| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAnimatedNumber.h" |
| |
| #include "SVGAnimateElement.h" |
| #include "SVGParserUtilities.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| SVGAnimatedNumberAnimator::SVGAnimatedNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement) |
| : SVGAnimatedTypeAnimator(AnimatedNumber, animationElement, contextElement) |
| { |
| } |
| |
| PassOwnPtr<SVGAnimatedType> SVGAnimatedNumberAnimator::constructFromString(const String& string) |
| { |
| OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createNumber(new float); |
| float& animatedNumber = animtedType->number(); |
| if (!parseNumberFromString(string, animatedNumber)) |
| animatedNumber = 0; |
| return animtedType.release(); |
| } |
| |
| void SVGAnimatedNumberAnimator::calculateFromAndToValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& toString) |
| { |
| ASSERT(m_contextElement); |
| ASSERT(m_animationElement); |
| SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement); |
| animationElement->determinePropertyValueTypes(fromString, toString); |
| |
| from = constructFromString(fromString); |
| to = constructFromString(toString); |
| } |
| |
| void SVGAnimatedNumberAnimator::calculateFromAndByValues(OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, const String& fromString, const String& byString) |
| { |
| ASSERT(m_contextElement); |
| ASSERT(m_animationElement); |
| SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement); |
| animationElement->determinePropertyValueTypes(fromString, byString); |
| |
| from = constructFromString(fromString); |
| to = constructFromString(byString); |
| |
| to->number() += from->number(); |
| } |
| |
| void SVGAnimatedNumberAnimator::calculateAnimatedNumber(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, float& animatedNumber, float fromNumber, float toNumber) |
| { |
| float number; |
| if (animationElement->calcMode() == CalcModeDiscrete) |
| number = percentage < 0.5 ? fromNumber : toNumber; |
| else |
| number = (toNumber - fromNumber) * percentage + fromNumber; |
| |
| // FIXME: This is not correct for values animation. Right now we transform values-animation to multiple from-to-animations and |
| // accumulate every single value to the previous one. But accumulation should just take into account after a complete cycle |
| // of values-animaiton. See example at: http://www.w3.org/TR/2001/REC-smil-animation-20010904/#RepeatingAnim |
| if (animationElement->isAccumulated() && repeatCount) |
| number += toNumber * repeatCount; |
| if (animationElement->isAdditive() && animationElement->animationMode() != ToAnimation) |
| animatedNumber += number; |
| else |
| animatedNumber = number; |
| } |
| |
| void SVGAnimatedNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, |
| OwnPtr<SVGAnimatedType>& from, OwnPtr<SVGAnimatedType>& to, OwnPtr<SVGAnimatedType>& animated) |
| { |
| ASSERT(m_animationElement); |
| ASSERT(m_contextElement); |
| SVGAnimateElement* animationElement = static_cast<SVGAnimateElement*>(m_animationElement); |
| |
| AnimationMode animationMode = animationElement->animationMode(); |
| // To animation uses contributions from the lower priority animations as the base value. |
| float& animatedNumber = animated->number(); |
| if (animationMode == ToAnimation) |
| from->number() = animatedNumber; |
| |
| // Replace 'inherit' by their computed property values. |
| float& fromNumber = from->number(); |
| float& toNumber = to->number(); |
| if (animationElement->fromPropertyValueType() == InheritValue) { |
| String fromNumberString; |
| animationElement->adjustForInheritance(m_contextElement, animationElement->attributeName(), fromNumberString); |
| parseNumberFromString(fromNumberString, fromNumber); |
| } |
| if (animationElement->toPropertyValueType() == InheritValue) { |
| String toNumberString; |
| animationElement->adjustForInheritance(m_contextElement, animationElement->attributeName(), toNumberString); |
| parseNumberFromString(toNumberString, toNumber); |
| } |
| |
| calculateAnimatedNumber(animationElement, percentage, repeatCount, animatedNumber, fromNumber, toNumber); |
| } |
| |
| float SVGAnimatedNumberAnimator::calculateDistance(const String& fromString, const String& toString) |
| { |
| ASSERT(m_contextElement); |
| float from = 0; |
| float to = 0; |
| parseNumberFromString(fromString, from); |
| parseNumberFromString(toString, to); |
| return fabsf(to - from); |
| } |
| |
| } |
| |
| #endif // ENABLE(SVG) |