blob: 89e3e59e3bad450fa4289c6325ff1d800b3d9898 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(GRAPHICS_CONTEXT_3D)
#include "GraphicsContext3DManager.h"
#include "GraphicsContext3D.h"
#include "Logging.h"
#if HAVE(APPLE_GRAPHICS_CONTROL)
#include <sys/sysctl.h>
#endif
#if PLATFORM(MAC) && USE(OPENGL)
#include "SwitchingGPUClient.h"
#include <OpenGL/OpenGL.h>
#endif
namespace WebCore {
#if HAVE(APPLE_GRAPHICS_CONTROL)
enum {
kAGCOpen,
kAGCClose
};
static io_connect_t attachToAppleGraphicsControl()
{
mach_port_t masterPort = MACH_PORT_NULL;
if (IOMasterPort(MACH_PORT_NULL, &masterPort) != KERN_SUCCESS)
return MACH_PORT_NULL;
CFDictionaryRef classToMatch = IOServiceMatching("AppleGraphicsControl");
if (!classToMatch)
return MACH_PORT_NULL;
kern_return_t kernResult;
io_iterator_t iterator;
if ((kernResult = IOServiceGetMatchingServices(masterPort, classToMatch, &iterator)) != KERN_SUCCESS)
return MACH_PORT_NULL;
io_service_t serviceObject = IOIteratorNext(iterator);
IOObjectRelease(iterator);
if (!serviceObject)
return MACH_PORT_NULL;
io_connect_t dataPort;
IOObjectRetain(serviceObject);
kernResult = IOServiceOpen(serviceObject, mach_task_self(), 0, &dataPort);
IOObjectRelease(serviceObject);
return (kernResult == KERN_SUCCESS) ? dataPort : MACH_PORT_NULL;
}
static bool hasMuxCapability()
{
io_connect_t dataPort = attachToAppleGraphicsControl();
if (dataPort == MACH_PORT_NULL)
return false;
bool result;
if (IOConnectCallScalarMethod(dataPort, kAGCOpen, nullptr, 0, nullptr, nullptr) == KERN_SUCCESS) {
IOConnectCallScalarMethod(dataPort, kAGCClose, nullptr, 0, nullptr, nullptr);
result = true;
} else
result = false;
IOServiceClose(dataPort);
if (result) {
// This is detecting Mac hardware with an Intel g575 GPU, which
// we don't want to make available to muxing.
// Based on information from Apple's OpenGL team, such devices
// have four or fewer processors.
// <rdar://problem/30060378>
int names[2] = { CTL_HW, HW_NCPU };
int cpuCount;
size_t cpuCountLength = sizeof(cpuCount);
sysctl(names, 2, &cpuCount, &cpuCountLength, nullptr, 0);
result = cpuCount > 4;
}
return result;
}
bool hasLowAndHighPowerGPUs()
{
static bool canMux = hasMuxCapability();
return canMux;
}
#endif // HAVE(APPLE_GRAPHICS_CONTROL)
GraphicsContext3DManager& GraphicsContext3DManager::sharedManager()
{
static NeverDestroyed<GraphicsContext3DManager> s_manager;
return s_manager;
}
#if PLATFORM(MAC)
void GraphicsContext3DManager::displayWasReconfigured(CGDirectDisplayID, CGDisplayChangeSummaryFlags flags, void*)
{
LOG(WebGL, "GraphicsContext3DManager::displayWasReconfigured");
if (flags & kCGDisplaySetModeFlag)
GraphicsContext3DManager::sharedManager().updateAllContexts();
}
#endif
void GraphicsContext3DManager::updateAllContexts()
{
// FIXME: determine whether to do anything when using ANGLE.
#if PLATFORM(MAC) && USE(OPENGL)
for (const auto& context : m_contexts) {
context->updateCGLContext();
context->dispatchContextChangedNotification();
}
#endif
}
#if PLATFORM(MAC)
void GraphicsContext3DManager::screenDidChange(PlatformDisplayID displayID, const HostWindow* window)
{
for (const auto& contextAndWindow : m_contextWindowMap) {
if (contextAndWindow.value == window) {
contextAndWindow.key->screenDidChange(displayID);
LOG(WebGL, "Changing context (%p) to display (%d).", contextAndWindow.key, displayID);
}
}
}
#endif
void GraphicsContext3DManager::addContext(GraphicsContext3D* context, HostWindow* window)
{
ASSERT(context);
if (!context)
return;
#if PLATFORM(MAC) && !ENABLE(WEBPROCESS_WINDOWSERVER_BLOCKING)
if (!m_contexts.size())
CGDisplayRegisterReconfigurationCallback(displayWasReconfigured, nullptr);
#endif
ASSERT(!m_contexts.contains(context));
m_contexts.append(context);
m_contextWindowMap.set(context, window);
}
void GraphicsContext3DManager::removeContext(GraphicsContext3D* context)
{
if (!m_contexts.contains(context))
return;
m_contexts.removeFirst(context);
m_contextWindowMap.remove(context);
removeContextRequiringHighPerformance(context);
#if PLATFORM(MAC) && !ENABLE(WEBPROCESS_WINDOWSERVER_BLOCKING)
if (!m_contexts.size())
CGDisplayRemoveReconfigurationCallback(displayWasReconfigured, nullptr);
#endif
}
HostWindow* GraphicsContext3DManager::hostWindowForContext(GraphicsContext3D* context) const
{
ASSERT(m_contextWindowMap.contains(context));
return m_contextWindowMap.get(context);
}
void GraphicsContext3DManager::addContextRequiringHighPerformance(GraphicsContext3D* context)
{
ASSERT(context);
if (!context)
return;
ASSERT(m_contexts.contains(context));
ASSERT(!m_contextsRequiringHighPerformance.contains(context));
LOG(WebGL, "This context (%p) requires the high-performance GPU.", context);
m_contextsRequiringHighPerformance.add(context);
updateHighPerformanceState();
}
void GraphicsContext3DManager::removeContextRequiringHighPerformance(GraphicsContext3D* context)
{
if (!context)
return;
if (!m_contextsRequiringHighPerformance.contains(context))
return;
LOG(WebGL, "This context (%p) no longer requires the high-performance GPU.", context);
m_contextsRequiringHighPerformance.remove(context);
updateHighPerformanceState();
}
void GraphicsContext3DManager::updateHighPerformanceState()
{
#if PLATFORM(MAC) && USE(OPENGL)
if (!hasLowAndHighPowerGPUs())
return;
if (m_contextsRequiringHighPerformance.size()) {
if (m_disableHighPerformanceGPUTimer.isActive()) {
LOG(WebGL, "Cancel pending timer for turning off high-performance GPU.");
m_disableHighPerformanceGPUTimer.stop();
}
if (!m_requestingHighPerformance) {
LOG(WebGL, "Request the high-performance GPU.");
m_requestingHighPerformance = true;
#if PLATFORM(MAC)
SwitchingGPUClient::singleton().requestHighPerformanceGPU();
#endif
}
} else {
// Don't immediately turn off the high-performance GPU. The user might be
// swapping back and forth between tabs or windows, and we don't want to cause
// churn if we can avoid it.
if (!m_disableHighPerformanceGPUTimer.isActive()) {
LOG(WebGL, "Set a timer to release the high-performance GPU.");
// FIXME: Expose this value as a Setting, which would require this class
// to reference a frame, page or document.
static const Seconds timeToKeepHighPerformanceGPUAlive { 10_s };
m_disableHighPerformanceGPUTimer.startOneShot(timeToKeepHighPerformanceGPUAlive);
}
}
#endif
}
void GraphicsContext3DManager::disableHighPerformanceGPUTimerFired()
{
if (m_contextsRequiringHighPerformance.size())
return;
m_requestingHighPerformance = false;
#if PLATFORM(MAC) && USE(OPENGL)
SwitchingGPUClient::singleton().releaseHighPerformanceGPU();
#endif
}
void GraphicsContext3DManager::recycleContextIfNecessary()
{
if (hasTooManyContexts()) {
LOG(WebGL, "GraphicsContext3DManager recycled context (%p).", m_contexts[0]);
m_contexts[0]->recycleContext();
}
}
} // namespace WebCore
#endif // ENABLE(GRAPHICS_CONTEXT_3D)