blob: 1979bed3802bb719808af510175fef4eb7f76581 [file] [log] [blame]
<!--
/*
** Copyright (c) 2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script>
"use strict";
var wtu = WebGLTestUtils;
// This declaration needs to be global for "shouldBe" to see it
var gl;
function init()
{
description('Verify that a WebGL context with alpha:false still works correctly after handling textures with an alpha channel.');
runTest();
}
function getWebGL(contextAttribs)
{
return wtu.create3DContext("c", contextAttribs);
}
function runTest()
{
var buf = new Uint8Array(1 * 1 * 4);
shouldBeNonNull("gl = getWebGL({ alpha: false, antialias: false })");
// Clear to black. Alpha channel of clearColor() is ignored.
gl.clearColor(0.0, 0.0, 0.0, 0.7);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 0, 0, 255],
"Alpha channel of clearColor should be ignored");
wtu.waitForComposite(function() {
// Make a new framebuffer and attach a texture with an alpha channel.
var fbo = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
// Clear texture. Note that alpha channel is not 1.0.
gl.clearColor(1.0, 0.0, 0.0, 0.5);
gl.clear(gl.COLOR_BUFFER_BIT);
wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255, 0, 0, 128],
"Alpha channel of clearColor should be obeyed for FBO with alpha channel",
1);
// Bind back buffer and check that its alpha channel is still 1.0.
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0, 0, 0, 255],
"Alpha channel of back buffer should still be 255");
finishTest();
});
}
</script>
</head>
<body onload="init()">
<div id="description"></div>
<div id="console"></div>
<canvas width="20" height="20" style="border: 1px solid blue;" id="c"></canvas>
</body>
</html>