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/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(GPU_PROCESS)
#include <optional>
#include <pal/graphics/WebGPU/WebGPUCullMode.h>
#include <pal/graphics/WebGPU/WebGPUFrontFace.h>
#include <pal/graphics/WebGPU/WebGPUIndexFormat.h>
#include <pal/graphics/WebGPU/WebGPUIntegralTypes.h>
#include <pal/graphics/WebGPU/WebGPUPrimitiveTopology.h>
namespace WebKit::WebGPU {
struct PrimitiveState {
PAL::WebGPU::PrimitiveTopology topology { PAL::WebGPU::PrimitiveTopology::TriangleList };
std::optional<PAL::WebGPU::IndexFormat> stripIndexFormat;
PAL::WebGPU::FrontFace frontFace { PAL::WebGPU::FrontFace::CCW };
PAL::WebGPU::CullMode cullMode { PAL::WebGPU::CullMode::None };
// Requires "depth-clip-control" feature.
bool unclippedDepth;
template<class Encoder> void encode(Encoder& encoder) const
{
encoder << topology;
encoder << stripIndexFormat;
encoder << frontFace;
encoder << cullMode;
encoder << unclippedDepth;
}
template<class Decoder> static std::optional<PrimitiveState> decode(Decoder& decoder)
{
std::optional<PAL::WebGPU::PrimitiveTopology> topology;
decoder >> topology;
if (!topology)
return std::nullopt;
std::optional<std::optional<PAL::WebGPU::IndexFormat>> stripIndexFormat;
decoder >> stripIndexFormat;
if (!stripIndexFormat)
return std::nullopt;
std::optional<PAL::WebGPU::FrontFace> frontFace;
decoder >> frontFace;
if (!frontFace)
return std::nullopt;
std::optional<PAL::WebGPU::CullMode> cullMode;
decoder >> cullMode;
if (!cullMode)
return std::nullopt;
std::optional<bool> unclippedDepth;
decoder >> unclippedDepth;
if (!unclippedDepth)
return std::nullopt;
return { { WTFMove(*topology), WTFMove(*stripIndexFormat), WTFMove(*frontFace), WTFMove(*cullMode), WTFMove(*unclippedDepth) } };
}
};
} // namespace WebKit::WebGPU
#endif // ENABLE(GPU_PROCESS)