| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPUSupportedLimits.h" |
| |
| #if ENABLE(GPU_PROCESS) |
| |
| #include "WebGPUConvertFromBackingContext.h" |
| #include "WebGPUConvertToBackingContext.h" |
| #include <pal/graphics/WebGPU/WebGPUSupportedLimits.h> |
| |
| namespace WebKit::WebGPU { |
| |
| std::optional<SupportedLimits> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::SupportedLimits& supportedLimits) |
| { |
| return { { |
| supportedLimits.maxTextureDimension1D(), |
| supportedLimits.maxTextureDimension2D(), |
| supportedLimits.maxTextureDimension3D(), |
| supportedLimits.maxTextureArrayLayers(), |
| supportedLimits.maxBindGroups(), |
| supportedLimits.maxDynamicUniformBuffersPerPipelineLayout(), |
| supportedLimits.maxDynamicStorageBuffersPerPipelineLayout(), |
| supportedLimits.maxSampledTexturesPerShaderStage(), |
| supportedLimits.maxSamplersPerShaderStage(), |
| supportedLimits.maxStorageBuffersPerShaderStage(), |
| supportedLimits.maxStorageTexturesPerShaderStage(), |
| supportedLimits.maxUniformBuffersPerShaderStage(), |
| supportedLimits.maxUniformBufferBindingSize(), |
| supportedLimits.maxStorageBufferBindingSize(), |
| supportedLimits.minUniformBufferOffsetAlignment(), |
| supportedLimits.minStorageBufferOffsetAlignment(), |
| supportedLimits.maxVertexBuffers(), |
| supportedLimits.maxVertexAttributes(), |
| supportedLimits.maxVertexBufferArrayStride(), |
| supportedLimits.maxInterStageShaderComponents(), |
| supportedLimits.maxComputeWorkgroupStorageSize(), |
| supportedLimits.maxComputeInvocationsPerWorkgroup(), |
| supportedLimits.maxComputeWorkgroupSizeX(), |
| supportedLimits.maxComputeWorkgroupSizeY(), |
| supportedLimits.maxComputeWorkgroupSizeZ(), |
| supportedLimits.maxComputeWorkgroupsPerDimension(), |
| } }; |
| } |
| |
| RefPtr<PAL::WebGPU::SupportedLimits> ConvertFromBackingContext::convertFromBacking(const SupportedLimits& supportedLimits) |
| { |
| return { PAL::WebGPU::SupportedLimits::create( |
| supportedLimits.maxTextureDimension1D, |
| supportedLimits.maxTextureDimension2D, |
| supportedLimits.maxTextureDimension3D, |
| supportedLimits.maxTextureArrayLayers, |
| supportedLimits.maxBindGroups, |
| supportedLimits.maxDynamicUniformBuffersPerPipelineLayout, |
| supportedLimits.maxDynamicStorageBuffersPerPipelineLayout, |
| supportedLimits.maxSampledTexturesPerShaderStage, |
| supportedLimits.maxSamplersPerShaderStage, |
| supportedLimits.maxStorageBuffersPerShaderStage, |
| supportedLimits.maxStorageTexturesPerShaderStage, |
| supportedLimits.maxUniformBuffersPerShaderStage, |
| supportedLimits.maxUniformBufferBindingSize, |
| supportedLimits.maxStorageBufferBindingSize, |
| supportedLimits.minUniformBufferOffsetAlignment, |
| supportedLimits.minStorageBufferOffsetAlignment, |
| supportedLimits.maxVertexBuffers, |
| supportedLimits.maxVertexAttributes, |
| supportedLimits.maxVertexBufferArrayStride, |
| supportedLimits.maxInterStageShaderComponents, |
| supportedLimits.maxComputeWorkgroupStorageSize, |
| supportedLimits.maxComputeInvocationsPerWorkgroup, |
| supportedLimits.maxComputeWorkgroupSizeX, |
| supportedLimits.maxComputeWorkgroupSizeY, |
| supportedLimits.maxComputeWorkgroupSizeZ, |
| supportedLimits.maxComputeWorkgroupsPerDimension |
| ) }; |
| } |
| |
| } // namespace WebKit |
| |
| #endif // ENABLE(GPU_PROCESS) |