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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "HighPerformanceGPUManager.h"
#if PLATFORM(MAC)
#include "Logging.h"
#include "WebProcessProxy.h"
#include <WebCore/GraphicsChecksMac.h>
#include <pal/cocoa/OpenGLSoftLinkCocoa.h>
namespace WebKit {
// FIXME: This class is using OpenGL to control the muxing of GPUs. Ultimately
// we want to use Metal, but currently there isn't a way to "release" a
// discrete MTLDevice, such that the process muxes back to an integrated GPU.
HighPerformanceGPUManager& HighPerformanceGPUManager::singleton()
{
static NeverDestroyed<HighPerformanceGPUManager> sharedManager;
return sharedManager;
}
HighPerformanceGPUManager::HighPerformanceGPUManager()
: m_updateStateTimer(*this, &HighPerformanceGPUManager::updateState)
{
}
HighPerformanceGPUManager::~HighPerformanceGPUManager() = default;
void HighPerformanceGPUManager::addProcessRequiringHighPerformance(WebProcessProxy& process)
{
if (!WebCore::hasLowAndHighPowerGPUs())
return;
if (m_processesRequiringHighPerformance.add(process)) {
LOG(WebGL, "HighPerformanceGPUManager::addProcessRequiringHighPerformance() - adding process %p", &process);
updateState();
return;
}
LOG(WebGL, "HighPerformanceGPUManager::addProcessRequiringHighPerformance() - process %p was already requesting high performance", &process);
}
void HighPerformanceGPUManager::removeProcessRequiringHighPerformance(WebProcessProxy& process)
{
if (!WebCore::hasLowAndHighPowerGPUs())
return;
if (m_processesRequiringHighPerformance.remove(process)) {
LOG(WebGL, "HighPerformanceGPUManager::removeProcessRequiringHighPerformance() - removing process %p", &process);
static const Seconds timeToKeepHighPerformanceGPUAlive { 10_s };
m_updateStateTimer.startOneShot(timeToKeepHighPerformanceGPUAlive);
return;
}
LOG(WebGL, "HighPerformanceGPUManager::removeProcessRequiringHighPerformance() - process %p was not requesting high performance", &process);
}
void HighPerformanceGPUManager::updateState()
{
if (m_updateStateTimer.isActive())
m_updateStateTimer.stop();
if (m_processesRequiringHighPerformance.computeSize()) {
if (!m_pixelFormatObj) {
LOG(WebGL, "HighPerformanceGPUManager - turning on high-performance GPU.");
CGLPixelFormatAttribute attributes[] = { kCGLPFAAccelerated, kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(32), static_cast<CGLPixelFormatAttribute>(0) };
GLint numPixelFormats = 0;
CGLChoosePixelFormat(attributes, &m_pixelFormatObj, &numPixelFormats);
LOG(WebGL, "HighPerformanceGPUManager - CGLPixelFormatObj is %p", m_pixelFormatObj);
}
} else if (m_pixelFormatObj) {
LOG(WebGL, "HighPerformanceGPUManager - turning off high-performance GPU.");
CGLReleasePixelFormat(m_pixelFormatObj);
m_pixelFormatObj = nullptr;
}
}
}
#endif