blob: 10450615bf1415d7bd7c1dfb497e9bca61dc0857 [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "AudioNode.h"
#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOptions.h"
#include "AudioNodeOutput.h"
#include "AudioParam.h"
#include "Logging.h"
#include <wtf/Atomics.h>
#include <wtf/IsoMallocInlines.h>
#include <wtf/MainThread.h>
#if DEBUG_AUDIONODE_REFERENCES
#include <stdio.h>
#endif
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(AudioNode);
String convertEnumerationToString(AudioNode::NodeType enumerationValue)
{
static const NeverDestroyed<String> values[] = {
MAKE_STATIC_STRING_IMPL("NodeTypeDestination"),
MAKE_STATIC_STRING_IMPL("NodeTypeOscillator"),
MAKE_STATIC_STRING_IMPL("NodeTypeAudioBufferSource"),
MAKE_STATIC_STRING_IMPL("NodeTypeMediaElementAudioSource"),
MAKE_STATIC_STRING_IMPL("NodeTypeMediaStreamAudioDestination"),
MAKE_STATIC_STRING_IMPL("NodeTypeMediaStreamAudioSource"),
MAKE_STATIC_STRING_IMPL("NodeTypeJavaScript"),
MAKE_STATIC_STRING_IMPL("NodeTypeBiquadFilter"),
MAKE_STATIC_STRING_IMPL("NodeTypePanner"),
MAKE_STATIC_STRING_IMPL("NodeTypeConvolver"),
MAKE_STATIC_STRING_IMPL("NodeTypeDelay"),
MAKE_STATIC_STRING_IMPL("NodeTypeGain"),
MAKE_STATIC_STRING_IMPL("NodeTypeChannelSplitter"),
MAKE_STATIC_STRING_IMPL("NodeTypeChannelMerger"),
MAKE_STATIC_STRING_IMPL("NodeTypeAnalyser"),
MAKE_STATIC_STRING_IMPL("NodeTypeDynamicsCompressor"),
MAKE_STATIC_STRING_IMPL("NodeTypeWaveShaper"),
MAKE_STATIC_STRING_IMPL("NodeTypeConstant"),
MAKE_STATIC_STRING_IMPL("NodeTypeStereoPanner"),
MAKE_STATIC_STRING_IMPL("NodeTypeIIRFilter"),
MAKE_STATIC_STRING_IMPL("NodeTypeWorklet"),
};
static_assert(static_cast<size_t>(AudioNode::NodeTypeDestination) == 0, "AudioNode::NodeTypeDestination is not 0 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeOscillator) == 1, "AudioNode::NodeTypeOscillator is not 1 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeAudioBufferSource) == 2, "AudioNode::NodeTypeAudioBufferSource is not 2 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeMediaElementAudioSource) == 3, "AudioNode::NodeTypeMediaElementAudioSource is not 3 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeMediaStreamAudioDestination) == 4, "AudioNode::NodeTypeMediaStreamAudioDestination is not 4 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeMediaStreamAudioSource) == 5, "AudioNode::NodeTypeMediaStreamAudioSource is not 5 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeJavaScript) == 6, "AudioNode::NodeTypeJavaScript is not 6 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeBiquadFilter) == 7, "AudioNode::NodeTypeBiquadFilter is not 7 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypePanner) == 8, "AudioNode::NodeTypePanner is not 8 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeConvolver) == 9, "AudioNode::NodeTypeConvolver is not 9 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeDelay) == 10, "AudioNode::NodeTypeDelay is not 10 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeGain) == 11, "AudioNode::NodeTypeGain is not 11 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeChannelSplitter) == 12, "AudioNode::NodeTypeChannelSplitter is not 12 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeChannelMerger) == 13, "AudioNode::NodeTypeChannelMerger is not 13 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeAnalyser) == 14, "AudioNode::NodeTypeAnalyser is not 14 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeDynamicsCompressor) == 15, "AudioNode::NodeTypeDynamicsCompressor is not 15 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeWaveShaper) == 16, "AudioNode::NodeTypeWaveShaper is not 16 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeConstant) == 17, "AudioNode::NodeTypeConstant is not 17 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeStereoPanner) == 18, "AudioNode::NodeTypeStereoPanner is not 18 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeIIRFilter) == 19, "AudioNode::NodeTypeIIRFilter is not 19 as expected");
static_assert(static_cast<size_t>(AudioNode::NodeTypeWorklet) == 20, "AudioNode::NodeTypeWorklet is not 20 as expected");
ASSERT(static_cast<size_t>(enumerationValue) < WTF_ARRAY_LENGTH(values));
return values[static_cast<size_t>(enumerationValue)];
}
auto AudioNode::toWeakOrStrongContext(BaseAudioContext& context, NodeType nodeType) -> WeakOrStrongContext
{
// Destination nodes are owned by the BaseAudioContext so we use WeakPtr to avoid a retain cycle.
if (nodeType == AudioNode::NodeTypeDestination)
return WeakPtr { context, EnableWeakPtrThreadingAssertions::No }; // WebAudio code uses locking when accessing the context.
return Ref { context };
}
AudioNode::AudioNode(BaseAudioContext& context, NodeType type)
: m_nodeType(type)
, m_context(toWeakOrStrongContext(context, type))
#if !RELEASE_LOG_DISABLED
, m_logger(context.logger())
, m_logIdentifier(context.nextAudioNodeLogIdentifier())
#endif
{
ALWAYS_LOG(LOGIDENTIFIER);
#if DEBUG_AUDIONODE_REFERENCES
++s_nodeCount[type];
if (!s_isNodeCountInitialized) {
s_isNodeCountInitialized = true;
atexit(AudioNode::printNodeCounts);
}
#endif
// AudioDestinationNodes are not constructed by JS and should not cause lazy initialization.
if (type != NodeTypeDestination)
context.lazyInitialize();
}
AudioNode::~AudioNode()
{
ALWAYS_LOG(LOGIDENTIFIER);
ASSERT(isMainThread());
#if DEBUG_AUDIONODE_REFERENCES
--s_nodeCount[nodeType()];
fprintf(stderr, "%p: %d: AudioNode::~AudioNode() %d %d\n", this, nodeType(), m_normalRefCount.load(), m_connectionRefCount);
#endif
}
void AudioNode::initialize()
{
m_isInitialized = true;
}
void AudioNode::uninitialize()
{
m_isInitialized = false;
}
void AudioNode::addInput()
{
ASSERT(isMainThread());
INFO_LOG(LOGIDENTIFIER);
m_inputs.append(makeUnique<AudioNodeInput>(this));
}
void AudioNode::addOutput(unsigned numberOfChannels)
{
ASSERT(isMainThread());
INFO_LOG(LOGIDENTIFIER);
m_outputs.append(makeUnique<AudioNodeOutput>(this, numberOfChannels));
}
AudioNodeInput* AudioNode::input(unsigned i)
{
if (i < m_inputs.size())
return m_inputs[i].get();
return nullptr;
}
AudioNodeOutput* AudioNode::output(unsigned i)
{
if (i < m_outputs.size())
return m_outputs[i].get();
return nullptr;
}
ExceptionOr<void> AudioNode::connect(AudioNode& destination, unsigned outputIndex, unsigned inputIndex)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
ALWAYS_LOG(LOGIDENTIFIER, destination.nodeType(), ", output = ", outputIndex, ", input = ", inputIndex);
// Sanity check input and output indices.
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "Output index exceeds number of outputs"_s };
if (inputIndex >= destination.numberOfInputs())
return Exception { IndexSizeError, "Input index exceeds number of inputs"_s };
if (&context() != &destination.context())
return Exception { InvalidAccessError, "Source and destination nodes belong to different audio contexts"_s };
auto* input = destination.input(inputIndex);
auto* output = this->output(outputIndex);
if (!output->numberOfChannels())
return Exception { InvalidAccessError, "Node has zero output channels"_s };
input->connect(output);
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::connect(AudioParam& param, unsigned outputIndex)
{
Locker locker { context().graphLock() };
ASSERT(isMainThread());
INFO_LOG(LOGIDENTIFIER, param.name(), ", output = ", outputIndex);
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "Output index exceeds number of outputs"_s };
if (&context() != param.context())
return Exception { InvalidAccessError, "Node and AudioParam belong to different audio contexts"_s };
auto* output = this->output(outputIndex);
param.connect(output);
return { };
}
void AudioNode::disconnect()
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
for (unsigned outputIndex = 0; outputIndex < numberOfOutputs(); ++outputIndex) {
auto* output = this->output(outputIndex);
INFO_LOG(LOGIDENTIFIER, output->node()->nodeType());
output->disconnectAll();
}
updatePullStatus();
}
ExceptionOr<void> AudioNode::disconnect(unsigned outputIndex)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "output index is out of bounds"_s };
auto* output = this->output(outputIndex);
INFO_LOG(LOGIDENTIFIER, output->node()->nodeType());
output->disconnectAll();
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::disconnect(AudioNode& destinationNode)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
bool didDisconnection = false;
for (unsigned outputIndex = 0; outputIndex < numberOfOutputs(); ++outputIndex) {
auto* output = this->output(outputIndex);
for (unsigned inputIndex = 0; inputIndex < destinationNode.numberOfInputs(); ++inputIndex) {
auto* input = destinationNode.input(inputIndex);
if (output->isConnectedTo(*input)) {
input->disconnect(output);
didDisconnection = true;
}
}
}
if (!didDisconnection)
return Exception { InvalidAccessError, "The given destination is not connected"_s };
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::disconnect(AudioNode& destinationNode, unsigned outputIndex)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "output index is out of bounds"_s };
bool didDisconnection = false;
auto* output = this->output(outputIndex);
for (unsigned inputIndex = 0; inputIndex < destinationNode.numberOfInputs(); ++inputIndex) {
auto* input = destinationNode.input(inputIndex);
if (output->isConnectedTo(*input)) {
input->disconnect(output);
didDisconnection = true;
}
}
if (!didDisconnection)
return Exception { InvalidAccessError, "The given destination is not connected"_s };
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::disconnect(AudioNode& destinationNode, unsigned outputIndex, unsigned inputIndex)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "output index is out of bounds"_s };
if (inputIndex >= destinationNode.numberOfInputs())
return Exception { IndexSizeError, "input index is out of bounds"_s };
auto* output = this->output(outputIndex);
auto* input = destinationNode.input(inputIndex);
if (!output->isConnectedTo(*input))
return Exception { InvalidAccessError, "The given destination is not connected"_s };
input->disconnect(output);
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::disconnect(AudioParam& destinationParam)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
bool didDisconnection = false;
for (unsigned outputIndex = 0; outputIndex < numberOfOutputs(); ++outputIndex) {
auto* output = this->output(outputIndex);
if (output->isConnectedTo(destinationParam)) {
destinationParam.disconnect(output);
didDisconnection = true;
}
}
if (!didDisconnection)
return Exception { InvalidAccessError, "The given destination is not connected"_s };
updatePullStatus();
return { };
}
ExceptionOr<void> AudioNode::disconnect(AudioParam& destinationParam, unsigned outputIndex)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
if (outputIndex >= numberOfOutputs())
return Exception { IndexSizeError, "output index is out of bounds"_s };
auto* output = this->output(outputIndex);
if (!output->isConnectedTo(destinationParam))
return Exception { InvalidAccessError, "The given destination is not connected"_s };
destinationParam.disconnect(output);
updatePullStatus();
return { };
}
float AudioNode::sampleRate() const
{
return context().sampleRate();
}
ExceptionOr<void> AudioNode::setChannelCount(unsigned channelCount)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
ALWAYS_LOG(LOGIDENTIFIER, channelCount);
if (!channelCount)
return Exception { NotSupportedError, "Channel count cannot be 0"_s };
if (channelCount > AudioContext::maxNumberOfChannels)
return Exception { NotSupportedError, "Channel count exceeds maximum limit"_s };
if (m_channelCount == channelCount)
return { };
m_channelCount = channelCount;
if (m_channelCountMode != ChannelCountMode::Max)
updateChannelsForInputs();
return { };
}
ExceptionOr<void> AudioNode::setChannelCountMode(ChannelCountMode mode)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
ALWAYS_LOG(LOGIDENTIFIER, mode);
ChannelCountMode oldMode = m_channelCountMode;
m_channelCountMode = mode;
if (m_channelCountMode != oldMode)
updateChannelsForInputs();
return { };
}
ExceptionOr<void> AudioNode::setChannelInterpretation(ChannelInterpretation interpretation)
{
ASSERT(isMainThread());
Locker locker { context().graphLock() };
ALWAYS_LOG(LOGIDENTIFIER, interpretation);
m_channelInterpretation = interpretation;
return { };
}
void AudioNode::updateChannelsForInputs()
{
for (auto& input : m_inputs)
input->markRenderingStateAsDirty();
}
void AudioNode::initializeDefaultNodeOptions(unsigned count, ChannelCountMode mode, WebCore::ChannelInterpretation interpretation)
{
m_channelCount = count;
m_channelCountMode = mode;
m_channelInterpretation = interpretation;
}
EventTargetInterface AudioNode::eventTargetInterface() const
{
return AudioNodeEventTargetInterfaceType;
}
ScriptExecutionContext* AudioNode::scriptExecutionContext() const
{
return static_cast<ActiveDOMObject&>(const_cast<AudioNode*>(this)->context()).scriptExecutionContext();
}
void AudioNode::processIfNecessary(size_t framesToProcess)
{
ASSERT(context().isAudioThread());
if (!isInitialized())
return;
// Ensure that we only process once per rendering quantum.
// This handles the "fanout" problem where an output is connected to multiple inputs.
// The first time we're called during this time slice we process, but after that we don't want to re-process,
// instead our output(s) will already have the results cached in their bus;
double currentTime = context().currentTime();
if (m_lastProcessingTime != currentTime) {
m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
pullInputs(framesToProcess);
bool silentInputs = inputsAreSilent();
if (!silentInputs)
m_lastNonSilentTime = (context().currentSampleFrame() + framesToProcess) / static_cast<double>(context().sampleRate());
if (silentInputs && propagatesSilence()) {
silenceOutputs();
// AudioParams still need to be processed so that the value can be updated
// if there are automations or so that the upstream nodes get pulled if
// any are connected to the AudioParam.
processOnlyAudioParams(framesToProcess);
} else
process(framesToProcess);
}
}
void AudioNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
{
ASSERT(context().isAudioThread() && context().isGraphOwner());
ASSERT(m_inputs.findIf([&](auto& associatedInput) { return associatedInput.get() == input; }) != notFound);
input->updateInternalBus();
}
bool AudioNode::propagatesSilence() const
{
return m_lastNonSilentTime + latencyTime() + tailTime() < context().currentTime();
}
void AudioNode::pullInputs(size_t framesToProcess)
{
ASSERT(context().isAudioThread());
// Process all of the AudioNodes connected to our inputs.
for (auto& input : m_inputs)
input->pull(0, framesToProcess);
}
bool AudioNode::inputsAreSilent()
{
for (auto& input : m_inputs) {
if (!input->bus()->isSilent())
return false;
}
return true;
}
void AudioNode::silenceOutputs()
{
for (auto& output : m_outputs)
output->bus()->zero();
}
void AudioNode::enableOutputsIfNecessary()
{
Locker locker { context().graphLock() };
if (isTailProcessing())
context().removeTailProcessingNode(*this);
if (m_isDisabled && m_connectionRefCount > 0) {
ASSERT(isMainThread());
m_isDisabled = false;
for (auto& output : m_outputs)
output->enable();
}
}
void AudioNode::disableOutputsIfNecessary()
{
// Disable outputs if appropriate. We do this if the number of connections is 0 or 1. The case
// of 0 is from decrementConnectionCountWithLock() where there are no connections left. The case of 1 is from
// AudioNodeInput::disable() where we want to disable outputs when there's only one connection
// left because we're ready to go away, but can't quite yet.
if (m_connectionRefCount <= 1 && !m_isDisabled) {
// Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
// Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
// As far as JavaScript is concerned, our outputs must still appear to be connected.
// But internally our outputs should be disabled from the inputs they're connected to.
// disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
// If a node requires tail processing, we defer the disabling of the outputs so that the tail for the node can be output.
// Otherwise, we can disable the outputs right away.
if (requiresTailProcessing())
context().addTailProcessingNode(*this);
else
disableOutputs();
}
}
void AudioNode::disableOutputs()
{
m_isDisabled = true;
for (auto& output : m_outputs)
output->disable();
}
void AudioNode::incrementConnectionCount()
{
++m_connectionRefCount;
// See the disabling code in decrementConnectionCountWithLock() below. This handles the case where a node
// is being re-connected after being used at least once and disconnected.
// In this case, we need to re-enable.
enableOutputsIfNecessary();
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %d: AudioNode::incrementConnectionCount() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
#endif
}
void AudioNode::decrementConnectionCount()
{
// The actually work for deref happens completely within the audio context's graph lock.
// In the case of the audio thread, we must use a tryLock to avoid glitches.
if (auto locker = context().isAudioThread() ? Locker<RecursiveLock>::tryLock(context().graphLock()) : Locker { context().graphLock() }) {
// This is where the real deref work happens.
decrementConnectionCountWithLock();
} else {
// We were unable to get the lock, so put this in a list to finish up later.
ASSERT(context().isAudioThread());
context().addDeferredDecrementConnectionCount(this);
}
// Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
// We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
// because AudioNodes keep a reference to the context.
if (context().isAudioThreadFinished())
context().deleteMarkedNodes();
}
void AudioNode::decrementConnectionCountWithLock()
{
ASSERT(context().isGraphOwner());
ASSERT(m_connectionRefCount > 0);
--m_connectionRefCount;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %d: AudioNode::decrementConnectionCountWithLock() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
#endif
if (!m_connectionRefCount && m_normalRefCount)
disableOutputsIfNecessary();
markNodeForDeletionIfNecessary();
}
void AudioNode::markNodeForDeletionIfNecessary()
{
ASSERT(context().isGraphOwner());
if (m_connectionRefCount || m_normalRefCount || m_isMarkedForDeletion)
return;
// AudioDestinationNodes are owned by their BaseAudioContext so there is no need to mark them for deletion.
if (nodeType() == NodeTypeDestination)
return;
// All references are gone - we need to go away.
for (auto& output : m_outputs)
output->disconnectAll(); // This will deref() nodes we're connected to.
// Mark for deletion at end of each render quantum or when context shuts down.
context().markForDeletion(*this);
m_isMarkedForDeletion = true;
}
void AudioNode::ref()
{
++m_normalRefCount;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %d: AudioNode::ref() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
#endif
}
void AudioNode::deref()
{
ASSERT(!context().isAudioThread());
{
Locker locker { context().graphLock() };
// This is where the real deref work happens.
derefWithLock();
}
// Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
// We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
// because AudioNodes keep a reference to the context.
if (context().isAudioThreadFinished())
context().deleteMarkedNodes();
}
void AudioNode::derefWithLock()
{
ASSERT(context().isGraphOwner());
ASSERT(m_normalRefCount > 0);
--m_normalRefCount;
#if DEBUG_AUDIONODE_REFERENCES
fprintf(stderr, "%p: %d: AudioNode::deref() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
#endif
markNodeForDeletionIfNecessary();
}
ExceptionOr<void> AudioNode::handleAudioNodeOptions(const AudioNodeOptions& options, const DefaultAudioNodeOptions& defaults)
{
auto result = setChannelCount(options.channelCount.value_or(defaults.channelCount));
if (result.hasException())
return result.releaseException();
result = setChannelCountMode(options.channelCountMode.value_or(defaults.channelCountMode));
if (result.hasException())
return result.releaseException();
result = setChannelInterpretation(options.channelInterpretation.value_or(defaults.channelInterpretation));
if (result.hasException())
return result.releaseException();
return { };
}
BaseAudioContext& AudioNode::context()
{
return WTF::switchOn(m_context, [](Ref<BaseAudioContext>& context) -> BaseAudioContext& {
return context.get();
}, [](WeakPtr<BaseAudioContext>& context) -> BaseAudioContext& {
return *context;
});
}
const BaseAudioContext& AudioNode::context() const
{
return WTF::switchOn(m_context, [](const Ref<BaseAudioContext>& context) -> const BaseAudioContext& {
return context.get();
}, [](const WeakPtr<BaseAudioContext>& context) -> const BaseAudioContext& {
return *context;
});
}
#if DEBUG_AUDIONODE_REFERENCES
bool AudioNode::s_isNodeCountInitialized = false;
int AudioNode::s_nodeCount[NodeTypeLast + 1];
void AudioNode::printNodeCounts()
{
fprintf(stderr, "\n\n");
fprintf(stderr, "===========================\n");
fprintf(stderr, "AudioNode: reference counts\n");
fprintf(stderr, "===========================\n");
for (unsigned i = 0; i <= NodeTypeLast; ++i)
fprintf(stderr, "%d: %d\n", i, s_nodeCount[i]);
fprintf(stderr, "===========================\n\n\n");
}
#endif // DEBUG_AUDIONODE_REFERENCES
#if !RELEASE_LOG_DISABLED
WTFLogChannel& AudioNode::logChannel() const
{
return LogMedia;
}
#endif
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)