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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WritingMode.h"
#include <wtf/text/WTFString.h>
namespace WebCore {
// In some circumstances we want to store a String along with the TextDirection
// of the String as learned from the context of the String. For example,
// consider storing the title derived from <title dir='rtl'>some title</title>
// in the history.
//
// Note that is explicitly *not* the direction of the string as learned
// from the characters of the string; it's extra metadata we have external
// to the string.
struct StringWithDirection {
StringWithDirection() = default;
StringWithDirection(const String& string, TextDirection direction) : string { string }, direction { direction } { }
StringWithDirection(String&& string, TextDirection direction) : string { WTFMove(string) }, direction { direction } { }
String string;
TextDirection direction { LTR };
};
inline bool operator==(const StringWithDirection& a, const StringWithDirection& b)
{
return a.string == b.string && a.direction == b.direction;
}
inline bool operator!=(const StringWithDirection& a, const StringWithDirection& b)
{
return !(a == b);
}
inline StringWithDirection truncateFromEnd(const StringWithDirection& string, unsigned maxLength)
{
if (string.direction == LTR)
return StringWithDirection(string.string.left(maxLength), LTR);
return StringWithDirection(string.string.right(maxLength), RTL);
}
}