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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGAnimatedNumberList.h"
#include "SVGAnimateElement.h"
#include "SVGAnimatedNumber.h"
namespace WebCore {
SVGAnimatedNumberListAnimator::SVGAnimatedNumberListAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedNumberList, animationElement, contextElement)
{
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedNumberListAnimator::constructFromString(const String& string)
{
OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createNumberList(new SVGNumberList);
animtedType->numberList().parse(string);
return animtedType.release();
}
void SVGAnimatedNumberListAnimator::calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString)
{
ASSERT(m_contextElement);
ASSERT(m_animationElement);
from = constructFromString(fromString);
to = constructFromString(toString);
}
void SVGAnimatedNumberListAnimator::calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString)
{
ASSERT(m_contextElement);
ASSERT(m_animationElement);
from = constructFromString(fromString);
to = constructFromString(byString);
SVGNumberList& fromNumberList = from->numberList();
SVGNumberList& toNumberList = to->numberList();
unsigned size = fromNumberList.size();
if (size != toNumberList.size())
return;
for (unsigned i = 0; i < size; ++i)
toNumberList[i] += fromNumberList[i];
}
void SVGAnimatedNumberListAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount,
OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, OwnPtr<SVGAnimatedType>& animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement);
AnimationMode animationMode = animationElement->animationMode();
// To animation uses contributions from the lower priority animations as the base value.
SVGNumberList& fromNumberList = from->numberList();
SVGNumberList& animatedNumberList = animated->numberList();
if (animationMode == ToAnimation)
fromNumberList = animatedNumberList;
SVGNumberList& toNumberList = to->numberList();
unsigned itemsCount = fromNumberList.size();
if (itemsCount != toNumberList.size()) {
if (percentage < 0.5) {
if (animationMode != ToAnimation)
animatedNumberList = fromNumberList;
} else
animatedNumberList = toNumberList;
return;
}
if (itemsCount != animatedNumberList.size())
animatedNumberList.resize(itemsCount);
for (unsigned i = 0; i < itemsCount; ++i)
SVGAnimatedNumberAnimator::calculateAnimatedNumber(animationElement, percentage, repeatCount, animatedNumberList[i], fromNumberList[i], toNumberList[i]);
}
float SVGAnimatedNumberListAnimator::calculateDistance(const String&, const String&)
{
// FIXME: Distance calculation is not possible for SVGNumberList right now. We need the distance for every single value.
return -1;
}
}
#endif // ENABLE(SVG)