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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUVertexBufferLayout.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <pal/graphics/WebGPU/WebGPUVertexBufferLayout.h>
namespace WebKit::WebGPU {
std::optional<VertexBufferLayout> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::VertexBufferLayout& vertexBufferLayout)
{
Vector<VertexAttribute> attributes;
attributes.reserveInitialCapacity(vertexBufferLayout.attributes.size());
for (const auto& attribute : vertexBufferLayout.attributes) {
auto convertedAttribute = convertToBacking(attribute);
if (!convertedAttribute)
return std::nullopt;
attributes.uncheckedAppend(WTFMove(*convertedAttribute));
}
return { { vertexBufferLayout.arrayStride, vertexBufferLayout.stepMode, WTFMove(attributes) } };
}
std::optional<PAL::WebGPU::VertexBufferLayout> ConvertFromBackingContext::convertFromBacking(const VertexBufferLayout& vertexBufferLayout)
{
Vector<PAL::WebGPU::VertexAttribute> attributes;
attributes.reserveInitialCapacity(vertexBufferLayout.attributes.size());
for (const auto& backingAttribute : vertexBufferLayout.attributes) {
auto attribute = convertFromBacking(backingAttribute);
if (!attribute)
return std::nullopt;
attributes.uncheckedAppend(WTFMove(*attribute));
}
return { { vertexBufferLayout.arrayStride, vertexBufferLayout.stepMode, WTFMove(attributes) } };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)