blob: 050d0dbdc45869c1f3f03fb62e1532c6b7d30051 [file] [log] [blame]
/*
* Copyright (C) 2012 Igalia, S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "GLContextEGL.h"
#if USE(EGL)
#include "GraphicsContextGL.h"
#include "Logging.h"
#include "PlatformDisplay.h"
#if USE(LIBEPOXY)
#include "EpoxyEGL.h"
#else
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
#if USE(CAIRO)
#include <cairo.h>
#endif
#if USE(LIBEPOXY)
#include <epoxy/gl.h>
#elif USE(OPENGL_ES)
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include "OpenGLShims.h"
#endif
#include <wtf/Vector.h>
namespace WebCore {
#if USE(OPENGL_ES)
static const char* gEGLAPIName = "OpenGL ES";
static const EGLenum gEGLAPIVersion = EGL_OPENGL_ES_API;
#else
static const char* gEGLAPIName = "OpenGL";
static const EGLenum gEGLAPIVersion = EGL_OPENGL_API;
#endif
const char* GLContextEGL::errorString(int statusCode)
{
static_assert(sizeof(int) >= sizeof(EGLint), "EGLint must not be wider than int");
switch (statusCode) {
#define CASE_RETURN_STRING(name) case name: return #name
// https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglGetError.xhtml
CASE_RETURN_STRING(EGL_SUCCESS);
CASE_RETURN_STRING(EGL_NOT_INITIALIZED);
CASE_RETURN_STRING(EGL_BAD_ACCESS);
CASE_RETURN_STRING(EGL_BAD_ALLOC);
CASE_RETURN_STRING(EGL_BAD_ATTRIBUTE);
CASE_RETURN_STRING(EGL_BAD_CONTEXT);
CASE_RETURN_STRING(EGL_BAD_CONFIG);
CASE_RETURN_STRING(EGL_BAD_CURRENT_SURFACE);
CASE_RETURN_STRING(EGL_BAD_DISPLAY);
CASE_RETURN_STRING(EGL_BAD_SURFACE);
CASE_RETURN_STRING(EGL_BAD_MATCH);
CASE_RETURN_STRING(EGL_BAD_PARAMETER);
CASE_RETURN_STRING(EGL_BAD_NATIVE_PIXMAP);
CASE_RETURN_STRING(EGL_BAD_NATIVE_WINDOW);
CASE_RETURN_STRING(EGL_CONTEXT_LOST);
#undef CASE_RETURN_STRING
default: return "Unknown EGL error";
}
}
const char* GLContextEGL::lastErrorString()
{
return errorString(eglGetError());
}
bool GLContextEGL::getEGLConfig(EGLDisplay display, EGLConfig* config, EGLSurfaceType surfaceType)
{
std::array<EGLint, 4> rgbaSize = { 8, 8, 8, 8 };
if (const char* environmentVariable = getenv("WEBKIT_EGL_PIXEL_LAYOUT")) {
if (!strcmp(environmentVariable, "RGB565"))
rgbaSize = { 5, 6, 5, 0 };
else
WTFLogAlways("Unknown pixel layout %s, falling back to RGBA8888", environmentVariable);
}
EGLint attributeList[] = {
#if USE(OPENGL_ES)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#endif
EGL_RED_SIZE, rgbaSize[0],
EGL_GREEN_SIZE, rgbaSize[1],
EGL_BLUE_SIZE, rgbaSize[2],
EGL_ALPHA_SIZE, rgbaSize[3],
EGL_STENCIL_SIZE, 8,
EGL_SURFACE_TYPE, EGL_NONE,
EGL_DEPTH_SIZE, 8,
EGL_NONE
};
switch (surfaceType) {
case GLContextEGL::PbufferSurface:
attributeList[13] = EGL_PBUFFER_BIT;
break;
case GLContextEGL::PixmapSurface:
attributeList[13] = EGL_PIXMAP_BIT;
break;
case GLContextEGL::WindowSurface:
case GLContextEGL::Surfaceless:
attributeList[13] = EGL_WINDOW_BIT;
break;
}
EGLint count;
if (!eglChooseConfig(display, attributeList, nullptr, 0, &count)) {
RELEASE_LOG_INFO(Compositing, "Cannot get count of available EGL configurations: %s.", lastErrorString());
return false;
}
EGLint numberConfigsReturned;
Vector<EGLConfig> configs(count);
if (!eglChooseConfig(display, attributeList, reinterpret_cast<EGLConfig*>(configs.data()), count, &numberConfigsReturned) || !numberConfigsReturned) {
RELEASE_LOG_INFO(Compositing, "Cannot get available EGL configurations: %s.", lastErrorString());
return false;
}
auto index = configs.findIf([&](EGLConfig value) {
EGLint redSize, greenSize, blueSize, alphaSize;
eglGetConfigAttrib(display, value, EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(display, value, EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(display, value, EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(display, value, EGL_ALPHA_SIZE, &alphaSize);
return redSize == rgbaSize[0] && greenSize == rgbaSize[1]
&& blueSize == rgbaSize[2] && alphaSize == rgbaSize[3];
});
if (index != notFound) {
*config = configs[index];
return true;
}
RELEASE_LOG_INFO(Compositing, "Could not find suitable EGL configuration out of %zu checked.", configs.size());
return false;
}
std::unique_ptr<GLContextEGL> GLContextEGL::createWindowContext(GLNativeWindowType window, PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLDisplay display = platformDisplay.eglDisplay();
EGLConfig config;
if (!getEGLConfig(display, &config, WindowSurface)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL window context configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window context: %s\n", lastErrorString());
return nullptr;
}
EGLSurface surface = EGL_NO_SURFACE;
switch (platformDisplay.type()) {
#if PLATFORM(X11)
case PlatformDisplay::Type::X11:
surface = createWindowSurfaceX11(display, config, window);
break;
#endif
#if PLATFORM(WAYLAND)
case PlatformDisplay::Type::Wayland:
surface = createWindowSurfaceWayland(display, config, window);
break;
#endif
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
surface = createWindowSurfaceWPE(display, config, window);
break;
#endif // USE(WPE_RENDERER)
}
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window surface: %s. Retrying with fallback.", lastErrorString());
surface = eglCreateWindowSurface(display, config, static_cast<EGLNativeWindowType>(window), nullptr);
}
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL window surface: %s\n", lastErrorString());
eglDestroyContext(display, context);
return nullptr;
}
return std::unique_ptr<GLContextEGL>(new GLContextEGL(platformDisplay, context, surface, config, WindowSurface));
}
std::unique_ptr<GLContextEGL> GLContextEGL::createPbufferContext(PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLDisplay display = platformDisplay.eglDisplay();
EGLConfig config;
if (!getEGLConfig(display, &config, PbufferSurface)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL Pbuffer configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL Pbuffer context: %s\n", lastErrorString());
return nullptr;
}
static const int pbufferAttributes[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
EGLSurface surface = eglCreatePbufferSurface(display, config, pbufferAttributes);
if (surface == EGL_NO_SURFACE) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL Pbuffer surface: %s\n", lastErrorString());
eglDestroyContext(display, context);
return nullptr;
}
return std::unique_ptr<GLContextEGL>(new GLContextEGL(platformDisplay, context, surface, config, PbufferSurface));
}
std::unique_ptr<GLContextEGL> GLContextEGL::createSurfacelessContext(PlatformDisplay& platformDisplay, EGLContext sharingContext)
{
EGLDisplay display = platformDisplay.eglDisplay();
if (display == EGL_NO_DISPLAY) {
RELEASE_LOG_INFO(Compositing, "Cannot create surfaceless EGL context: invalid display (last error: %s)\n", lastErrorString());
return nullptr;
}
const char* extensions = eglQueryString(display, EGL_EXTENSIONS);
if (!GLContext::isExtensionSupported(extensions, "EGL_KHR_surfaceless_context") && !GLContext::isExtensionSupported(extensions, "EGL_KHR_surfaceless_opengl")) {
RELEASE_LOG_INFO(Compositing, "Cannot create surfaceless EGL context: required extensions missing.");
return nullptr;
}
EGLConfig config;
if (!getEGLConfig(display, &config, Surfaceless)) {
RELEASE_LOG_INFO(Compositing, "Cannot obtain EGL surfaceless configuration: %s\n", lastErrorString());
return nullptr;
}
EGLContext context = createContextForEGLVersion(platformDisplay, config, sharingContext);
if (context == EGL_NO_CONTEXT) {
RELEASE_LOG_INFO(Compositing, "Cannot create EGL surfaceless context: %s\n", lastErrorString());
return nullptr;
}
return std::unique_ptr<GLContextEGL>(new GLContextEGL(platformDisplay, context, EGL_NO_SURFACE, config, Surfaceless));
}
std::unique_ptr<GLContextEGL> GLContextEGL::createContext(GLNativeWindowType window, PlatformDisplay& platformDisplay)
{
if (platformDisplay.eglDisplay() == EGL_NO_DISPLAY) {
WTFLogAlways("Cannot create EGL context: invalid display (last error: %s)\n", lastErrorString());
return nullptr;
}
if (eglBindAPI(gEGLAPIVersion) == EGL_FALSE) {
WTFLogAlways("Cannot create EGL context: error binding %s API (%s)\n", gEGLAPIName, lastErrorString());
return nullptr;
}
EGLContext eglSharingContext = platformDisplay.sharingGLContext() ? static_cast<GLContextEGL*>(platformDisplay.sharingGLContext())->m_context : EGL_NO_CONTEXT;
auto context = window ? createWindowContext(window, platformDisplay, eglSharingContext) : nullptr;
if (!context)
context = createSurfacelessContext(platformDisplay, eglSharingContext);
if (!context) {
switch (platformDisplay.type()) {
#if PLATFORM(X11)
case PlatformDisplay::Type::X11:
context = createPixmapContext(platformDisplay, eglSharingContext);
break;
#endif
#if PLATFORM(WAYLAND)
case PlatformDisplay::Type::Wayland:
context = createWaylandContext(platformDisplay, eglSharingContext);
break;
#endif
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
context = createWPEContext(platformDisplay, eglSharingContext);
break;
#endif
}
}
if (!context) {
RELEASE_LOG_INFO(Compositing, "Could not create platform context: %s. Using Pbuffer as fallback.", lastErrorString());
context = createPbufferContext(platformDisplay, eglSharingContext);
if (!context)
RELEASE_LOG_INFO(Compositing, "Could not create Pbuffer context: %s.", lastErrorString());
}
if (!context)
WTFLogAlways("Could not create EGL context.");
return context;
}
std::unique_ptr<GLContextEGL> GLContextEGL::createSharingContext(PlatformDisplay& platformDisplay)
{
if (platformDisplay.eglDisplay() == EGL_NO_DISPLAY) {
WTFLogAlways("Cannot create EGL sharing context: invalid display (last error: %s)", lastErrorString());
return nullptr;
}
if (eglBindAPI(gEGLAPIVersion) == EGL_FALSE) {
WTFLogAlways("Cannot create EGL sharing context: error binding %s API (%s)\n", gEGLAPIName, lastErrorString());
return nullptr;
}
auto context = createSurfacelessContext(platformDisplay);
if (!context) {
switch (platformDisplay.type()) {
#if PLATFORM(X11)
case PlatformDisplay::Type::X11:
context = createPixmapContext(platformDisplay);
break;
#endif
#if PLATFORM(WAYLAND)
case PlatformDisplay::Type::Wayland:
context = createWaylandContext(platformDisplay);
break;
#endif
#if USE(WPE_RENDERER)
case PlatformDisplay::Type::WPE:
context = createWPEContext(platformDisplay);
break;
#endif
}
}
if (!context) {
RELEASE_LOG_INFO(Compositing, "Could not create platform context: %s. Using Pbuffer as fallback.", lastErrorString());
context = createPbufferContext(platformDisplay);
if (!context)
RELEASE_LOG_INFO(Compositing, "Could not create Pbuffer context: %s.", lastErrorString());
}
if (!context)
WTFLogAlways("Could not create EGL sharing context.");
return context;
}
GLContextEGL::GLContextEGL(PlatformDisplay& display, EGLContext context, EGLSurface surface, EGLConfig config, EGLSurfaceType type)
: GLContext(display)
, m_context(context)
, m_surface(surface)
, m_config(config)
, m_type(type)
{
ASSERT(type != PixmapSurface);
ASSERT(type == Surfaceless || surface != EGL_NO_SURFACE);
RELEASE_ASSERT(m_display.eglDisplay() != EGL_NO_DISPLAY);
RELEASE_ASSERT(context != EGL_NO_CONTEXT);
}
GLContextEGL::~GLContextEGL()
{
EGLDisplay display = m_display.eglDisplay();
if (m_context) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(display, m_context);
}
if (m_surface)
eglDestroySurface(display, m_surface);
#if PLATFORM(WAYLAND)
destroyWaylandWindow();
#endif
#if USE(WPE_RENDERER)
destroyWPETarget();
#endif
}
bool GLContextEGL::canRenderToDefaultFramebuffer()
{
return m_type == WindowSurface;
}
IntSize GLContextEGL::defaultFrameBufferSize()
{
if (!canRenderToDefaultFramebuffer())
return IntSize();
EGLDisplay display = m_display.eglDisplay();
EGLint width, height;
if (!eglQuerySurface(display, m_surface, EGL_WIDTH, &width)
|| !eglQuerySurface(display, m_surface, EGL_HEIGHT, &height))
return IntSize();
return IntSize(width, height);
}
EGLContext GLContextEGL::createContextForEGLVersion(PlatformDisplay& platformDisplay, EGLConfig config, EGLContext sharingContext)
{
static EGLint contextAttributes[7];
static bool contextAttributesInitialized = false;
if (!contextAttributesInitialized) {
contextAttributesInitialized = true;
#if USE(OPENGL_ES)
// GLES case. Not much to do here besides requesting a GLES2 version.
contextAttributes[0] = EGL_CONTEXT_CLIENT_VERSION;
contextAttributes[1] = 2;
contextAttributes[2] = EGL_NONE;
#else
// OpenGL case. We want to request an OpenGL version >= 3.2 with a core profile. If that's not possible,
// we'll use whatever is available. In order to request a concrete version of OpenGL we need EGL version
// 1.5 or EGL version 1.4 with the extension EGL_KHR_create_context.
EGLContext context = EGL_NO_CONTEXT;
if (platformDisplay.eglCheckVersion(1, 5)) {
contextAttributes[0] = EGL_CONTEXT_MAJOR_VERSION;
contextAttributes[1] = 3;
contextAttributes[2] = EGL_CONTEXT_MINOR_VERSION;
contextAttributes[3] = 2;
contextAttributes[4] = EGL_CONTEXT_OPENGL_PROFILE_MASK;
contextAttributes[5] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
contextAttributes[6] = EGL_NONE;
// Try to create a context with this configuration.
context = eglCreateContext(platformDisplay.eglDisplay(), config, sharingContext, contextAttributes);
} else if (platformDisplay.eglCheckVersion(1, 4)) {
const char* extensions = eglQueryString(platformDisplay.eglDisplay(), EGL_EXTENSIONS);
if (GLContext::isExtensionSupported(extensions, "EGL_KHR_create_context")) {
contextAttributes[0] = EGL_CONTEXT_MAJOR_VERSION_KHR;
contextAttributes[1] = 3;
contextAttributes[2] = EGL_CONTEXT_MINOR_VERSION_KHR;
contextAttributes[3] = 2;
contextAttributes[4] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
contextAttributes[5] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
contextAttributes[6] = EGL_NONE;
// Try to create a context with this configuration.
context = eglCreateContext(platformDisplay.eglDisplay(), config, sharingContext, contextAttributes);
}
}
// If the context creation worked, just return it.
if (context != EGL_NO_CONTEXT)
return context;
// Legacy case: the required EGL version is not present, or we haven't been able to create a >= 3.2 OpenGL
// context, so just request whatever is available.
contextAttributes[0] = EGL_NONE;
#endif
}
return eglCreateContext(platformDisplay.eglDisplay(), config, sharingContext, contextAttributes);
}
bool GLContextEGL::makeContextCurrent()
{
ASSERT(m_context);
GLContext::makeContextCurrent();
if (eglGetCurrentContext() == m_context)
return true;
return eglMakeCurrent(m_display.eglDisplay(), m_surface, m_surface, m_context);
}
void GLContextEGL::swapBuffers()
{
if (m_type == Surfaceless)
return;
ASSERT(m_surface);
eglSwapBuffers(m_display.eglDisplay(), m_surface);
}
void GLContextEGL::waitNative()
{
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
void GLContextEGL::swapInterval(int interval)
{
ASSERT(m_surface);
eglSwapInterval(m_display.eglDisplay(), interval);
}
PlatformGraphicsContextGL GLContextEGL::platformContext()
{
return m_context;
}
} // namespace WebCore
#endif // USE(EGL)