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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPURenderPassColorAttachment.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <pal/graphics/WebGPU/WebGPURenderPassColorAttachment.h>
namespace WebKit::WebGPU {
std::optional<RenderPassColorAttachment> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::RenderPassColorAttachment& renderPassColorAttachment)
{
auto view = convertToBacking(renderPassColorAttachment.view);
if (!view)
return std::nullopt;
WebGPUIdentifier resolveTarget;
if (renderPassColorAttachment.resolveTarget) {
resolveTarget = convertToBacking(*renderPassColorAttachment.resolveTarget);
if (!resolveTarget)
return std::nullopt;
}
auto loadValue = WTF::switchOn(renderPassColorAttachment.loadValue, [] (PAL::WebGPU::LoadOp loadOp) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, ColorDict>> {
return { { loadOp } };
}, [] (const Vector<double>& vector) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, ColorDict>> {
return { { vector } };
}, [this] (const PAL::WebGPU::ColorDict& colorDict) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, ColorDict>> {
auto backingColorDict = convertToBacking(colorDict);
if (!backingColorDict)
return std::nullopt;
return { { WTFMove(*backingColorDict) } };
});
if (!loadValue)
return std::nullopt;
return { { view, resolveTarget, WTFMove(*loadValue), renderPassColorAttachment.storeOp } };
}
std::optional<PAL::WebGPU::RenderPassColorAttachment> ConvertFromBackingContext::convertFromBacking(const RenderPassColorAttachment& renderPassColorAttachment)
{
auto* view = convertTextureViewFromBacking(renderPassColorAttachment.view);
if (!view)
return std::nullopt;
PAL::WebGPU::TextureView* resolveTarget = nullptr;
if (renderPassColorAttachment.resolveTarget) {
resolveTarget = convertTextureViewFromBacking(renderPassColorAttachment.resolveTarget);
if (!resolveTarget)
return std::nullopt;
}
auto loadValue = WTF::switchOn(renderPassColorAttachment.loadValue, [] (PAL::WebGPU::LoadOp loadOp) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, PAL::WebGPU::ColorDict>> {
return { { loadOp } };
}, [] (const Vector<double>& vector) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, PAL::WebGPU::ColorDict>> {
return { { vector } };
}, [this] (const ColorDict& colorDict) -> std::optional<std::variant<PAL::WebGPU::LoadOp, Vector<double>, PAL::WebGPU::ColorDict>> {
auto backingColorDict = convertFromBacking(colorDict);
if (!backingColorDict)
return std::nullopt;
return { { WTFMove(*backingColorDict) } };
});
if (!loadValue)
return std::nullopt;
return { { *view, resolveTarget, WTFMove(*loadValue), renderPassColorAttachment.storeOp } };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)