blob: 152d9abc3366ebc15e4272a4c8eed603a0d220c1 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "GPUProcessConnection.h"
#include "MessageReceiver.h"
#include "RemoteAudioHardwareListenerIdentifier.h"
#include <WebCore/AudioHardwareListener.h>
namespace IPC {
class Connection;
}
namespace WebKit {
class GPUProcessConnection;
class WebProcess;
class RemoteAudioHardwareListener final
: public WebCore::AudioHardwareListener
, private GPUProcessConnection::Client
, private IPC::MessageReceiver {
WTF_MAKE_FAST_ALLOCATED;
public:
static Ref<RemoteAudioHardwareListener> create(WebCore::AudioHardwareListener::Client&, WebProcess&);
~RemoteAudioHardwareListener();
private:
RemoteAudioHardwareListener(WebCore::AudioHardwareListener::Client&, WebProcess&);
// IPC::MessageReceiver
void didReceiveMessage(IPC::Connection&, IPC::Decoder&) final;
// GPUProcessConnection::Client
void gpuProcessConnectionDidClose(GPUProcessConnection&) final;
// Messages
void audioHardwareDidBecomeActive();
void audioHardwareDidBecomeInactive();
void audioOutputDeviceChanged(size_t bufferSizeMinimum, size_t bufferSizeMaximum);
RemoteAudioHardwareListenerIdentifier m_identifier;
WeakPtr<GPUProcessConnection> m_gpuProcessConnection;
};
}
#endif