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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUVertexState.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <pal/graphics/WebGPU/WebGPUVertexState.h>
namespace WebKit::WebGPU {
std::optional<VertexState> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::VertexState& vertexState)
{
auto base = convertToBacking(static_cast<const PAL::WebGPU::ProgrammableStage&>(vertexState));
if (!base)
return std::nullopt;
Vector<std::optional<VertexBufferLayout>> buffers;
buffers.reserveInitialCapacity(vertexState.buffers.size());
for (const auto& buffer : vertexState.buffers) {
if (buffer) {
auto convertedBuffer = convertToBacking(*buffer);
if (!convertedBuffer)
return std::nullopt;
buffers.uncheckedAppend(WTFMove(convertedBuffer));
} else
buffers.uncheckedAppend(std::nullopt);
}
return { { WTFMove(*base), WTFMove(buffers) } };
}
std::optional<PAL::WebGPU::VertexState> ConvertFromBackingContext::convertFromBacking(const VertexState& vertexState)
{
auto base = convertFromBacking(static_cast<const ProgrammableStage&>(vertexState));
if (!base)
return std::nullopt;
Vector<std::optional<PAL::WebGPU::VertexBufferLayout>> buffers;
buffers.reserveInitialCapacity(vertexState.buffers.size());
for (const auto& backingBuffer : vertexState.buffers) {
if (backingBuffer) {
auto buffer = convertFromBacking(*backingBuffer);
if (!buffer)
return std::nullopt;
buffers.uncheckedAppend(WTFMove(*buffer));
} else
buffers.uncheckedAppend(std::nullopt);
}
return { { WTFMove(*base), WTFMove(buffers) } };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)