blob: ddd7f2aa11a4bdb03501e71a3d47f7ca457125ca [file] [log] [blame]
# Copyright 2019 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# Build integration for glmark2.
import("../../gni/angle.gni")
glmark2_glad_common_sources = [
"src/src/glad/include/glad/egl.h",
"src/src/glad/src/egl.c",
]
config("glmark2_glad_config") {
include_dirs = [ "src/src/glad/include" ]
}
source_set("glmark2_glad_gles") {
sources = glmark2_glad_common_sources + [
"src/src/glad/include/glad/gles2.h",
"src/src/glad/src/gles2.c",
]
public_configs = [ ":glmark2_glad_config" ]
}
source_set("glmark2_glad_gl") {
sources = glmark2_glad_common_sources + [
"src/src/glad/include/glad/gl.h",
"src/src/glad/src/gl.c",
]
public_configs = [ ":glmark2_glad_config" ]
}
glmark_data_path = "${angle_root}/third_party/glmark2/src/data"
raw_glmark_data_path = rebase_path(glmark_data_path, root_build_dir)
config("glmark2_common_config") {
defines = [ "GLMARK_DATA_PATH=\"${raw_glmark_data_path}\"" ]
include_dirs = [ "src/src" ]
if (is_win) {
include_dirs += [ "src/src/include" ]
# M_PI is nonstandard.
defines += [ "_USE_MATH_DEFINES" ]
if (!is_clang) {
cflags = [
# MSVC warns about the copyright character being illegal.
"/wd4828",
# A warning generated in scene-effect-2d in vec2::calc_offset
"/wd4146",
]
}
}
}
config("glmark2_gles_config") {
defines = [ "GLMARK2_USE_GLESv2" ]
}
config("glmark2_gl_config") {
defines = [ "GLMARK2_USE_GL" ]
}
group("glmark2_gles") {
public_configs = [
":glmark2_common_config",
":glmark2_gles_config",
]
public_deps = [
":glmark2_glad_gles",
]
}
group("glmark2_gl") {
public_configs = [
":glmark2_common_config",
":glmark2_gl_config",
]
public_deps = [
":glmark2_glad_gl",
]
}
# Supplies compatible headers on Win32.
config("glmark2_headers_config") {
if (is_win) {
if (is_clang) {
cflags = [
"-Wno-unused-function",
"-Wno-writable-strings",
"-Wno-extra-tokens",
]
}
}
}
source_set("glmark2_headers") {
sources = [
"src/src/canvas.h",
"src/src/gl-headers.h",
"src/src/gl-state-egl.h",
"src/src/gl-state.h",
"src/src/gl-visual-config.h",
"src/src/mesh.h",
"src/src/scene.h",
"src/src/shared-library.h",
"src/src/texture.h",
]
if (is_linux) {
sources += [ "src/src/gl-state-glx.h" ]
}
if (is_win) {
sources += [
"src/src/gl-state-wgl.h",
"src/src/include/dirent.h",
"src/src/include/getopt.h",
"src/src/include/sys/time.h",
]
}
public_configs = [ ":glmark2_headers_config" ]
include_dirs = [ "src/src" ]
}
config("glmark2_libmatrix_config") {
include_dirs = [ "src/src/libmatrix" ]
}
template("glmark2_libmatrix") {
source_set(target_name) {
forward_variables_from(invoker, "*")
sources = [
"src/src/libmatrix/gl-if.h",
"src/src/libmatrix/log.cc",
"src/src/libmatrix/log.h",
"src/src/libmatrix/mat.cc",
"src/src/libmatrix/mat.h",
"src/src/libmatrix/program.cc",
"src/src/libmatrix/program.h",
"src/src/libmatrix/shader-source.cc",
"src/src/libmatrix/shader-source.h",
"src/src/libmatrix/stack.h",
"src/src/libmatrix/util.cc",
"src/src/libmatrix/util.h",
"src/src/libmatrix/vec.h",
]
if (is_clang) {
cflags_cc = [ "-Wno-implicit-fallthrough" ]
}
public_deps = [
":glmark2_headers",
]
public_configs = [ ":glmark2_libmatrix_config" ]
}
}
glmark2_libmatrix("glmark2_libmatrix_gles") {
deps = [
":glmark2_gles",
]
}
glmark2_libmatrix("glmark2_libmatrix_gl") {
deps = [
":glmark2_gl",
]
}
config("glmark2_scene_ideas_config") {
include_dirs = [ "src/src/scene-ideas" ]
}
template("glmark2_scene_ideas") {
source_set(target_name) {
forward_variables_from(invoker, "*")
sources = [
"src/src/scene-ideas/a.cc",
"src/src/scene-ideas/characters.h",
"src/src/scene-ideas/d.cc",
"src/src/scene-ideas/e.cc",
"src/src/scene-ideas/i.cc",
"src/src/scene-ideas/lamp.cc",
"src/src/scene-ideas/lamp.h",
"src/src/scene-ideas/logo.cc",
"src/src/scene-ideas/logo.h",
"src/src/scene-ideas/m.cc",
"src/src/scene-ideas/n.cc",
"src/src/scene-ideas/o.cc",
"src/src/scene-ideas/s.cc",
"src/src/scene-ideas/splines.cc",
"src/src/scene-ideas/splines.h",
"src/src/scene-ideas/t.cc",
"src/src/scene-ideas/table.cc",
"src/src/scene-ideas/table.h",
]
public_configs = [ ":glmark2_scene_ideas_config" ]
}
}
glmark2_scene_ideas("glmark2_scene_ideas_gles") {
deps = [
":glmark2_gles",
":glmark2_libmatrix_gles",
]
}
glmark2_scene_ideas("glmark2_scene_ideas_gl") {
deps = [
":glmark2_gl",
":glmark2_libmatrix_gl",
]
}
config("glmark2_scene_terrain_config") {
include_dirs = [ "src/src/scene-terrain" ]
}
template("glmark2_scene_terrain") {
source_set(target_name) {
forward_variables_from(invoker, "*")
sources = [
"src/src/scene-terrain/base-renderer.cpp",
"src/src/scene-terrain/blur-renderer.cpp",
"src/src/scene-terrain/copy-renderer.cpp",
"src/src/scene-terrain/luminance-renderer.cpp",
"src/src/scene-terrain/normal-from-height-renderer.cpp",
"src/src/scene-terrain/overlay-renderer.cpp",
"src/src/scene-terrain/renderer-chain.cpp",
"src/src/scene-terrain/renderer.h",
"src/src/scene-terrain/simplex-noise-renderer.cpp",
"src/src/scene-terrain/terrain-renderer.cpp",
"src/src/scene-terrain/texture-renderer.cpp",
]
public_configs = [ ":glmark2_scene_terrain_config" ]
}
}
glmark2_scene_terrain("glmark2_scene_terrain_gles") {
deps = [
":glmark2_gles",
":glmark2_libmatrix_gles",
]
}
glmark2_scene_terrain("glmark2_scene_terrain_gl") {
deps = [
":glmark2_gl",
":glmark2_libmatrix_gl",
]
}
template("glmark2_common") {
source_set(target_name) {
forward_variables_from(invoker, "*")
sources = [
"src/src/benchmark-collection.cpp",
"src/src/benchmark-collection.h",
"src/src/benchmark.cpp",
"src/src/benchmark.h",
"src/src/default-benchmarks.h",
"src/src/gl-headers.cpp",
"src/src/gl-visual-config.cpp",
"src/src/gl-visual-config.h",
"src/src/image-reader.cpp",
"src/src/image-reader.h",
"src/src/main-loop.cpp",
"src/src/main-loop.h",
"src/src/mesh.cpp",
"src/src/model.cpp",
"src/src/model.h",
"src/src/native-state.h",
"src/src/options.cpp",
"src/src/options.h",
"src/src/scene-buffer.cpp",
"src/src/scene-build.cpp",
"src/src/scene-bump.cpp",
"src/src/scene-clear.cpp",
"src/src/scene-collection.h",
"src/src/scene-conditionals.cpp",
"src/src/scene-default-options.cpp",
"src/src/scene-desktop.cpp",
"src/src/scene-effect-2d.cpp",
"src/src/scene-function.cpp",
"src/src/scene-grid.cpp",
"src/src/scene-ideas.cpp",
"src/src/scene-jellyfish.cpp",
"src/src/scene-jellyfish.h",
"src/src/scene-loop.cpp",
"src/src/scene-pulsar.cpp",
"src/src/scene-refract.cpp",
"src/src/scene-refract.h",
"src/src/scene-shading.cpp",
"src/src/scene-shadow.cpp",
"src/src/scene-terrain.cpp",
"src/src/scene-texture.cpp",
"src/src/scene.cpp",
"src/src/shared-library.cpp",
"src/src/text-renderer.cpp",
"src/src/text-renderer.h",
"src/src/texture.cpp",
]
public_deps += [
":glmark2_headers",
"${angle_libpng_dir}:libpng",
"${angle_root}/third_party:jpeg",
]
}
}
glmark2_common("glmark2_common_gles") {
public_deps = [
":glmark2_gles",
":glmark2_libmatrix_gles",
":glmark2_scene_ideas_gles",
":glmark2_scene_terrain_gles",
]
}
glmark2_common("glmark2_common_gl") {
public_deps = [
":glmark2_gl",
":glmark2_libmatrix_gl",
":glmark2_scene_ideas_gl",
":glmark2_scene_terrain_gl",
]
}
glmark2_version = "2017.07"
template("glmark2_exe") {
executable(target_name) {
forward_variables_from(invoker, "*")
sources += [
"src/src/canvas-generic.cpp",
"src/src/canvas-generic.h",
"src/src/main.cpp",
]
data = [
"src/data/",
]
defines += [ "GLMARK_VERSION=\"${glmark2_version}\"" ]
if (is_win) {
defines += [ "GLMARK2_USE_WIN32" ]
sources += [
"src/src/native-state-win32.cpp",
"src/src/native-state-win32.h",
]
}
if (is_linux) {
defines += [ "GLMARK2_USE_X11" ]
sources += [
"src/src/native-state-x11.cpp",
"src/src/native-state-x11.h",
]
libs = [ "X11" ]
}
}
}
glmark2_exe("glmark2_angle") {
sources = [
"src/src/gl-state-egl.cpp",
]
deps = [
":glmark2_common_gles",
]
data_deps = [
"${angle_root}:libEGL",
"${angle_root}:libGLESv2",
]
defines = [
"EGL_EGL_PROTOTYPES=1",
"GLMARK2_USE_EGL",
]
if (is_linux && !is_component_build) {
# Set rpath to find shared libs in a non-component build.
public_configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
}
}
if (is_linux) {
glmark2_exe("glmark2_glx") {
sources = [
"src/src/gl-state-glx.cpp",
"src/src/glad/include/glad/glx.h",
"src/src/glad/src/glx.c",
]
deps = [
":glmark2_common_gl",
]
defines = [ "GLMARK2_USE_GLX" ]
}
}
# opengl32.lib/opengl32.dll are not available on Windows ARM64.
if (is_win && target_cpu != "arm64") {
glmark2_exe("glmark2_wgl") {
sources = [
"src/src/gl-state-wgl.cpp",
]
deps = [
":glmark2_common_gl",
]
libs = [ "opengl32.lib" ]
defines = [ "GLMARK2_USE_WGL" ]
}
}