutoReverse) |
| angle += 180; |
| transform->rotate(angle); |
| } |
| |
| void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*) |
| { |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return; |
| AffineTransform* transform = targetElement->supplementalTransform(); |
| if (!transform) |
| return; |
| |
| if (RenderObject* targetRenderer = targetElement->renderer()) |
| targetRenderer->setNeedsTransformUpdate(); |
| |
| if (!isAdditive()) |
| transform->makeIdentity(); |
| |
| if (animationMode() != PathAnimation) { |
| FloatPoint toPointAtEndOfDuration = m_toPoint; |
| if (isAccumulated() && repeatCount && m_hasToPointAtEndOfDuration) |
| toPointAtEndOfDuration = m_toPointAtEndOfDuration; |
| |
| float animatedX = 0; |
| animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX); |
| |
| float animatedY = 0; |
| animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY); |
| |
| transform->translate(animatedX, animatedY); |
| return; |
| } |
| |
| buildTransformForProgress(transform, percentage); |
| |
| // Handle accumulate="sum". |
| if (isAccumulated() && repeatCount) { |
| for (unsigned i = 0; i < repeatCount; ++i) |
| buildTransformForProgress(transform, 1); |
| } |
| } |
| |
| void SVGAnimateMotionElement::applyResultsToTarget() |
| { |
| // We accumulate to the target element transform list so there is not much to do here. |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return; |
| |
| if (RenderObject* renderer = targetElement->renderer()) |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); |
| |
| AffineTransform* t = targetElement->supplementalTransform(); |
| if (!t) |
| return; |
| |
| // ...except in case where we have additional instances in <use> trees. |
| const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement(); |
| const HashSet<SVGElementInstance*>::const_iterator end = instances.end(); |
| for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) { |
| SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| AffineTransform* transform = shadowTreeElement->supplementalTransform(); |
| if (!transform) |
| continue; |
| transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); |
| if (RenderObject* renderer = shadowTreeElement->renderer()) { |
| renderer->setNeedsTransformUpdate(); |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); |
| } |
| } |
| } |
| |
| float SVGAnimateMotionElement::calculateDistance(const String& fromString, const String& toString) |
| { |
| FloatPoint from; |
| FloatPoint to; |
| if (!parsePoint(fromString, from)) |
| return -1; |
| if (!parsePoint(toString, to)) |
| return -1; |
| FloatSize diff = to - from; |
| return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
| } |
| |
| void SVGAnimateMotionElement::updateAnimationMode() |
| { |
| if (!m_animationPath.isEmpty()) |
| setAnimationMode(PathAnimation); |
| else |
| SVGAnimationElement::updateAnimationMode(); |
| } |
| |
| } |
| #endif // ENABLE(SVG) |