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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "WebGPUDepthStencilState.h"
#include "WebGPUFragmentState.h"
#include "WebGPUMultisampleState.h"
#include "WebGPUPipelineDescriptorBase.h"
#include "WebGPUPrimitiveState.h"
#include "WebGPUVertexState.h"
#include <optional>
namespace WebKit::WebGPU {
struct RenderPipelineDescriptor : public PipelineDescriptorBase {
VertexState vertex;
std::optional<PrimitiveState> primitive;
std::optional<DepthStencilState> depthStencil;
std::optional<MultisampleState> multisample;
std::optional<FragmentState> fragment;
template<class Encoder> void encode(Encoder& encoder) const
{
encoder << static_cast<const PipelineDescriptorBase&>(*this);
encoder << vertex;
encoder << primitive;
encoder << depthStencil;
encoder << multisample;
encoder << fragment;
}
template<class Decoder> static std::optional<RenderPipelineDescriptor> decode(Decoder& decoder)
{
std::optional<PipelineDescriptorBase> pipelineDescriptorBase;
decoder >> pipelineDescriptorBase;
if (!pipelineDescriptorBase)
return std::nullopt;
std::optional<VertexState> vertex;
decoder >> vertex;
if (!vertex)
return std::nullopt;
std::optional<std::optional<PrimitiveState>> primitive;
decoder >> primitive;
if (!primitive)
return std::nullopt;
std::optional<std::optional<DepthStencilState>> depthStencil;
decoder >> depthStencil;
if (!depthStencil)
return std::nullopt;
std::optional<std::optional<MultisampleState>> multisample;
decoder >> multisample;
if (!multisample)
return std::nullopt;
std::optional<std::optional<FragmentState>> fragment;
decoder >> fragment;
if (!fragment)
return std::nullopt;
return { { WTFMove(*pipelineDescriptorBase), WTFMove(*vertex), WTFMove(*primitive), WTFMove(*depthStencil), WTFMove(*multisample), WTFMove(*fragment) } };
}
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)