blob: 4a9b4baa63444c2d8d3c679d2ab1f8aa7dfb7d08 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include "WebGPURenderPassLayout.h"
#include <optional>
namespace WebKit::WebGPU {
struct RenderBundleEncoderDescriptor : public RenderPassLayout {
bool depthReadOnly { false };
bool stencilReadOnly { false };
template<class Encoder> void encode(Encoder& encoder) const
{
encoder << static_cast<const RenderPassLayout&>(*this);
encoder << depthReadOnly;
encoder << stencilReadOnly;
}
template<class Decoder> static std::optional<RenderBundleEncoderDescriptor> decode(Decoder& decoder)
{
std::optional<RenderPassLayout> renderPassLayout;
decoder >> renderPassLayout;
if (!renderPassLayout)
return std::nullopt;
std::optional<bool> depthReadOnly;
decoder >> depthReadOnly;
if (!depthReadOnly)
return std::nullopt;
std::optional<bool> stencilReadOnly;
decoder >> stencilReadOnly;
if (!stencilReadOnly)
return std::nullopt;
return { { WTFMove(*renderPassLayout), WTFMove(*depthReadOnly), WTFMove(*stencilReadOnly) } };
}
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)