| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "WebGPUPipeline.h" |
| #include <wtf/Forward.h> |
| |
| namespace WebCore { |
| |
| class GPUPipeline; |
| class GPURenderPipeline; |
| class GPUErrorScopes; |
| class WebGPUDevice; |
| |
| class WebGPURenderPipeline final : public WebGPUPipeline { |
| public: |
| virtual ~WebGPURenderPipeline(); |
| |
| static Ref<WebGPURenderPipeline> create(WebGPUDevice&, RefPtr<GPURenderPipeline>&&, GPUErrorScopes&, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader); |
| |
| bool isRenderPipeline() const { return true; } |
| |
| bool isValid() const { return renderPipeline(); } |
| const GPURenderPipeline* renderPipeline() const { return m_renderPipeline.get(); } |
| Optional<WebGPUPipeline::ShaderData> vertexShader() const { return m_vertexShader; } |
| Optional<WebGPUPipeline::ShaderData> fragmentShader() const { return m_fragmentShader; } |
| |
| bool recompile(const WebGPUDevice&); |
| |
| private: |
| WebGPURenderPipeline(WebGPUDevice&, RefPtr<GPURenderPipeline>&&, GPUErrorScopes&, Optional<WebGPUPipeline::ShaderData> vertexShader, Optional<WebGPUPipeline::ShaderData> fragmentShader); |
| |
| RefPtr<GPURenderPipeline> m_renderPipeline; |
| |
| // Preserved for Web Inspector recompilation. |
| Optional<WebGPUPipeline::ShaderData> m_vertexShader; |
| Optional<WebGPUPipeline::ShaderData> m_fragmentShader; |
| }; |
| |
| } // namespace WebCore |
| |
| SPECIALIZE_TYPE_TRAITS_WEBGPUPIPELINE(WebCore::WebGPURenderPipeline, isRenderPipeline()) |
| |
| #endif // ENABLE(WEBGPU) |