blob: 22bf16a18a32cf581af22825aece09909418de96 [file] [log] [blame]
This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
Test: ../../../resources/webgl_test_files/deqp/functional/gles3/shaderstatequery.html
[ 1: PASS ] shader.shader_type: Passed
[ 2: PASS ] shader.shader_compile_status: Passed
[ 3: PASS ] shader.shader_info_log: Passed
[ 4: PASS ] shader.shader_source: Passed
[ 5: PASS ] shader.delete_status: Passed
[ 6: PASS ] shader.current_vertex_attrib_initial: Passed
[ 7: PASS ] shader.current_vertex_attrib_float: Passed
[ 8: FAIL ] shader.current_vertex_attrib_int:
[ 9: FAIL ] shader.current_vertex_attrib_uint:
[ 10: PASS ] shader.program_info_log: Passed
[ 11: PASS ] shader.program_validate_status: Passed
[ 12: PASS ] shader.program_attached_shaders: Passed
[ 13: FAIL ] shader.program_active_uniform_name: null is not an object (evaluating 'indices[ndx]')
[ 14: FAIL ] shader.program_active_uniform_types: Value is not a sequence
[ 15: FAIL ] shader.program_active_uniform_blocks: Value is not a sequence
[ 16: FAIL ] shader.transform_feedback:
[ 17: PASS ] shader.active_attributes: Passed
[ 18: FAIL ] shader.vertex_attrib_size:
[ 19: FAIL ] shader.vertex_attrib_type:
[ 20: FAIL ] shader.vertex_attrib_stride: Expected gl.NO_ERROR, but got gl.INVALID_ENUM.
[ 21: FAIL ] shader.vertex_attrib_normalized:
[ 22: FAIL ] shader.vertex_attrib_integer:
[ 23: PASS ] shader.vertex_attrib_array_enabled: Passed
[ 24: PASS ] shader.vertex_attrib_array_divisor: Passed
[ 25: PASS ] shader.vertex_attrib_array_buffer_binding: Passed
[ 26: FAIL ] shader.vertex_attrib_offset:
[ 27: PASS ] shader.uniform_value_float: Passed
[ 28: PASS ] shader.uniform_value_int: Passed
[ 29: FAIL ] shader.uniform_value_uint: null is not an object (evaluating 'a.constructor')
[ 30: PASS ] shader.uniform_value_boolean: Passed
[ 31: PASS ] shader.uniform_value_sampler: Passed
[ 32: PASS ] shader.uniform_value_array: Passed
[ 33: FAIL ] shader.uniform_value_matrix:
[ 34: PASS ] shader.precision_vertex_lowp_float: Passed
[ 35: PASS ] shader.precision_vertex_mediump_float: Passed
[ 36: PASS ] shader.precision_vertex_highp_float: Passed
[ 37: PASS ] shader.precision_vertex_lowp_int: Passed
[ 38: PASS ] shader.precision_vertex_mediump_int: Passed
[ 39: PASS ] shader.precision_vertex_highp_int: Passed
[ 40: PASS ] shader.precision_fragment_lowp_float: Passed
[ 41: PASS ] shader.precision_fragment_mediump_float: Passed
[ 42: PASS ] shader.precision_fragment_highp_float: Passed
[ 43: PASS ] shader.precision_fragment_lowp_int: Passed
[ 44: PASS ] shader.precision_fragment_mediump_int: Passed
[ 45: PASS ] shader.precision_fragment_highp_int: Passed
[ 46: PASS ] shader.precision_fragment_highp_int: successfullyParsed is true
[ FAIL ] 14 failures reported