blob: b9c9684320616226641ef309de7578ba4e534f73 [file] [log] [blame]
/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)
#include "GPUProcessConnection.h"
#include "MessageReceiver.h"
#include "SampleBufferDisplayLayerIdentifier.h"
#include <WebCore/SampleBufferDisplayLayer.h>
#include <wtf/WeakPtr.h>
namespace WebKit {
class SampleBufferDisplayLayerManager;
class SampleBufferDisplayLayer final : public WebCore::SampleBufferDisplayLayer, public IPC::MessageReceiver, public GPUProcessConnection::Client {
public:
static std::unique_ptr<SampleBufferDisplayLayer> create(SampleBufferDisplayLayerManager&, WebCore::SampleBufferDisplayLayer::Client&);
~SampleBufferDisplayLayer();
SampleBufferDisplayLayerIdentifier identifier() const { return m_identifier; }
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
using GPUProcessConnection::Client::weakPtrFactory;
using WeakValueType = GPUProcessConnection::Client::WeakValueType;
private:
SampleBufferDisplayLayer(SampleBufferDisplayLayerManager&, WebCore::SampleBufferDisplayLayer::Client&);
// WebCore::SampleBufferDisplayLayer
void initialize(bool hideRootLayer, WebCore::IntSize, CompletionHandler<void(bool)>&&) final;
#if !RELEASE_LOG_DISABLED
void setLogIdentifier(String&&) final;
#endif
bool didFail() const final;
void updateDisplayMode(bool hideDisplayLayer, bool hideRootLayer) final;
void updateAffineTransform(CGAffineTransform) final;
void updateBoundsAndPosition(CGRect, WebCore::MediaSample::VideoRotation) final;
void flush() final;
void flushAndRemoveImage() final;
void play() final;
void pause() final;
void enqueueSample(WebCore::MediaSample&) final;
void clearEnqueuedSamples() final;
PlatformLayer* rootLayer() final;
// GPUProcessConnection::Client
void gpuProcessConnectionDidClose(GPUProcessConnection&) final;
void setDidFail(bool);
WeakPtr<SampleBufferDisplayLayerManager> m_manager;
Ref<IPC::Connection> m_connection;
SampleBufferDisplayLayerIdentifier m_identifier;
PlatformLayerContainer m_videoLayer;
bool m_didFail { false };
bool m_paused { false };
};
}
#endif // PLATFORM(COCOA) && ENABLE(GPU_PROCESS) && ENABLE(MEDIA_STREAM)