blob: 197176c434c6176ba25bd52572ca4577251c999e [file] [log] [blame]
/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGamepad.h"
#if ENABLE(GAMEPAD)
#include "GamepadData.h"
#include "Logging.h"
using WebCore::SharedGamepadValue;
namespace WebKit {
WebGamepad::WebGamepad(const GamepadData& gamepadData)
: PlatformGamepad(gamepadData.index())
{
LOG(Gamepad, "Connecting WebGamepad %u", gamepadData.index());
m_id = gamepadData.id();
m_mapping = gamepadData.mapping();
m_axisValues.resize(gamepadData.axisValues().size());
m_buttonValues.resize(gamepadData.buttonValues().size());
updateValues(gamepadData);
}
const Vector<SharedGamepadValue>& WebGamepad::axisValues() const
{
return m_axisValues;
}
const Vector<SharedGamepadValue>& WebGamepad::buttonValues() const
{
return m_buttonValues;
}
void WebGamepad::updateValues(const GamepadData& gamepadData)
{
ASSERT(!gamepadData.isNull());
ASSERT(gamepadData.index() == index());
ASSERT(m_axisValues.size() == gamepadData.axisValues().size());
ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size());
m_axisValues = WTF::map(gamepadData.axisValues(), [](auto value) { return SharedGamepadValue(value); });
m_buttonValues = WTF::map(gamepadData.buttonValues(), [](auto value) { return SharedGamepadValue(value); });
m_lastUpdateTime = gamepadData.lastUpdateTime();
}
}
#endif // ENABLE(GAMEPAD)